mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
49
Engine/source/lighting/basic/blTerrainSystem.h
Normal file
49
Engine/source/lighting/basic/blTerrainSystem.h
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _BLTERRAINSYSTEM_H_
|
||||
#define _BLTERRAINSYSTEM_H_
|
||||
|
||||
#ifndef _SCENELIGHTING_H_
|
||||
#include "lighting/common/sceneLighting.h"
|
||||
#endif
|
||||
#ifndef _SG_SYSTEM_INTERFACE_H
|
||||
#include "lighting/lightingInterfaces.h"
|
||||
#endif
|
||||
|
||||
//
|
||||
// Lighting system interface
|
||||
//
|
||||
class blTerrainSystem : public SceneLightingInterface
|
||||
{
|
||||
public:
|
||||
virtual void init();
|
||||
virtual U32 addObjectType();
|
||||
virtual SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects);
|
||||
virtual PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType);
|
||||
virtual bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret);
|
||||
|
||||
// Given a ray, this will return the color from the lightmap of this object, return true if handled
|
||||
virtual bool getColorFromRayInfo(const RayInfo & collision, ColorF& result) const;
|
||||
};
|
||||
|
||||
#endif // !_BLTERRAINSYSTEM_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue