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Engine directory for ticket #1
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351
Engine/source/gui/worldEditor/terrainActions.h
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351
Engine/source/gui/worldEditor/terrainActions.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TERRAINACTIONS_H_
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#define _TERRAINACTIONS_H_
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#ifndef _TERRAINEDITOR_H_
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#include "gui/worldEditor/terrainEditor.h"
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#endif
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#ifndef _GUIFILTERCTRL_H_
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#include "gui/editor/guiFilterCtrl.h"
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#endif
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#ifndef _UNDO_H_
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#include "util/undo.h"
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#endif
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#ifndef _NOISE2D_H_
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#include "util/noise2d.h"
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#endif
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class TerrainAction
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{
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protected:
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TerrainEditor * mTerrainEditor;
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public:
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virtual ~TerrainAction(){};
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TerrainAction(TerrainEditor * editor) : mTerrainEditor(editor){}
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virtual StringTableEntry getName() = 0;
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enum Type {
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Begin = 0,
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Update,
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End,
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Process
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};
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//
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virtual void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type) = 0;
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virtual bool useMouseBrush() { return(true); }
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};
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//------------------------------------------------------------------------------
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class SelectAction : public TerrainAction
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{
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public:
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SelectAction(TerrainEditor * editor) : TerrainAction(editor){};
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StringTableEntry getName(){return("select");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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class DeselectAction : public TerrainAction
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{
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public:
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DeselectAction(TerrainEditor * editor) : TerrainAction(editor){};
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StringTableEntry getName(){return("deselect");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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class ClearAction : public TerrainAction
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{
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public:
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ClearAction(TerrainEditor * editor) : TerrainAction(editor){};
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StringTableEntry getName(){return("clear");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type) {};
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bool useMouseBrush() { mTerrainEditor->getCurrentSel()->reset(); return true; }
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};
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class SoftSelectAction : public TerrainAction
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{
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public:
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SoftSelectAction(TerrainEditor * editor) : TerrainAction(editor){};
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StringTableEntry getName(){return("softSelect");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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Filter mFilter;
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};
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//------------------------------------------------------------------------------
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class OutlineSelectAction : public TerrainAction
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{
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public:
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OutlineSelectAction(TerrainEditor * editor) : TerrainAction(editor){};
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StringTableEntry getName(){return("outlineSelect");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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bool useMouseBrush() { return(false); }
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private:
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Gui3DMouseEvent mLastEvent;
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};
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//------------------------------------------------------------------------------
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class PaintMaterialAction : public TerrainAction
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{
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public:
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PaintMaterialAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("paintMaterial");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class ClearMaterialsAction : public TerrainAction
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{
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public:
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ClearMaterialsAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("clearMaterials");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class RaiseHeightAction : public TerrainAction
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{
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public:
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RaiseHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("raiseHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class LowerHeightAction : public TerrainAction
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{
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public:
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LowerHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("lowerHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class SetHeightAction : public TerrainAction
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{
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public:
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SetHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("setHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class SetEmptyAction : public TerrainAction
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{
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public:
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SetEmptyAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("setEmpty");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class ClearEmptyAction : public TerrainAction
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{
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public:
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ClearEmptyAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("clearEmpty");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class ScaleHeightAction : public TerrainAction
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{
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public:
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ScaleHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("scaleHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class BrushAdjustHeightAction : public TerrainAction
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{
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public:
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BrushAdjustHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("brushAdjustHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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private:
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PlaneF mIntersectionPlane;
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Point3F mTerrainUpVector;
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F32 mPreviousZ;
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};
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class AdjustHeightAction : public BrushAdjustHeightAction
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{
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public:
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AdjustHeightAction(TerrainEditor * editor);
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StringTableEntry getName(){return("adjustHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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bool useMouseBrush() { return(false); }
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private:
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//
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Point3F mHitPos;
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Point3F mLastPos;
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SimObjectPtr<GuiCursor> mCursor;
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};
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//------------------------------------------------------------------------------
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class FlattenHeightAction : public TerrainAction
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{
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public:
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FlattenHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("flattenHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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class SmoothHeightAction : public TerrainAction
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{
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public:
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SmoothHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("smoothHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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class PaintNoiseAction : public TerrainAction
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{
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public:
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PaintNoiseAction( TerrainEditor *editor )
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: TerrainAction( editor ),
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mNoiseSize( 256 )
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{
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mNoise.setSeed( 5342219 );
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mNoiseData.setSize( mNoiseSize * mNoiseSize );
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mNoise.fBm( &mNoiseData, mNoiseSize, 12, 1.0f, 5.0f );
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//Vector<F32> scratch = mNoiseData;
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//mNoise.rigidMultiFractal( &mNoiseData, &scratch, TerrainBlock::BlockSize, 12, 1.0f, 5.0f );
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mNoise.getMinMax( &mNoiseData, &mMinMaxNoise.x, &mMinMaxNoise.y, mNoiseSize );
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mScale = 1.5f / ( mMinMaxNoise.x - mMinMaxNoise.y);
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}
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StringTableEntry getName() { return "paintNoise"; }
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void process( Selection *sel, const Gui3DMouseEvent &event, bool selChanged, Type type );
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protected:
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const U32 mNoiseSize;
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Noise2D mNoise;
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Vector<F32> mNoiseData;
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Point2F mMinMaxNoise;
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F32 mScale;
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};
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/*
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class ThermalErosionAction : public TerrainAction
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{
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public:
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ThermalErosionAction(TerrainEditor * editor)
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: TerrainAction(editor)
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{
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mNoise.setSeed( 1 );//Sim::getCurrentTime() );
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mNoiseData.setSize( TerrainBlock::BlockSize * TerrainBlock::BlockSize );
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mTerrainHeights.setSize( TerrainBlock::BlockSize * TerrainBlock::BlockSize );
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}
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StringTableEntry getName(){return("thermalErode");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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Noise2D mNoise;
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Vector<F32> mNoiseData;
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Vector<F32> mTerrainHeights;
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};
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*/
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/// An undo action used to perform terrain wide smoothing.
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class TerrainSmoothAction : public UndoAction
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{
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typedef UndoAction Parent;
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protected:
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SimObjectId mTerrainId;
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U32 mSteps;
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F32 mFactor;
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Vector<U16> mUnsmoothedHeights;
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public:
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TerrainSmoothAction();
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// SimObject
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DECLARE_CONOBJECT( TerrainSmoothAction );
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static void initPersistFields();
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// UndoAction
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virtual void undo();
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virtual void redo();
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/// Performs the initial smoothing and stores
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/// the heighfield state for later undo.
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void smooth( TerrainBlock *terrain, F32 factor, U32 steps );
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};
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#endif // _TERRAINACTIONS_H_
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