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Engine directory for ticket #1
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Engine/source/math/mOrientedBox.cpp
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Engine/source/math/mOrientedBox.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "math/mOrientedBox.h"
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#include "math/mMatrix.h"
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//-----------------------------------------------------------------------------
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bool OrientedBox3F::isContained( const Point3F& point ) const
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{
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Point3F distToCenter = point - getCenter();
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for( U32 i = 0; i < 3; ++ i )
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{
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F32 coeff = mDot( distToCenter, getAxis( i ) );
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if( mFabs( coeff ) > getHalfExtents()[ i ] )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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void OrientedBox3F::set( const MatrixF& transform, const Point3F& extents )
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{
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mCenter = transform.getPosition();
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mAxes[ RightVector ] = transform.getRightVector();
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mAxes[ ForwardVector ] = transform.getForwardVector();
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mAxes[ UpVector ] = transform.getUpVector();
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mHalfExtents = extents;
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_initPoints();
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}
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//-----------------------------------------------------------------------------
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void OrientedBox3F::set( const MatrixF& transform, const Box3F& aabb )
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{
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mCenter = aabb.getCenter();
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transform.mulP( mCenter );
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mAxes[ RightVector ] = transform.getRightVector();
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mAxes[ ForwardVector ] = transform.getForwardVector();
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mAxes[ UpVector ] = transform.getUpVector();
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mHalfExtents[ 0 ] = aabb.len_x() / 2.f;
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mHalfExtents[ 1 ] = aabb.len_y() / 2.f;
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mHalfExtents[ 2 ] = aabb.len_z() / 2.f;
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_initPoints();
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}
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//-----------------------------------------------------------------------------
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void OrientedBox3F::_initPoints()
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{
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const Point3F right = mAxes[ RightVector ] * mHalfExtents.x;
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const Point3F forward = mAxes[ ForwardVector ] * mHalfExtents.y;
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const Point3F up = mAxes[ UpVector ] * mHalfExtents.z;
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mPoints[ NearBottomLeft ] = mCenter - forward - right - up;
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mPoints[ NearBottomRight ] = mCenter - forward + right - up;
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mPoints[ NearTopLeft ] = mCenter - forward - right + up;
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mPoints[ NearTopRight ] = mCenter - forward + right + up;
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mPoints[ FarBottomLeft ] = mCenter + forward - right - up;
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mPoints[ FarBottomRight ] = mCenter + forward + right - up;
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mPoints[ FarTopLeft ] = mCenter + forward - right + up;
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mPoints[ FarTopRight ] = mCenter + forward + right + up;
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}
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