mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
104
Engine/source/math/mAngAxis.h
Normal file
104
Engine/source/math/mAngAxis.h
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _MANGAXIS_H_
|
||||
#define _MANGAXIS_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
|
||||
class MatrixF;
|
||||
class QuatF;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// rotation about an arbitrary axis through the origin:
|
||||
|
||||
class AngAxisF
|
||||
{
|
||||
public:
|
||||
Point3F axis;
|
||||
F32 angle;
|
||||
|
||||
AngAxisF();
|
||||
AngAxisF( const Point3F & _axis, F32 _angle );
|
||||
explicit AngAxisF( const MatrixF &m );
|
||||
explicit AngAxisF( const QuatF &q );
|
||||
|
||||
AngAxisF& set( const Point3F & _axis, F32 _angle );
|
||||
AngAxisF& set( const MatrixF & m );
|
||||
AngAxisF& set( const QuatF & q );
|
||||
|
||||
bool operator ==( const AngAxisF & c ) const;
|
||||
bool operator !=( const AngAxisF & c ) const;
|
||||
|
||||
MatrixF * setMatrix( MatrixF * mat ) const;
|
||||
|
||||
static void RotateX(F32 angle, MatrixF * mat);
|
||||
static void RotateY(F32 angle, MatrixF * mat);
|
||||
static void RotateZ(F32 angle, MatrixF * mat);
|
||||
|
||||
static void RotateX(F32 angle, const Point3F & from, Point3F * to);
|
||||
static void RotateY(F32 angle, const Point3F & from, Point3F * to);
|
||||
static void RotateZ(F32 angle, const Point3F & from, Point3F * to);
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// AngAxisF implementation:
|
||||
|
||||
inline AngAxisF::AngAxisF()
|
||||
{
|
||||
}
|
||||
|
||||
inline AngAxisF::AngAxisF( const Point3F & _axis, F32 _angle )
|
||||
{
|
||||
set(_axis,_angle);
|
||||
}
|
||||
|
||||
inline AngAxisF::AngAxisF( const MatrixF & mat )
|
||||
{
|
||||
set(mat);
|
||||
}
|
||||
|
||||
inline AngAxisF::AngAxisF( const QuatF & quat )
|
||||
{
|
||||
set(quat);
|
||||
}
|
||||
|
||||
inline AngAxisF& AngAxisF::set( const Point3F & _axis, F32 _angle )
|
||||
{
|
||||
axis = _axis;
|
||||
angle = _angle;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline bool AngAxisF::operator ==( const AngAxisF & c ) const
|
||||
{
|
||||
return mFabs(angle-c.angle) < 0.0001f && (axis == c.axis);
|
||||
}
|
||||
|
||||
inline bool AngAxisF::operator !=( const AngAxisF & c ) const
|
||||
{
|
||||
return !(*this == c);
|
||||
}
|
||||
|
||||
#endif // _MANGAXIS_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue