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Engine directory for ticket #1
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586
Engine/source/interior/pathedInterior.cpp
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586
Engine/source/interior/pathedInterior.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "interior/pathedInterior.h"
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#include "core/stream/stream.h"
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#include "console/consoleTypes.h"
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#include "scene/sceneRenderState.h"
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#include "math/mathIO.h"
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#include "core/stream/bitStream.h"
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#include "interior/interior.h"
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#include "scene/simPath.h"
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#include "scene/pathManager.h"
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#include "core/frameAllocator.h"
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#include "scene/sceneManager.h"
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#include "sfx/sfxSystem.h"
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#include "sfx/sfxProfile.h"
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#include "sfx/sfxSource.h"
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#include "core/resourceManager.h"
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IMPLEMENT_CO_NETOBJECT_V1(PathedInterior);
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IMPLEMENT_CO_DATABLOCK_V1(PathedInteriorData);
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ConsoleDocClass( PathedInterior,
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"@brief Legacy interior related class, soon to be deprecated.\n\n"
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"Not intended for game development, for editors or internal use only.\n\n "
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"@internal");
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ConsoleDocClass( PathedInteriorData,
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"@brief Legacy interior related class, soon to be deprecated.\n\n"
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"Not intended for game development, for editors or internal use only.\n\n "
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"@internal");
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//--------------------------------------------------------------------------
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PathedInteriorData::PathedInteriorData()
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{
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for(U32 i = 0; i < MaxSounds; i++)
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sound[i] = NULL;
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}
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void PathedInteriorData::initPersistFields()
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{
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addField("StartSound", TYPEID< SFXProfile >(), Offset(sound[StartSound], PathedInteriorData));
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addField("SustainSound", TYPEID< SFXProfile >(), Offset(sound[SustainSound], PathedInteriorData));
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addField("StopSound", TYPEID< SFXProfile >(), Offset(sound[StopSound], PathedInteriorData));
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Parent::initPersistFields();
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}
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void PathedInteriorData::packData(BitStream *stream)
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{
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for (S32 i = 0; i < MaxSounds; i++)
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{
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if (stream->writeFlag(sound[i]))
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stream->writeRangedU32(packed? SimObjectId(sound[i]):
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sound[i]->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
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}
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Parent::packData(stream);
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}
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void PathedInteriorData::unpackData(BitStream* stream)
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{
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for (S32 i = 0; i < MaxSounds; i++) {
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sound[i] = NULL;
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if (stream->readFlag())
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sound[i] = (SFXProfile*)stream->readRangedU32(DataBlockObjectIdFirst,
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DataBlockObjectIdLast);
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}
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Parent::unpackData(stream);
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}
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bool PathedInteriorData::preload(bool server, String &errorStr)
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{
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if(!Parent::preload(server, errorStr))
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return false;
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// Resolve objects transmitted from server
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if (!server)
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{
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for (S32 i = 0; i < MaxSounds; i++)
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if (sound[i])
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Sim::findObject(SimObjectId(sound[i]),sound[i]);
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}
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return true;
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}
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PathedInterior::PathedInterior()
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{
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mNetFlags.set(Ghostable);
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mTypeMask = InteriorObjectType;
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mCurrentPosition = 0;
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mTargetPosition = 0;
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mPathKey = 0xFFFFFFFF;
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mStopped = false;
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mSustainSound = NULL;
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}
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PathedInterior::~PathedInterior()
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{
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//
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}
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PathedInterior *PathedInterior::mClientPathedInteriors = NULL;
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//--------------------------------------------------------------------------
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void PathedInterior::initPersistFields()
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{
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addField("interiorResource", TypeFilename, Offset(mInteriorResName, PathedInterior));
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addField("interiorIndex", TypeS32, Offset(mInteriorResIndex, PathedInterior));
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addField("basePosition", TypeMatrixPosition, Offset(mBaseTransform, PathedInterior));
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addField("baseRotation", TypeMatrixRotation, Offset(mBaseTransform, PathedInterior));
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addField("baseScale", TypePoint3F, Offset(mBaseScale, PathedInterior));
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Parent::initPersistFields();
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}
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//--------------------------------------------------------------------------
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bool PathedInterior::onAdd()
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{
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if(!Parent::onAdd())
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return false;
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// Load the interior resource and extract the interior that is us.
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mInteriorRes = ResourceManager::get().load(mInteriorResName);
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if (bool(mInteriorRes) == false)
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return false;
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mInterior = mInteriorRes->getSubObject(mInteriorResIndex);
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if (mInterior == NULL)
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return false;
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// Setup bounding information
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mObjBox = mInterior->getBoundingBox();
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resetWorldBox();
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setScale(mBaseScale);
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setTransform(mBaseTransform);
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if (isClientObject()) {
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mNextClientPI = mClientPathedInteriors;
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mClientPathedInteriors = this;
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mInterior->prepForRendering(mInteriorRes.getPath().getFullPath().c_str());
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// gInteriorLMManager.addInstance(mInterior->getLMHandle(), mLMHandle, NULL, this);
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}
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if(isClientObject())
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{
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Point3F initialPos( 0.0, 0.0, 0.0 );
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mBaseTransform.getColumn(3, &initialPos);
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Point3F pathPos( 0.0, 0.0, 0.0 );
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//gClientPathManager->getPathPosition(mPathKey, 0, pathPos);
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mOffset = initialPos - pathPos;
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//gClientPathManager->getPathPosition(mPathKey, mCurrentPosition, pathPos);
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MatrixF mat = getTransform();
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mat.setColumn(3, pathPos + mOffset);
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setTransform(mat);
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}
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addToScene();
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return true;
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}
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bool PathedInterior::onNewDataBlock( GameBaseData *dptr, bool reload )
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{
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mDataBlock = dynamic_cast<PathedInteriorData*>(dptr);
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if ( isClientObject() )
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{
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SFX_DELETE( mSustainSound );
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if ( mDataBlock->sound[PathedInteriorData::SustainSound] )
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mSustainSound = SFX->createSource( mDataBlock->sound[PathedInteriorData::SustainSound], &getTransform() );
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if ( mSustainSound )
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mSustainSound->play();
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}
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return Parent::onNewDataBlock(dptr,reload);
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}
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void PathedInterior::onRemove()
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{
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if(isClientObject())
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{
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SFX_DELETE( mSustainSound );
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PathedInterior **walk = &mClientPathedInteriors;
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while(*walk)
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{
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if(*walk == this)
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{
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*walk = mNextClientPI;
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break;
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}
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walk = &((*walk)->mNextClientPI);
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}
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/* if(bool(mInteriorRes) && mLMHandle != 0xFFFFFFFF)
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{
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if (mInterior->getLMHandle() != 0xFFFFFFFF)
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gInteriorLMManager.removeInstance(mInterior->getLMHandle(), mLMHandle);
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}*/
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}
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removeFromScene();
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Parent::onRemove();
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}
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//------------------------------------------------------------------------------
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bool PathedInterior::buildPolyList(AbstractPolyList* list, const Box3F& wsBox, const SphereF&)
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{
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if (bool(mInteriorRes) == false)
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return false;
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// Setup collision state data
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list->setTransform(&getTransform(), getScale());
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list->setObject(this);
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return mInterior->buildPolyList(list, wsBox, mWorldToObj, getScale());
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}
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//--------------------------------------------------------------------------
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void PathedInterior::prepRenderImage( SceneRenderState* state )
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{
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if (mPathKey == SimPath::Path::NoPathIndex)
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return;
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/*
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SceneRenderImage* image = new SceneRenderImage;
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image->obj = this;
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state->insertRenderImage(image);
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*/
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}
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extern ColorF gInteriorFogColor;
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void PathedInterior::renderObject(SceneRenderState* state)
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{
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}
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void PathedInterior::resolvePathKey()
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{
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if(mPathKey == 0xFFFFFFFF && !isGhost())
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{
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mPathKey = getPathKey();
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Point3F pathPos( 0.0, 0.0, 0.0 );
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Point3F initialPos( 0.0, 0.0, 0.0 );
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mBaseTransform.getColumn(3, &initialPos);
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//gServerPathManager->getPathPosition(mPathKey, 0, pathPos);
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mOffset = initialPos - pathPos;
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}
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}
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//--------------------------------------------------------------------------
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U32 PathedInterior::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
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{
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U32 retMask = Parent::packUpdate(con, mask, stream);
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resolvePathKey();
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if (stream->writeFlag(mask & InitialUpdateMask))
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{
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// Inital update...
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stream->writeString(mInteriorResName);
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stream->write(mInteriorResIndex);
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stream->writeAffineTransform(mBaseTransform);
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mathWrite(*stream, mBaseScale);
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stream->write(mPathKey);
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}
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if(stream->writeFlag((mask & NewPositionMask) && mPathKey != SimPath::Path::NoPathIndex))
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stream->writeInt(S32(mCurrentPosition), gServerPathManager->getPathTimeBits(mPathKey));
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if(stream->writeFlag((mask & NewTargetMask) && mPathKey != SimPath::Path::NoPathIndex))
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{
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if(stream->writeFlag(mTargetPosition < 0))
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{
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stream->writeFlag(mTargetPosition == -1);
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}
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else
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stream->writeInt(S32(mTargetPosition), gServerPathManager->getPathTimeBits(mPathKey));
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}
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return retMask;
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}
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void PathedInterior::unpackUpdate(NetConnection* con, BitStream* stream)
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{
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Parent::unpackUpdate(con, stream);
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MatrixF tempXForm;
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Point3F tempScale;
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if (stream->readFlag())
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{
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// Initial
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mInteriorResName = stream->readSTString();
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stream->read(&mInteriorResIndex);
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stream->readAffineTransform(&tempXForm);
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mathRead(*stream, &tempScale);
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mBaseTransform = tempXForm;
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mBaseScale = tempScale;
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stream->read(&mPathKey);
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}
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if(stream->readFlag())
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{
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Point3F pathPos(0.0f, 0.0f, 0.0f);
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mCurrentPosition = stream->readInt(gClientPathManager->getPathTimeBits(mPathKey));
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if(isProperlyAdded())
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{
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//gClientPathManager->getPathPosition(mPathKey, mCurrentPosition, pathPos);
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MatrixF mat = getTransform();
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mat.setColumn(3, pathPos + mOffset);
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setTransform(mat);
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}
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}
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if(stream->readFlag())
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{
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if(stream->readFlag())
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{
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mTargetPosition = stream->readFlag() ? -1 : -2;
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}
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else
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mTargetPosition = stream->readInt(gClientPathManager->getPathTimeBits(mPathKey));
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}
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}
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void PathedInterior::processTick(const Move* move)
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{
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if(isServerObject())
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{
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S32 timeMs = 32;
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if(mCurrentPosition != mTargetPosition)
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{
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S32 delta;
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if(mTargetPosition == -1)
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delta = timeMs;
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else if(mTargetPosition == -2)
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delta = -timeMs;
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else
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{
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delta = mTargetPosition - (S32)mCurrentPosition;
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if(delta < -timeMs)
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delta = -timeMs;
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else if(delta > timeMs)
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delta = timeMs;
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}
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mCurrentPosition += delta;
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U32 totalTime = gClientPathManager->getPathTotalTime(mPathKey);
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while(mCurrentPosition > totalTime)
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mCurrentPosition -= totalTime;
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while(mCurrentPosition < 0)
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mCurrentPosition += totalTime;
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}
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}
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}
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void PathedInterior::computeNextPathStep(U32 timeDelta)
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{
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S32 timeMs = timeDelta;
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mStopped = false;
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if(mCurrentPosition == mTargetPosition)
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{
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mExtrudedBox = getWorldBox();
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mCurrentVelocity.set(0,0,0);
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}
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else
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{
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S32 delta = 0;
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if(mTargetPosition < 0)
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{
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if(mTargetPosition == -1)
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delta = timeMs;
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else if(mTargetPosition == -2)
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delta = -timeMs;
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mCurrentPosition += delta;
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U32 totalTime = gClientPathManager->getPathTotalTime(mPathKey);
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while(mCurrentPosition >= totalTime)
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mCurrentPosition -= totalTime;
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while(mCurrentPosition < 0)
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mCurrentPosition += totalTime;
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}
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else
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{
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delta = mTargetPosition - (S32)mCurrentPosition;
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if(delta < -timeMs)
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delta = -timeMs;
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else if(delta > timeMs)
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delta = timeMs;
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mCurrentPosition += delta;
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}
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Point3F curPoint;
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Point3F newPoint( 0.0, 0.0, 0.0 );
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MatrixF mat = getTransform();
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mat.getColumn(3, &curPoint);
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//gClientPathManager->getPathPosition(mPathKey, mCurrentPosition, newPoint);
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newPoint += mOffset;
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Point3F displaceDelta = newPoint - curPoint;
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mExtrudedBox = getWorldBox();
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if(displaceDelta.x < 0)
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mExtrudedBox.minExtents.x += displaceDelta.x;
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else
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mExtrudedBox.maxExtents.x += displaceDelta.x;
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if(displaceDelta.y < 0)
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mExtrudedBox.minExtents.y += displaceDelta.y;
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else
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mExtrudedBox.maxExtents.y += displaceDelta.y;
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if(displaceDelta.z < 0)
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mExtrudedBox.minExtents.z += displaceDelta.z;
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else
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mExtrudedBox.maxExtents.z += displaceDelta.z;
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mCurrentVelocity = displaceDelta * 1000 / F32(timeDelta);
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}
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Point3F pos;
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mExtrudedBox.getCenter(&pos);
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MatrixF mat = getTransform();
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mat.setColumn(3, pos);
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if ( mSustainSound )
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{
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mSustainSound->setTransform( mat );
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mSustainSound->setVelocity( getVelocity() );
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}
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}
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Point3F PathedInterior::getVelocity()
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{
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return mCurrentVelocity;
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}
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void PathedInterior::advance(F64 timeDelta)
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{
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if(mStopped)
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return;
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if(mCurrentVelocity.len() == 0)
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{
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// if(mSustainHandle)
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// {
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// alxStop(mSustainHandle);
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// mSustainHandle = 0;
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// }
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return;
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}
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MatrixF mat = getTransform();
|
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Point3F newPoint;
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mat.getColumn(3, &newPoint);
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newPoint += mCurrentVelocity * timeDelta / 1000.0f;
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//gClientPathManager->getPathPosition(mPathKey, mCurrentPosition, newPoint);
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mat.setColumn(3, newPoint);// + mOffset);
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setTransform(mat);
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setRenderTransform(mat);
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}
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U32 PathedInterior::getPathKey()
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{
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AssertFatal(isServerObject(), "Error, must be a server object to call this...");
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SimGroup* myGroup = getGroup();
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AssertFatal(myGroup != NULL, "No group for this object?");
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for (SimGroup::iterator itr = myGroup->begin(); itr != myGroup->end(); itr++) {
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SimPath::Path* pPath = dynamic_cast<SimPath::Path*>(*itr);
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if (pPath != NULL) {
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U32 pathKey = pPath->getPathIndex();
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AssertFatal(pathKey != SimPath::Path::NoPathIndex, "Error, path must have event over at this point...");
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return pathKey;
|
||||
}
|
||||
}
|
||||
|
||||
return SimPath::Path::NoPathIndex;
|
||||
}
|
||||
|
||||
void PathedInterior::setPathPosition(S32 newPosition)
|
||||
{
|
||||
resolvePathKey();
|
||||
if(newPosition < 0)
|
||||
newPosition = 0;
|
||||
if(newPosition > S32(gServerPathManager->getPathTotalTime(mPathKey)))
|
||||
newPosition = S32(gServerPathManager->getPathTotalTime(mPathKey));
|
||||
mCurrentPosition = mTargetPosition = newPosition;
|
||||
setMaskBits(NewPositionMask | NewTargetMask);
|
||||
}
|
||||
|
||||
void PathedInterior::setTargetPosition(S32 newPosition)
|
||||
{
|
||||
resolvePathKey();
|
||||
if(newPosition < -2)
|
||||
newPosition = 0;
|
||||
if(newPosition > S32(gServerPathManager->getPathTotalTime(mPathKey)))
|
||||
newPosition = gServerPathManager->getPathTotalTime(mPathKey);
|
||||
if(mTargetPosition != newPosition)
|
||||
{
|
||||
mTargetPosition = newPosition;
|
||||
setMaskBits(NewTargetMask);
|
||||
}
|
||||
}
|
||||
|
||||
ConsoleMethod(PathedInterior, setPathPosition, void, 3, 3, "")
|
||||
{
|
||||
((PathedInterior *) object)->setPathPosition(dAtoi(argv[2]));
|
||||
}
|
||||
|
||||
ConsoleMethod(PathedInterior, setTargetPosition, void, 3, 3, "")
|
||||
{
|
||||
((PathedInterior *) object)->setTargetPosition(dAtoi(argv[2]));
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
bool PathedInterior::readPI(Stream& stream)
|
||||
{
|
||||
mName = stream.readSTString();
|
||||
mInteriorResName = stream.readSTString();
|
||||
stream.read(&mInteriorResIndex);
|
||||
stream.read(&mPathIndex);
|
||||
mathRead(stream, &mOffset);
|
||||
|
||||
U32 numTriggers;
|
||||
stream.read(&numTriggers);
|
||||
mTriggers.setSize(numTriggers);
|
||||
for (S32 i = 0; i < mTriggers.size(); i++)
|
||||
mTriggers[i] = stream.readSTString();
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
bool PathedInterior::writePI(Stream& stream) const
|
||||
{
|
||||
stream.writeString(mName);
|
||||
stream.writeString(mInteriorResName);
|
||||
stream.write(mInteriorResIndex);
|
||||
stream.write(mPathIndex);
|
||||
mathWrite(stream, mOffset);
|
||||
|
||||
stream.write(mTriggers.size());
|
||||
for (S32 i = 0; i < mTriggers.size(); i++)
|
||||
stream.writeString(mTriggers[i]);
|
||||
|
||||
return (stream.getStatus() == Stream::Ok);
|
||||
}
|
||||
|
||||
PathedInterior* PathedInterior::clone() const
|
||||
{
|
||||
PathedInterior* pClone = new PathedInterior;
|
||||
|
||||
pClone->mName = mName;
|
||||
pClone->mInteriorResName = mInteriorResName;
|
||||
pClone->mInteriorResIndex = mInteriorResIndex;
|
||||
pClone->mPathIndex = mPathIndex;
|
||||
pClone->mOffset = mOffset;
|
||||
|
||||
return pClone;
|
||||
}
|
||||
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue