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Engine directory for ticket #1
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134
Engine/source/platform/platformInput.h
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134
Engine/source/platform/platformInput.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMINPUT_H_
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#define _PLATFORMINPUT_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#include "platform/event.h"
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//------------------------------------------------------------------------------
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U8 TranslateOSKeyCode( U8 vcode );
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U8 TranslateKeyCodeToOS(U8 keycode);
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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class InputDevice : public SimObject
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{
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protected:
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char mName[30];
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public:
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struct ObjInfo
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{
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InputEventType mType;
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InputObjectInstances mInst;
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S32 mMin, mMax;
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};
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inline const char* getDeviceName()
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{
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return mName;
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}
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virtual bool process() = 0;
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};
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//------------------------------------------------------------------------------
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class InputManager : public SimGroup
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{
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protected:
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bool mEnabled;
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public:
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inline bool isEnabled()
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{
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return mEnabled;
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}
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virtual bool enable() = 0;
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virtual void disable() = 0;
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virtual void process() = 0;
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};
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enum KEY_STATE
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{
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STATE_LOWER,
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STATE_UPPER,
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STATE_GOOFY
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};
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//------------------------------------------------------------------------------
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class Input
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{
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protected:
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static InputManager* smManager;
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static bool smActive;
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/// Current modifier keys.
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static U8 smModifierKeys;
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static bool smLastKeyboardActivated;
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static bool smLastMouseActivated;
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static bool smLastJoystickActivated;
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public:
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static void init();
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static void destroy();
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static bool enable();
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static void disable();
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static void activate();
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static void deactivate();
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static U16 getAscii( U16 keyCode, KEY_STATE keyState );
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static U16 getKeyCode( U16 asciiCode );
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static bool isEnabled();
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static bool isActive();
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static void process();
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static InputManager* getManager();
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static U8 getModifierKeys() {return smModifierKeys;}
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static void setModifierKeys(U8 mod) {smModifierKeys = mod;}
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#ifdef LOG_INPUT
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static void log( const char* format, ... );
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#endif
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#ifdef TORQUE_OS_XENON
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static S32 getLockedController();
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#endif
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/// Global input routing JournaledSignal; post input events here for
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/// processing.
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static InputEvent smInputEvent;
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};
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#endif // _H_PLATFORMINPUT_
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