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Engine directory for ticket #1
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91
Engine/source/platform/platformVolume.cpp
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91
Engine/source/platform/platformVolume.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#if defined(TORQUE_OS_WIN32) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
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#include <sys/utime.h>
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#else
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#include <sys/time.h>
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#endif
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#include "platform/platformVolume.h"
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#include "core/util/zip/zipVolume.h"
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using namespace Torque;
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using namespace Torque::FS;
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namespace Platform
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{
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namespace FS
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{
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bool MountDefaults()
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{
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String path = getAssetDir();
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bool mounted = Mount( "game", createNativeFS( path ));
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if ( !mounted )
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return false;
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#ifndef TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM
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// Note that the VirtualMountSystem must be enabled in volume.cpp for zip support to work.
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return MountZips("game");
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#else
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return true;
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#endif
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}
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bool MountZips(const String &root)
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{
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Path basePath;
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basePath.setRoot(root);
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Vector<String> outList;
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S32 num = FindByPattern(basePath, "*.zip", true, outList);
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if(num == 0)
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return true; // not an error
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S32 mounted = 0;
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for(S32 i = 0;i < outList.size();++i)
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{
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String &zipfile = outList[i];
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mounted += (S32)Mount(root, new ZipFileSystem(zipfile, true));
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}
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return mounted == outList.size();
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}
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//-----------------------------------------------------------------------------
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bool Touch( const Path &path )
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{
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#if defined(TORQUE_OS_WIN32) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
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return( utime( path.getFullPath(), 0 ) != -1 );
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#else
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return( utimes( path.getFullPath(), NULL) == 0 ); // utimes returns 0 on success.
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#endif
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}
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} // namespace FS
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} // namespace Platform
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