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Engine directory for ticket #1
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78
Engine/source/materials/customMaterialDefinition.h
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78
Engine/source/materials/customMaterialDefinition.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _CUSTOMMATERIALDEFINITION_H_
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#define _CUSTOMMATERIALDEFINITION_H_
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#ifndef _MATERIALDEFINITION_H_
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#include "materials/materialDefinition.h"
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#endif
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class ShaderData;
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class GFXStateBlockData;
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//**************************************************************************
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// Custom Material
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//**************************************************************************
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class CustomMaterial : public Material
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{
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typedef Material Parent;
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public:
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enum CustomConsts
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{
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MAX_PASSES = 8,
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NUM_FALLBACK_VERSIONS = 2,
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};
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FileName mTexFilename[MAX_TEX_PER_PASS];
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String mSamplerNames[MAX_TEX_PER_PASS];
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String mOutputTarget;
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Material* mFallback;
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bool mForwardLit;
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F32 mVersion; // 0 = legacy, 1 = DX 8.1, 2 = DX 9.0
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bool mRefract;
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ShaderData* mShaderData;
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CustomMaterial();
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const GFXStateBlockData* getStateBlockData() const;
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//
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// SimObject interface
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//
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virtual bool onAdd();
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virtual void onRemove();
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//
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// ConsoleObject interface
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//
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static void initPersistFields();
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DECLARE_CONOBJECT(CustomMaterial);
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protected:
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U32 mMaxTex;
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String mShaderDataName;
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U32 mFlags[MAX_TEX_PER_PASS];
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GFXStateBlockData* mStateBlockData;
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virtual void _mapMaterial();
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};
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#endif
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