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Engine directory for ticket #1
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Engine/source/lighting/common/sceneLightingGlobals.h
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Engine/source/lighting/common/sceneLightingGlobals.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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static const Point3F BoxNormals[] =
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{
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Point3F( 1, 0, 0),
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Point3F(-1, 0, 0),
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Point3F( 0, 1, 0),
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Point3F( 0,-1, 0),
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Point3F( 0, 0, 1),
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Point3F( 0, 0,-1)
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};
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static U32 BoxVerts[][4] = {
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{7,6,4,5}, // +x
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{0,2,3,1}, // -x
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{7,3,2,6}, // +y
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{0,1,5,4}, // -y
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{7,5,1,3}, // +z
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{0,4,6,2} // -z
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};
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static U32 BoxSharedEdgeMask[][6] = {
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{0, 0, 1, 4, 8, 2},
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{0, 0, 2, 8, 4, 1},
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{8, 2, 0, 0, 1, 4},
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{4, 1, 0, 0, 2, 8},
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{1, 4, 8, 2, 0, 0},
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{2, 8, 4, 1, 0, 0}
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};
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static Point3F BoxPnts[] = {
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Point3F(0,0,0),
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Point3F(0,0,1),
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Point3F(0,1,0),
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Point3F(0,1,1),
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Point3F(1,0,0),
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Point3F(1,0,1),
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Point3F(1,1,0),
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Point3F(1,1,1)
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};
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extern SceneLighting *gLighting;
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extern F32 gParellelVectorThresh;
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extern F32 gPlaneNormThresh;
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extern F32 gPlaneDistThresh;
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