mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
79
Engine/source/lighting/shadowManager.cpp
Normal file
79
Engine/source/lighting/shadowManager.cpp
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "lighting/shadowManager.h"
|
||||
|
||||
#include "scene/sceneManager.h"
|
||||
#include "materials/materialManager.h"
|
||||
|
||||
const String ShadowManager::ManagerTypeName("ShadowManager");
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
bool ShadowManager::canActivate()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void ShadowManager::activate()
|
||||
{
|
||||
mSceneManager = gClientSceneGraph; //;getWorld()->findWorldManager<SceneManager>();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
SceneManager* ShadowManager::getSceneManager()
|
||||
{
|
||||
return mSceneManager;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
// Runtime switching of shadow systems. Requires correct world to be pushed at console.
|
||||
ConsoleFunction( setShadowManager, bool, 1, 3, "string sShadowSystemName" )
|
||||
{
|
||||
/*
|
||||
// Make sure this new one exists
|
||||
ShadowManager * newSM = dynamic_cast<ShadowManager*>(ConsoleObject::create(argv[1]));
|
||||
if (!newSM)
|
||||
return false;
|
||||
|
||||
// Cleanup current
|
||||
ShadowManager * currentSM = world->findWorldManager<ShadowManager>();
|
||||
if (currentSM)
|
||||
{
|
||||
currentSM->deactivate();
|
||||
world->removeWorldManager(currentSM);
|
||||
delete currentSM;
|
||||
}
|
||||
|
||||
// Add to world and init.
|
||||
world->addWorldManager(newSM);
|
||||
newSM->activate();
|
||||
MaterialManager::get()->reInitInstances();
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue