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Engine directory for ticket #1
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83
Engine/source/platform/async/asyncUpdate.cpp
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83
Engine/source/platform/async/asyncUpdate.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/async/asyncUpdate.h"
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#include "core/stream/tStream.h"
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//-----------------------------------------------------------------------------
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// AsyncUpdateList implementation.
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//-----------------------------------------------------------------------------
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void AsyncUpdateList::process( S32 timeOut )
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{
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U32 endTime = 0;
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if( timeOut != -1 )
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endTime = Platform::getRealMilliseconds() + timeOut;
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// Flush the process list.
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IPolled* ptr;
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IPolled* firstProcessedPtr = 0;
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while( mUpdateList.tryPopFront( ptr ) )
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{
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if( ptr == firstProcessedPtr )
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{
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// We've wrapped around. Stop.
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mUpdateList.pushFront( ptr );
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break;
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}
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if( ptr->update() )
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{
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mUpdateList.pushBack( ptr );
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if( !firstProcessedPtr )
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firstProcessedPtr = ptr;
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}
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// Stop if we have exceeded our processing time budget.
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if( timeOut != -1
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&& Platform::getRealMilliseconds() >= endTime )
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break;
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}
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}
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//--------------------------------------------------------------------------
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// AsyncUpdateThread implementation.
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//--------------------------------------------------------------------------
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void AsyncUpdateThread::run( void* )
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{
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_setName( getName() );
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while( !checkForStop() )
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{
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_waitForEventAndReset();
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if( !checkForStop() )
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mUpdateList->process();
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}
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}
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