mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-10 16:00:46 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
57
Engine/source/lighting/shadowMap/cubeLightShadowMap.h
Normal file
57
Engine/source/lighting/shadowMap/cubeLightShadowMap.h
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _CUBELIGHTSHADOWMAP_H_
|
||||
#define _CUBELIGHTSHADOWMAP_H_
|
||||
|
||||
#ifndef _LIGHTSHADOWMAP_H_
|
||||
#include "lighting/shadowMap/lightShadowMap.h"
|
||||
#endif
|
||||
#ifndef _GFXCUBEMAP_H_
|
||||
#include "gfx/gfxCubemap.h"
|
||||
#endif
|
||||
|
||||
|
||||
class CubeLightShadowMap : public LightShadowMap
|
||||
{
|
||||
typedef LightShadowMap Parent;
|
||||
|
||||
public:
|
||||
|
||||
CubeLightShadowMap( LightInfo *light );
|
||||
|
||||
// LightShadowMap
|
||||
virtual bool hasShadowTex() const { return mCubemap.isValid(); }
|
||||
virtual ShadowType getShadowType() const { return ShadowType_CubeMap; }
|
||||
virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
|
||||
virtual void setShaderParameters( GFXShaderConstBuffer* params, LightingShaderConstants* lsc );
|
||||
virtual void releaseTextures();
|
||||
virtual bool setTextureStage( U32 currTexFlag, LightingShaderConstants* lsc );
|
||||
|
||||
protected:
|
||||
|
||||
/// The shadow cubemap.
|
||||
GFXCubemapHandle mCubemap;
|
||||
|
||||
};
|
||||
|
||||
#endif // _CUBELIGHTSHADOWMAP_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue