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Engine directory for ticket #1
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Engine/source/gui/worldEditor/tSelection.h
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Engine/source/gui/worldEditor/tSelection.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TSELECTION_H_
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#define _TSELECTION_H_
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _MMATRIX_H_
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#include "math/mMatrix.h"
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#endif
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template <class T>
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class Selection : public Vector<T>
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{
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public:
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// Use explicit specialization to define these for your type.
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MatrixF getOrientation() { return MatrixF(); }
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Point3F getOrigin() { return Point3F(); }
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Point3F getScale() { return Point3F(); }
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void offset( const Point3F &delta );
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void rotate( const EulerF &delta );
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void scale( const Point3F &delta );
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protected:
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// Use explicit specialization to define these for your type.
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virtual void offsetObject( T &object, const Point3F &delta ) {}
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virtual void rotateObject( T &object, const EulerF &delta, const Point3F &origin ) {}
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virtual void scaleObject( T &object, const Point3F &delta ) {}
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protected:
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//Point3F mCentroid;
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//Point3F mBoxCentroid;
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//Box3F mBoxBounds;
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//bool mCentroidValid;
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};
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template<class T> inline void Selection<T>::offset( const Point3F &delta )
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{
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typename Selection<T>::iterator itr = this->begin();
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for ( ; itr != this->end(); itr++ )
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offsetObject( *itr, delta );
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}
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template<class T> inline void Selection<T>::rotate( const EulerF &delta )
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{
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typename Selection<T>::iterator itr = this->begin();
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Point3F origin = getOrigin();
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for ( ; itr != this->end(); itr++ )
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rotateObject( *itr, delta, origin );
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}
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template<class T> inline void Selection<T>::scale( const Point3F &delta )
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{
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// Can only scale a single selection.
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if ( this->size() != 1 )
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return;
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scaleObject( this->mArray[0], delta );
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}
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#endif // _TSELECTION_H_
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