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Engine directory for ticket #1
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Engine/source/platform/test/testNet.cpp
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Engine/source/platform/test/testNet.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platformNet.h"
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#include "unit/test.h"
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#include "core/util/journal/process.h"
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using namespace UnitTesting;
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CreateUnitTest( TestTCPRequest, "Platform/Net/TCPRequest")
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{
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NetSocket mSocket;
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S32 mDataRecved;
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void handleNotify(NetSocket sock, U32 state)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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// Ok - what's the state? We do some dumb responses to given states
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// in order to fulfill the request.
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if(state == Net::Connected)
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{
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U8 reqBuffer[] = {
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"GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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};
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Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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test(e == Net::NoError, "Got an error sending our HTTP request!");
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}
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else if(state == Net::Disconnected)
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{
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Process::requestShutdown();
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mSocket = NULL;
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}
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}
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void handleReceive(NetSocket sock, RawData incomingData)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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char buff[4096];
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dMemcpy(buff, incomingData.data, incomingData.size);
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buff[incomingData.size] = 0;
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UnitPrint("Got a message...\n");
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UnitPrint(buff);
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UnitPrint("------\n");
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mDataRecved += incomingData.size;
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}
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void run()
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{
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mSocket = InvalidSocket;
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mDataRecved = 0;
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// Initialize networking - done by initLibraries currently
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//test(Net::init(), "Failed to initialize networking!");
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// Hook into the signals.
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Net::smConnectionNotify. notify(this, &TestTCPRequest::handleNotify);
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Net::smConnectionReceive.notify(this, &TestTCPRequest::handleReceive);
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// Open a TCP connection to garagegames.com
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mSocket = Net::openConnectTo("ip:72.246.107.193:80");
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while(Process::processEvents())
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;
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// Unhook from the signals.
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Net::smConnectionNotify. remove(this, &TestTCPRequest::handleNotify);
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Net::smConnectionReceive.remove(this, &TestTCPRequest::handleReceive);
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test(mDataRecved > 0, "Didn't get any data back!");
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}
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};
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CreateUnitTest( TestTCPRequestJournal, "Platform/Net/JournalTCPRequest")
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{
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NetSocket mSocket;
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S32 mDataRecved;
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void handleNotify(NetSocket sock, U32 state)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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// Ok - what's the state? We do some dumb responses to given states
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// in order to fulfill the request.
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if(state == Net::Connected)
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{
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U8 reqBuffer[] = {
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"GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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};
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Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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test(e == Net::NoError, "Got an error sending our HTTP request!");
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}
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else if(state == Net::Disconnected)
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{
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Process::requestShutdown();
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mSocket = NULL;
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}
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}
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void handleReceive(NetSocket sock, RawData incomingData)
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{
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// Only consider our own socket.
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if(mSocket != sock)
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return;
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char buff[4096];
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dMemcpy(buff, incomingData.data, incomingData.size);
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buff[incomingData.size] = 0;
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UnitPrint("Got a message...\n");
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UnitPrint(buff);
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UnitPrint("------\n");
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mDataRecved += incomingData.size;
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}
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void makeRequest()
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{
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mSocket = InvalidSocket;
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mDataRecved = 0;
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// Initialize networking - done by initLibraries currently
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//test(Net::init(), "Failed to initialize networking!");
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// Hook into the signals.
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Net::smConnectionNotify. notify(this, &TestTCPRequestJournal::handleNotify);
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Net::smConnectionReceive.notify(this, &TestTCPRequestJournal::handleReceive);
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// Open a TCP connection to garagegames.com
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mSocket = Net::openConnectTo("ip:72.246.107.193:80");
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// Let the callbacks enable things to process.
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while(Process::processEvents())
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;
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// Unhook from the signals.
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Net::smConnectionNotify. remove(this, &TestTCPRequestJournal::handleNotify);
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Net::smConnectionReceive.remove(this, &TestTCPRequestJournal::handleReceive);
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test(mDataRecved > 0, "Didn't get any data back!");
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}
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void run()
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{
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Journal::Record("journalTCP.jrn");
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makeRequest();
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S32 bytesRead = mDataRecved;
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Journal::Stop();
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Journal::Play("journalTCP.jrn");
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makeRequest();
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Journal::Stop();
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test(bytesRead == mDataRecved, "Didn't get same data back from journal playback.");
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}
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};
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