mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
234
Engine/source/lighting/advanced/advancedLightBinManager.h
Normal file
234
Engine/source/lighting/advanced/advancedLightBinManager.h
Normal file
|
|
@ -0,0 +1,234 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _ADVANCEDLIGHTBINMANAGER_H_
|
||||
#define _ADVANCEDLIGHTBINMANAGER_H_
|
||||
|
||||
#ifndef _TEXTARGETBIN_MGR_H_
|
||||
#include "renderInstance/renderTexTargetBinManager.h"
|
||||
#endif
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
#ifndef _LIGHTINFO_H_
|
||||
#include "lighting/lightInfo.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
#ifndef _MATINSTANCE_H_
|
||||
#include "materials/matInstance.h"
|
||||
#endif
|
||||
#ifndef _SHADOW_COMMON_H_
|
||||
#include "lighting/shadowMap/shadowCommon.h"
|
||||
#endif
|
||||
|
||||
|
||||
class AdvancedLightManager;
|
||||
class ShadowMapManager;
|
||||
class LightShadowMap;
|
||||
class AdvancedLightBufferConditioner;
|
||||
class LightMapParams;
|
||||
|
||||
|
||||
class LightMatInstance : public MatInstance
|
||||
{
|
||||
typedef MatInstance Parent;
|
||||
protected:
|
||||
MaterialParameterHandle *mLightMapParamsSC;
|
||||
bool mInternalPass;
|
||||
|
||||
enum
|
||||
{
|
||||
DynamicLight = 0,
|
||||
StaticLightNonLMGeometry,
|
||||
StaticLightLMGeometry,
|
||||
NUM_LIT_STATES
|
||||
};
|
||||
GFXStateBlockRef mLitState[NUM_LIT_STATES];
|
||||
|
||||
public:
|
||||
LightMatInstance(Material &mat) : Parent(mat), mLightMapParamsSC(NULL), mInternalPass(false) {}
|
||||
|
||||
virtual bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat );
|
||||
virtual bool setupPass( SceneRenderState *state, const SceneData &sgData );
|
||||
};
|
||||
|
||||
|
||||
class AdvancedLightBinManager : public RenderTexTargetBinManager
|
||||
{
|
||||
typedef RenderTexTargetBinManager Parent;
|
||||
|
||||
public:
|
||||
|
||||
// Light info Render Inst Type
|
||||
static const RenderInstType RIT_LightInfo;
|
||||
|
||||
// registered buffer name
|
||||
static const String smBufferName;
|
||||
|
||||
/// The shadow filter mode to use on shadowed light materials.
|
||||
static ShadowFilterMode smShadowFilterMode;
|
||||
|
||||
/// Used to toggle the PSSM debug rendering mode.
|
||||
static bool smPSSMDebugRender;
|
||||
|
||||
/// Set by the SSAO post effect to tell the vector
|
||||
/// light to compile in the SSAO mask.
|
||||
static bool smUseSSAOMask;
|
||||
|
||||
// Used for console init
|
||||
AdvancedLightBinManager( AdvancedLightManager *lm = NULL,
|
||||
ShadowMapManager *sm = NULL,
|
||||
GFXFormat lightBufferFormat = GFXFormatR8G8B8A8 );
|
||||
virtual ~AdvancedLightBinManager();
|
||||
|
||||
// ConsoleObject
|
||||
static void consoleInit();
|
||||
|
||||
// RenderBinManager
|
||||
virtual void render(SceneRenderState *);
|
||||
virtual void clear();
|
||||
virtual void sort() {}
|
||||
|
||||
// Add a light to the bins
|
||||
void addLight( LightInfo *light );
|
||||
|
||||
virtual bool setTargetSize(const Point2I &newTargetSize);
|
||||
|
||||
// ConsoleObject interface
|
||||
DECLARE_CONOBJECT(AdvancedLightBinManager);
|
||||
|
||||
bool MRTLightmapsDuringPrePass() const { return mMRTLightmapsDuringPrePass; }
|
||||
void MRTLightmapsDuringPrePass(bool val);
|
||||
|
||||
|
||||
typedef Signal<void(SceneRenderState *, AdvancedLightBinManager *)> RenderSignal;
|
||||
static RenderSignal &getRenderSignal();
|
||||
|
||||
AdvancedLightManager *getManager() { return mLightManager; }
|
||||
|
||||
protected:
|
||||
|
||||
/// Frees all the currently allocated light materials.
|
||||
void _deleteLightMaterials();
|
||||
|
||||
// Track a light material and associated data
|
||||
struct LightMaterialInfo
|
||||
{
|
||||
LightMatInstance *matInstance;
|
||||
|
||||
// { zNear, zFar, 1/zNear, 1/zFar }
|
||||
MaterialParameterHandle *zNearFarInvNearFar;
|
||||
|
||||
// Far frustum plane (World Space)
|
||||
MaterialParameterHandle *farPlane;
|
||||
|
||||
// Far frustum plane (View Space)
|
||||
MaterialParameterHandle *vsFarPlane;
|
||||
|
||||
// -dot( farPlane, eyePos )
|
||||
MaterialParameterHandle *negFarPlaneDotEye;
|
||||
|
||||
// Light Parameters
|
||||
MaterialParameterHandle *lightPosition;
|
||||
MaterialParameterHandle *lightDirection;
|
||||
MaterialParameterHandle *lightColor;
|
||||
MaterialParameterHandle *lightBrightness;
|
||||
MaterialParameterHandle *lightAttenuation;
|
||||
MaterialParameterHandle *lightRange;
|
||||
MaterialParameterHandle *lightAmbient;
|
||||
MaterialParameterHandle *lightTrilight;
|
||||
MaterialParameterHandle *lightSpotParams;
|
||||
|
||||
LightMaterialInfo( const String &matName,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
const Vector<GFXShaderMacro> ¯os = Vector<GFXShaderMacro>() );
|
||||
|
||||
virtual ~LightMaterialInfo();
|
||||
|
||||
|
||||
void setViewParameters( const F32 zNear,
|
||||
const F32 zFar,
|
||||
const Point3F &eyePos,
|
||||
const PlaneF &farPlane,
|
||||
const PlaneF &_vsFarPlane );
|
||||
|
||||
void setLightParameters( const LightInfo *light, const SceneRenderState* renderState, const MatrixF &worldViewOnly );
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
struct LightBinEntry
|
||||
{
|
||||
LightInfo* lightInfo;
|
||||
LightShadowMap* shadowMap;
|
||||
LightMaterialInfo* lightMaterial;
|
||||
GFXPrimitiveBuffer* primBuffer;
|
||||
GFXVertexBuffer* vertBuffer;
|
||||
U32 numPrims;
|
||||
};
|
||||
|
||||
Vector<LightBinEntry> mLightBin;
|
||||
typedef Vector<LightBinEntry>::iterator LightBinIterator;
|
||||
|
||||
bool mMRTLightmapsDuringPrePass;
|
||||
|
||||
/// Used in setupSGData to set the object transform.
|
||||
MatrixF mLightMat;
|
||||
|
||||
U32 mNumLightsCulled;
|
||||
AdvancedLightManager *mLightManager;
|
||||
ShadowMapManager *mShadowManager;
|
||||
|
||||
static const String smLightMatNames[LightInfo::Count];
|
||||
|
||||
static const String smShadowTypeMacro[ShadowType_Count];
|
||||
|
||||
static const GFXVertexFormat* smLightMatVertex[LightInfo::Count];
|
||||
|
||||
typedef CompoundKey3<LightInfo::Type,ShadowType,bool> LightMatKey;
|
||||
|
||||
typedef HashTable<LightMatKey,LightMaterialInfo*> LightMatTable;
|
||||
|
||||
/// The fixed table of light material info.
|
||||
LightMatTable mLightMaterials;
|
||||
|
||||
LightMaterialInfo* _getLightMaterial( LightInfo::Type lightType, ShadowType shadowType, bool useCookieTex );
|
||||
|
||||
///
|
||||
void _onShadowFilterChanged();
|
||||
|
||||
AdvancedLightBufferConditioner *mConditioner;
|
||||
|
||||
typedef GFXVertexPNT FarFrustumQuadVert;
|
||||
GFXVertexBufferHandle<FarFrustumQuadVert> mFarFrustumQuadVerts;
|
||||
|
||||
|
||||
//void _createMaterials();
|
||||
|
||||
void _setupPerFrameParameters( const SceneRenderState *state );
|
||||
|
||||
void setupSGData( SceneData &data, const SceneRenderState* state, LightInfo *light );
|
||||
};
|
||||
|
||||
#endif // _ADVANCEDLIGHTBINMANAGER_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue