mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
173
Engine/source/gui/controls/guiMaterialCtrl.cpp
Normal file
173
Engine/source/gui/controls/guiMaterialCtrl.cpp
Normal file
|
|
@ -0,0 +1,173 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "gui/controls/guiMaterialCtrl.h"
|
||||
|
||||
#include "materials/baseMatInstance.h"
|
||||
#include "materials/materialManager.h"
|
||||
#include "materials/sceneData.h"
|
||||
#include "core/util/safeDelete.h"
|
||||
#include "console/console.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "gfx/gfxDevice.h"
|
||||
#include "math/util/matrixSet.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT( GuiMaterialCtrl );
|
||||
|
||||
ConsoleDocClass( GuiMaterialCtrl,
|
||||
"@brief Container for GuiMaterialPreview\n\n"
|
||||
"Editor use only.\n\n"
|
||||
"@internal"
|
||||
);
|
||||
|
||||
GuiMaterialCtrl::GuiMaterialCtrl()
|
||||
: mMaterialInst( NULL )
|
||||
{
|
||||
}
|
||||
|
||||
void GuiMaterialCtrl::initPersistFields()
|
||||
{
|
||||
addGroup( "Material" );
|
||||
addProtectedField( "materialName", TypeStringFilename, Offset( mMaterialName, GuiMaterialCtrl ), &GuiMaterialCtrl::_setMaterial, &defaultProtectedGetFn, "" );
|
||||
endGroup( "Material" );
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
bool GuiMaterialCtrl::onWake()
|
||||
{
|
||||
if ( !Parent::onWake() )
|
||||
return false;
|
||||
|
||||
setActive( true );
|
||||
setMaterial( mMaterialName );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiMaterialCtrl::onSleep()
|
||||
{
|
||||
SAFE_DELETE( mMaterialInst );
|
||||
|
||||
Parent::onSleep();
|
||||
}
|
||||
|
||||
bool GuiMaterialCtrl::_setMaterial( void *object, const char *index, const char *data )
|
||||
{
|
||||
static_cast<GuiMaterialCtrl *>( object )->setMaterial( data );
|
||||
|
||||
// Return false to keep the caller from setting the field.
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiMaterialCtrl::setMaterial( const String &materialName )
|
||||
{
|
||||
SAFE_DELETE( mMaterialInst );
|
||||
mMaterialName = materialName;
|
||||
|
||||
if ( mMaterialName.isNotEmpty() && isAwake() )
|
||||
mMaterialInst = MATMGR->createMatInstance( mMaterialName, getGFXVertexFormat<GFXVertexPCT>() );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiMaterialCtrl::inspectPostApply()
|
||||
{
|
||||
Parent::inspectPostApply();
|
||||
}
|
||||
|
||||
void GuiMaterialCtrl::onRender( Point2I offset, const RectI &updateRect )
|
||||
{
|
||||
Parent::onRender( offset, updateRect );
|
||||
|
||||
if ( !mMaterialInst )
|
||||
return;
|
||||
|
||||
// Draw a quad with the material assigned
|
||||
GFXVertexBufferHandle<GFXVertexPCT> verts( GFX, 4, GFXBufferTypeVolatile );
|
||||
verts.lock();
|
||||
|
||||
F32 screenLeft = updateRect.point.x;
|
||||
F32 screenRight = (updateRect.point.x + updateRect.extent.x);
|
||||
F32 screenTop = updateRect.point.y;
|
||||
F32 screenBottom = (updateRect.point.y + updateRect.extent.y);
|
||||
|
||||
const F32 fillConv = GFX->getFillConventionOffset();
|
||||
verts[0].point.set( screenLeft - fillConv, screenTop - fillConv, 0.f );
|
||||
verts[1].point.set( screenRight - fillConv, screenTop - fillConv, 0.f );
|
||||
verts[2].point.set( screenLeft - fillConv, screenBottom - fillConv, 0.f );
|
||||
verts[3].point.set( screenRight - fillConv, screenBottom - fillConv, 0.f );
|
||||
|
||||
verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI( 255, 255, 255, 255 );
|
||||
|
||||
verts[0].texCoord.set( 0.0f, 0.0f );
|
||||
verts[1].texCoord.set( 1.0f, 0.0f );
|
||||
verts[2].texCoord.set( 0.0f, 1.0f );
|
||||
verts[3].texCoord.set( 1.0f, 1.0f );
|
||||
|
||||
verts.unlock();
|
||||
|
||||
GFX->setVertexBuffer( verts );
|
||||
|
||||
MatrixSet matSet;
|
||||
matSet.setWorld(GFX->getWorldMatrix());
|
||||
matSet.setView(GFX->getViewMatrix());
|
||||
matSet.setProjection(GFX->getProjectionMatrix());
|
||||
|
||||
MatrixF cameraMatrix( true );
|
||||
F32 left, right, top, bottom, nearPlane, farPlane;
|
||||
bool isOrtho;
|
||||
GFX->getFrustum( &left, &right, &bottom, &top, &nearPlane, &farPlane, &isOrtho );
|
||||
Frustum frust( isOrtho, left, right, top, bottom, nearPlane, farPlane, cameraMatrix );
|
||||
|
||||
SceneRenderState state
|
||||
(
|
||||
gClientSceneGraph,
|
||||
SPT_Diffuse,
|
||||
SceneCameraState( GFX->getViewport(), frust, GFX->getWorldMatrix(), GFX->getProjectionMatrix() ),
|
||||
gClientSceneGraph->getDefaultRenderPass(),
|
||||
false
|
||||
);
|
||||
|
||||
SceneData sgData;
|
||||
sgData.init( &state );
|
||||
sgData.wireframe = false; // Don't wireframe this.
|
||||
|
||||
while( mMaterialInst->setupPass( &state, sgData ) )
|
||||
{
|
||||
mMaterialInst->setSceneInfo( &state, sgData );
|
||||
mMaterialInst->setTransforms( matSet, &state );
|
||||
GFX->drawPrimitive( GFXTriangleStrip, 0, 2 );
|
||||
}
|
||||
|
||||
// Clean up
|
||||
GFX->setShader( NULL );
|
||||
GFX->setTexture( 0, NULL );
|
||||
}
|
||||
|
||||
ConsoleMethod( GuiMaterialCtrl, setMaterial, bool, 3, 3, "( string materialName )"
|
||||
"Set the material to be displayed in the control." )
|
||||
{
|
||||
return object->setMaterial( argv[2] );
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue