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Engine directory for ticket #1
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116
Engine/source/gui/game/guiProgressCtrl.cpp
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116
Engine/source/gui/game/guiProgressCtrl.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/game/guiProgressCtrl.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "gfx/gfxDrawUtil.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT(GuiProgressCtrl);
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ConsoleDocClass( GuiProgressCtrl,
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"@brief GUI Control which displays a horizontal bar which increases as the progress value of 0.0 - 1.0 increases.\n\n"
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"@tsexample\n"
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" new GuiProgressCtrl(JS_statusBar)\n"
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" {\n"
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" //Properties not specific to this control have been omitted from this example.\n"
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" };\n\n"
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"// Define the value to set the progress bar"
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"%value = \"0.5f\"\n\n"
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"// Set the value of the progress bar, from 0.0 - 1.0\n"
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"%thisGuiProgressCtrl.setValue(%value);\n"
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"// Get the value of the progress bar.\n"
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"%progress = %thisGuiProgressCtrl.getValue();\n"
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"@endtsexample\n\n"
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"@see GuiTextCtrl\n"
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"@see GuiControl\n\n"
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"@ingroup GuiValues\n"
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);
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GuiProgressCtrl::GuiProgressCtrl()
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{
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mProgress = 0.0f;
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}
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const char* GuiProgressCtrl::getScriptValue()
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{
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char * ret = Con::getReturnBuffer(64);
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dSprintf(ret, 64, "%g", mProgress);
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return ret;
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}
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void GuiProgressCtrl::setScriptValue(const char *value)
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{
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//set the value
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if (! value)
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mProgress = 0.0f;
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else
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mProgress = dAtof(value);
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//validate the value
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mProgress = mClampF(mProgress, 0.f, 1.f);
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setUpdate();
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}
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void GuiProgressCtrl::onPreRender()
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{
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const char * var = getVariable();
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if(var)
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{
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F32 value = mClampF(dAtof(var), 0.f, 1.f);
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if(value != mProgress)
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{
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mProgress = value;
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setUpdate();
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}
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}
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}
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void GuiProgressCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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RectI ctrlRect(offset, getExtent());
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//draw the progress
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S32 width = (S32)((F32)(getWidth()) * mProgress);
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if (width > 0)
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{
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RectI progressRect = ctrlRect;
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progressRect.extent.x = width;
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GFX->getDrawUtil()->drawRectFill(progressRect, mProfile->mFillColor);
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}
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//now draw the border
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if (mProfile->mBorder)
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GFX->getDrawUtil()->drawRect(ctrlRect, mProfile->mBorderColor);
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Parent::onRender( offset, updateRect );
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//render the children
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renderChildControls(offset, updateRect);
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}
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