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Engine directory for ticket #1
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109
Engine/source/gui/utility/guiBubbleTextCtrl.cpp
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109
Engine/source/gui/utility/guiBubbleTextCtrl.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/utility/guiBubbleTextCtrl.h"
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#include "gui/core/guiCanvas.h"
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IMPLEMENT_CONOBJECT(GuiBubbleTextCtrl);
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ConsoleDocClass( GuiBubbleTextCtrl,
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"@brief A single-line text control that displays its text in a multi-line popup when clicked.\n\n"
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"This control acts like a GuiTextCtrl (and inherits from it), when clicked it creates a GuiMLTextCtrl "
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"roughly where you clicked with the same text in it. This allows you to have a single line text control "
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"which upon clicking will display the entire text contained in a multi-line format.\n\n"
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"@tsexample\n"
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"new GuiBubbleTextCtrl(BubbleTextGUI)\n"
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"{\n"
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" text = \"This is the first sentence. This second sentence can be sized outside of the default single "
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"line view, upon clicking this will be displayed in a multi-line format.\";\n"
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"};\n"
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"@endtsexample\n\n"
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"@see GuiTextCtrl\n"
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"@see GuiMLTextCtrl\n\n"
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"@ingroup GuiControls\n"
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);
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//------------------------------------------------------------------------------
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void GuiBubbleTextCtrl::popBubble()
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{
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// Release the mouse:
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mInAction = false;
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mouseUnlock();
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// Pop the dialog
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getRoot()->popDialogControl(mDlg);
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// Kill the popup
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mDlg->removeObject(mPopup);
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mPopup->removeObject(mMLText);
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mMLText->deleteObject();
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mPopup->deleteObject();
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mDlg->deleteObject();
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}
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//------------------------------------------------------------------------------
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void GuiBubbleTextCtrl::onMouseDown(const GuiEvent &event)
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{
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if (mInAction)
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{
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popBubble();
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return;
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}
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mDlg = new GuiControl();
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AssertFatal(mDlg, "Failed to create the GuiControl for the BubbleTextCtrl");
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mDlg->setDataField( StringTable->insert("profile"), NULL, "GuiModelessDialogProfile");
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mDlg->setField("horizSizing", "width");
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mDlg->setField("vertSizing", "height");
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mDlg->setField("extent", "640 480");
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mPopup = new GuiControl();
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AssertFatal(mPopup, "Failed to create the GuiControl for the BubbleTextCtrl");
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mPopup->setDataField( StringTable->insert("profile"), NULL, "GuiBubblePopupProfile");
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mMLText = new GuiMLTextCtrl();
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AssertFatal(mMLText, "Failed to create the GuiMLTextCtrl for the BubbleTextCtrl");
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mMLText->setDataField( StringTable->insert("profile"), NULL, "GuiBubbleTextProfile");
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mMLText->setField("position", "2 2");
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mMLText->setField("extent", "296 51");
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mMLText->setText((char*)mText,dStrlen(mText));
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mMLText->registerObject();
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mPopup->registerObject();
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mDlg->registerObject();
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mPopup->addObject(mMLText);
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mDlg->addObject(mPopup);
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mPopup->resize(event.mousePoint,Point2I(300,55));
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getRoot()->pushDialogControl(mDlg,0);
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mouseLock();
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mInAction = true;
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}
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