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Engine directory for ticket #1
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156
Engine/source/gui/controls/guiTextEditCtrl.h
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156
Engine/source/gui/controls/guiTextEditCtrl.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUITEXTEDITCTRL_H_
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#define _GUITEXTEDITCTRL_H_
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#ifndef _GUITYPES_H_
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#include "gui/core/guiTypes.h"
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#endif
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#ifndef _GUITEXTCTRL_H_
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#include "gui/controls/guiTextCtrl.h"
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#endif
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#ifndef _STRINGBUFFER_H_
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#include "core/stringBuffer.h"
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#endif
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class SFXTrack;
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class GuiTextEditCtrl : public GuiTextCtrl
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{
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private:
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typedef GuiTextCtrl Parent;
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protected:
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DECLARE_CALLBACK( void, onTabComplete, (const char* val));
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DECLARE_CALLBACK( void, onReturn, ());
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DECLARE_CALLBACK( void, onValidate, ());
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StringBuffer mTextBuffer;
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String mValidateCommand;
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String mEscapeCommand;
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SFXTrack* mDeniedSound;
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// for animating the cursor
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S32 mNumFramesElapsed;
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U32 mTimeLastCursorFlipped;
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ColorI mCursorColor;
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bool mCursorOn;
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bool mInsertOn;
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S32 mMouseDragStart;
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Point2I mTextOffset;
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bool mTextOffsetReset;
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bool mDragHit;
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bool mTabComplete;
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S32 mScrollDir;
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//undo members
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StringBuffer mUndoText;
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S32 mUndoBlockStart;
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S32 mUndoBlockEnd;
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S32 mUndoCursorPos;
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void saveUndoState();
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S32 mBlockStart;
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S32 mBlockEnd;
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S32 mCursorPos;
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virtual S32 calculateCursorPos( const Point2I &globalPos );
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bool mHistoryDirty;
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S32 mHistoryLast;
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S32 mHistoryIndex;
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S32 mHistorySize;
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bool mPasswordText;
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StringTableEntry mPasswordMask;
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/// If set, any non-ESC key is handled here or not at all
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bool mSinkAllKeyEvents;
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UTF16 **mHistoryBuf;
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void updateHistory(StringBuffer *txt, bool moveIndex);
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void playDeniedSound();
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void execConsoleCallback();
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virtual void handleCharInput( U16 ascii );
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S32 findNextWord();
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S32 findPrevWord();
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public:
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GuiTextEditCtrl();
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~GuiTextEditCtrl();
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DECLARE_CONOBJECT(GuiTextEditCtrl);
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DECLARE_DESCRIPTION( "A control that allows to edit a single line of text. ");
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static void initPersistFields();
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bool onAdd();
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/// Get the contents of the control.
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///
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/// dest should be of size GuiTextCtrl::MAX_STRING_LENGTH+1.
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void getText(char *dest);
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virtual void getRenderText(char *dest);
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void setText(S32 tag);
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virtual void setText(const UTF8* txt);
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virtual void setText(const UTF16* txt);
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S32 getCursorPos() { return( mCursorPos ); }
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void setCursorPos( const S32 newPos );
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bool isAllTextSelected();
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void selectAllText();
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void clearSelectedText();
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void forceValidateText();
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const char *getScriptValue();
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void setScriptValue(const char *value);
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bool getSinkAllKeys() { return mSinkAllKeyEvents; }
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void setSinkAllKeys(bool state) { mSinkAllKeyEvents = state; }
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virtual bool onKeyDown(const GuiEvent &event);
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onMouseDragged(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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void onCopy(bool andCut);
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void onPaste();
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void onUndo();
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virtual void setFirstResponder();
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virtual void onLoseFirstResponder();
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bool hasText();
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void onStaticModified(const char* slotName, const char* newValue = NULL);
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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virtual void drawText( const RectI &drawRect, bool isFocused );
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bool dealWithEnter( bool clearResponder );
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};
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#endif //_GUI_TEXTEDIT_CTRL_H
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