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Engine directory for ticket #1
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59
Engine/source/gui/editor/guiRectHandles.h
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59
Engine/source/gui/editor/guiRectHandles.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIRECTHANDLES_H_
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#define _GUIRECTHANDLES_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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class GuiRectHandles : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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protected:
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RectF mHandleRect;
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S32 mHandleSize;
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bool mUseCustomColor;
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ColorI mHandleColor;
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S32 mHitHandle; // 0 = none, 1-8 = clockwise circle starting upper left, 9 = centre
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Point2I mHitPoint;
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public:
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DECLARE_CONOBJECT(GuiRectHandles);
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DECLARE_CATEGORY( "Gui Other" );
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DECLARE_DESCRIPTION( "Draws a box with handles for the user to manipulate.");
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GuiRectHandles();
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virtual ~GuiRectHandles();
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static void initPersistFields();
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virtual void onMouseUp(const GuiEvent &event);
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onMouseDragged(const GuiEvent &event);
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virtual void onRender(Point2I offset, const RectI &updateRect);
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};
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#endif
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