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Engine directory for ticket #1
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Engine/source/gui/worldEditor/guiTerrPreviewCtrl.h
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88
Engine/source/gui/worldEditor/guiTerrPreviewCtrl.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUITERRPREVIEWCTRL_H_
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#define _GUITERRPREVIEWCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _GUITSCONTROL_H_
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#include "gui/3d/guiTSControl.h"
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#endif
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#ifndef _GFX_GFXDRAWER_H_
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#include "gfx/gfxDrawUtil.h"
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#endif
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#ifndef _TERRAINEDITOR_H_
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#include "gui/worldEditor/terrainEditor.h"
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#endif
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class GuiTerrPreviewCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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GFXTexHandle mTextureHandle;
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GFXStateBlockRef mTerrainBitmapStateBlock;
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GFXStateBlockRef mControlsStateBlock;
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Point2F mRoot;
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Point2F mOrigin;
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Point2F mWorldScreenCenter;
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Point2F mCamera;
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F32 mTerrainSize;
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TerrainEditor* mTerrainEditor;
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Point2F& wrap(const Point2F &p);
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Point2F& worldToTexture(const Point2F &p);
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Point2F& worldToCtrl(const Point2F &p);
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public:
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//creation methods
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DECLARE_CONOBJECT(GuiTerrPreviewCtrl);
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DECLARE_CATEGORY( "Gui Editor" );
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GuiTerrPreviewCtrl();
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static void initPersistFields();
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//Parental methods
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bool onWake();
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void onSleep();
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bool onAdd();
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void setBitmap(const GFXTexHandle&);
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void reset();
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void setRoot();
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void setRoot(const Point2F &root);
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void setOrigin(const Point2F &origin);
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const Point2F& getRoot() { return mRoot; }
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const Point2F& getOrigin() { return mOrigin; }
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//void setValue(const Point2F *center, const Point2F *camera);
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//const char *getScriptValue();
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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};
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#endif
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