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Engine directory for ticket #1
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162
Engine/source/gui/controls/guiGradientCtrl.h
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162
Engine/source/gui/controls/guiGradientCtrl.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIGRADIENTCTRL_H_
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#define _GUIGRADIENTCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _GUISWATCHBUTTONCTRL_H_
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#include "gui/buttons/guiSwatchButtonCtrl.h"
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#endif
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class GuiGradientSwatchCtrl : public GuiSwatchButtonCtrl
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{
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private:
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typedef GuiSwatchButtonCtrl Parent;
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private:
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Point2I mMouseDownPosition;
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RectI mOrigBounds;
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public:
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DECLARE_CONOBJECT(GuiGradientSwatchCtrl);
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DECLARE_CALLBACK( void, onMouseDown, ());
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DECLARE_CALLBACK( void, onDoubleClick, ());
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GuiGradientSwatchCtrl();
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void onMouseDown(const GuiEvent &);
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void onRightMouseDown(const GuiEvent &);
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void onMouseDragged(const GuiEvent &event);
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void onRender(Point2I offset, const RectI &updateRect);
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bool onWake();
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protected:
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GFXTexHandle mPointer;
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StringTableEntry mColorFunction;
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};
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//----------------------------
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/// GuiGradientCtrl
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class GuiGradientCtrl : public GuiControl
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{
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typedef GuiControl Parent;
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public:
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enum PickMode
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{
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pHorizColorRange, ///< We have a range of base colors going horizontally
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pHorizAlphaRange, ///< We have a box which shows a range in alpha going horizontally
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};
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enum SelectorMode
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{
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sHorizontal = 0, ///< Horizontal selector with small gap
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sVertical, ///< Vertical selector with small gap
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};
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struct ColorRange
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{
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GuiGradientSwatchCtrl* swatch;
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S32 pos;
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ColorF color;
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};
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Vector<ColorRange> mColorRange;
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Vector<ColorRange> mAlphaRange;
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S32 mSwatchFactor;
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RectI mBlendRangeBox;
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private:
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/// @name Core Rendering functions
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/// @{
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void renderColorBox(RectI &bounds); ///< Function that draws the actual color box
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//void drawSelector(RectI &bounds, Point2I &selectorPos, SelectorMode mode); ///< Function that draws the selection indicator
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void drawBlendRangeBox(RectI &bounds, bool vertical, Vector<ColorRange> colorRange);
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/// @}
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/// @name Core Variables
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/// @{
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ColorF mPickColor; ///< Color that has been picked from control
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ColorF mBaseColor; ///< Colour we display (in case of pallet and blend mode)
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PickMode mDisplayMode; ///< Current color display mode of the selector
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PickMode mSaveDisplayMode;
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bool mPositionChanged; ///< Current position has changed since last render?
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bool mMouseOver; ///< Mouse is over?
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bool mMouseDown; ///< Mouse button down?
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bool mActionOnMove; ///< Perform onAction() when position has changed?
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GFXStateBlockRef mStateBlock;
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ColorF colorWhite;
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ColorF colorWhiteBlend;
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ColorF colorBlack;
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ColorF colorAlpha;
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ColorF colorAlphaW;
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/// @}
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String mColorFunction;
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public:
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DECLARE_CONOBJECT(GuiGradientCtrl);
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DECLARE_CATEGORY( "Gui Editor" );
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GuiGradientCtrl();
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static void initPersistFields();
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void onRender(Point2I offset, const RectI &updateRect);
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bool mShowReticle; ///< Show reticle on render
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/// @name Color Value Functions
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/// @{
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/// NOTE: setValue only sets baseColor, since setting pickColor wouldn't be useful
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void setValue(ColorF &value) {mBaseColor = value;}
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/// NOTE: getValue() returns baseColor if pallet (since pallet controls can't "pick" colours themselves)
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ColorF getValue() {return mPickColor;}
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void updateColor() {mPositionChanged = true;}
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/// @}
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/// @name Input Events
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/// @{
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void onMouseDown(const GuiEvent &);
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void onMouseUp(const GuiEvent &);
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void onMouseEnter(const GuiEvent &);
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void onMouseLeave(const GuiEvent &);
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/// @}
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void addColorRange(ColorI color);
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void setupDefaultRange();
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bool onAdd();
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void inspectPreApply();
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void inspectPostApply();
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void reInitSwatches( GuiGradientCtrl::PickMode );
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void addColorRange( Point2I pos, ColorF color );
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void removeColorRange( GuiGradientSwatchCtrl* swatch );
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void sortColorRange();
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PickMode getDisplayMode() { return mDisplayMode; }
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};
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typedef GuiGradientCtrl::PickMode GuiGradientPickMode;
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DefineEnumType( GuiGradientPickMode );
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#endif
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