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Engine directory for ticket #1
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982
Engine/source/gui/containers/guiTabBookCtrl.cpp
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982
Engine/source/gui/containers/guiTabBookCtrl.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/containers/guiTabBookCtrl.h"
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#include "console/engineAPI.h"
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#include "gui/core/guiCanvas.h"
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#include "gui/editor/guiEditCtrl.h"
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#include "gui/controls/guiPopUpCtrl.h"
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#include "gui/core/guiDefaultControlRender.h"
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#include "gfx/gfxDrawUtil.h"
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IMPLEMENT_CONOBJECT( GuiTabBookCtrl );
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ConsoleDocClass( GuiTabBookCtrl,
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"@brief A container \n\n"
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"@tsexample\n"
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"// Create \n"
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"@endtsexample\n\n"
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"@note Only GuiTabPageCtrls must be added to GuiTabBookCtrls. If an object of a different "
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"class is added to the control, it will be reassigned to either the active page or the "
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"tab book's parent.\n\n"
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"@see GuiTabPageCtrl\n"
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"@ingroup GuiContainers"
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);
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ImplementEnumType( GuiTabPosition,
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"Where the control should put the tab headers for selecting individual pages.\n\n"
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"@ingroup GuiContainers" )
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{ GuiTabBookCtrl::AlignTop, "Top", "Tab headers on top edge." },
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{ GuiTabBookCtrl::AlignBottom,"Bottom", "Tab headers on bottom edge." }
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EndImplementEnumType;
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IMPLEMENT_CALLBACK( GuiTabBookCtrl, onTabSelected, void, ( const String& text, U32 index ), ( text, index ),
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"Called when a new tab page is selected.\n\n"
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"@param text Text of the page header for the tab that is being selected.\n"
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"@param index Index of the tab page being selected." );
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IMPLEMENT_CALLBACK( GuiTabBookCtrl, onTabRightClick, void, ( const String& text, U32 index ), ( text, index ),
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"Called when the user right-clicks on a tab page header.\n\n"
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"@param text Text of the page header for the tab that is being selected.\n"
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"@param index Index of the tab page being selected." );
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//-----------------------------------------------------------------------------
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GuiTabBookCtrl::GuiTabBookCtrl()
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{
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VECTOR_SET_ASSOCIATION( mPages );
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mTabHeight = 24;
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mTabPosition = AlignTop;
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mActivePage = NULL;
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mHoverTab = NULL;
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mHasTexture = false;
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mBitmapBounds = NULL;
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setExtent( 400, 300 );
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mPageRect = RectI(0,0,0,0);
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mTabRect = RectI(0,0,0,0);
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mFrontTabPadding = 0;
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mPages.reserve(12);
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mTabMargin = 7;
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mMinTabWidth = 64;
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mIsContainer = true;
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mSelectedPageNum = -1;
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mDefaultPageNum = -1;
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mAllowReorder = false;
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mDraggingTab = false;
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mDraggingTabRect = false;
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mIsFirstWake = true;
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::initPersistFields()
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{
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addGroup( "TabBook" );
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addField( "tabPosition", TYPEID< TabPosition >(), Offset( mTabPosition, GuiTabBookCtrl ),
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"Where to place the tab page headers." );
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addField( "tabMargin", TypeS32, Offset( mTabMargin, GuiTabBookCtrl ),
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"Spacing to put between individual tab page headers." );
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addField( "minTabWidth", TypeS32, Offset( mMinTabWidth, GuiTabBookCtrl ),
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"Minimum width allocated to a tab page header." );
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addField( "tabHeight", TypeS32, Offset( mTabHeight, GuiTabBookCtrl ),
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"Height of tab page headers." );
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addField( "allowReorder", TypeBool, Offset( mAllowReorder, GuiTabBookCtrl ),
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"Whether reordering tabs with the mouse is allowed." );
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addField( "defaultPage", TypeS32, Offset( mDefaultPageNum, GuiTabBookCtrl ),
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"Index of page to select on first onWake() call (-1 to disable)." );
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addProtectedField( "selectedPage", TypeS32, Offset( mSelectedPageNum, GuiTabBookCtrl ),
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&_setSelectedPage, &defaultProtectedGetFn,
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"Index of currently selected page." );
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addField( "frontTabPadding", TypeS32, Offset( mFrontTabPadding, GuiTabBookCtrl ),
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"X offset of first tab page header." );
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endGroup( "TabBook" );
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Parent::initPersistFields();
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::onChildRemoved( GuiControl* child )
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{
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for (S32 i = 0; i < mPages.size(); i++ )
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{
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GuiTabPageCtrl* tab = mPages[i].Page;
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if( tab == child )
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{
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mPages.erase( i );
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break;
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}
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}
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// Calculate Page Information
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calculatePageTabs();
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// Active Index.
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mSelectedPageNum = getMin( mSelectedPageNum, mPages.size() - 1 );
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if ( mSelectedPageNum != -1 )
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{
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// Select Page.
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selectPage( mSelectedPageNum );
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}
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::onChildAdded( GuiControl *child )
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{
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GuiTabPageCtrl *page = dynamic_cast<GuiTabPageCtrl*>(child);
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if( !page )
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{
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Con::warnf("GuiTabBookCtrl::onChildAdded - attempting to add NON GuiTabPageCtrl as child page");
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SimObject *simObj = reinterpret_cast<SimObject*>(child);
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removeObject( simObj );
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if( mActivePage )
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{
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mActivePage->addObject( simObj );
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}
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else
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{
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Con::warnf("GuiTabBookCtrl::onChildAdded - unable to find active page to reassign ownership of new child control to, placing on parent");
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GuiControl *rent = getParent();
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if( rent )
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rent->addObject( simObj );
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}
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return;
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}
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TabHeaderInfo newPage;
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newPage.Page = page;
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newPage.TabRow = -1;
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newPage.TabColumn = -1;
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mPages.push_back( newPage );
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// Calculate Page Information
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calculatePageTabs();
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if( page->getFitBook() )
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fitPage( page );
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// Select this Page
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selectPage( page );
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}
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//-----------------------------------------------------------------------------
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bool GuiTabBookCtrl::reOrder(SimObject* obj, SimObject* target)
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{
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if ( !Parent::reOrder(obj, target) )
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return false;
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// Store the Selected Page.
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GuiTabPageCtrl *selectedPage = NULL;
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if ( mSelectedPageNum != -1 )
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selectedPage = mPages[mSelectedPageNum].Page;
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// Determine the Target Page Index.
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S32 targetIndex = -1;
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for( S32 i = 0; i < mPages.size(); i++ )
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{
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const TabHeaderInfo &info = mPages[i];
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if ( info.Page == target )
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{
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targetIndex = i;
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break;
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}
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}
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if ( targetIndex == -1 )
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{
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return false;
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}
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for( S32 i = 0; i < mPages.size(); i++ )
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{
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const TabHeaderInfo &info = mPages[i];
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if ( info.Page == obj )
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{
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// Store Info.
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TabHeaderInfo objPage = info;
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// Remove.
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mPages.erase( i );
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// Insert.
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mPages.insert( targetIndex, objPage );
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break;
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}
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}
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// Update Tabs.
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calculatePageTabs();
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// Reselect Page.
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selectPage( selectedPage );
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return true;
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}
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//-----------------------------------------------------------------------------
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bool GuiTabBookCtrl::acceptsAsChild( SimObject* object ) const
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{
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// Only accept tab pages.
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return ( dynamic_cast< GuiTabPageCtrl* >( object ) != NULL );
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}
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//-----------------------------------------------------------------------------
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bool GuiTabBookCtrl::onWake()
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{
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if (! Parent::onWake())
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return false;
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mHasTexture = mProfile->constructBitmapArray() > 0;
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if( mHasTexture )
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{
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mBitmapBounds = mProfile->mBitmapArrayRects.address();
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mTabHeight = mBitmapBounds[TabSelected].extent.y;
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}
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calculatePageTabs();
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if( mIsFirstWake )
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{
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// Awaken all pages, visible or not. We need to do this so
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// any pages that make use of a language table for their label
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// are correctly initialized.
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for ( U32 i = 0; i < mPages.size(); ++i)
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{
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if ( !mPages[i].Page->isAwake() )
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{
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mPages[i].Page->awaken();
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}
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}
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if( mDefaultPageNum >= 0 && mDefaultPageNum < mPages.size() )
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selectPage( mDefaultPageNum );
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mIsFirstWake = false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::addNewPage( const char* text )
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{
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GuiTabPageCtrl* page = new GuiTabPageCtrl();
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if( text )
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page->setText( text );
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page->registerObject();
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addObject( page );
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}
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//-----------------------------------------------------------------------------
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bool GuiTabBookCtrl::resize(const Point2I &newPosition, const Point2I &newExtent)
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{
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bool result = Parent::resize( newPosition, newExtent );
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calculatePageTabs();
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return result;
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::childResized(GuiControl *child)
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{
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Parent::childResized( child );
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//child->resize( mPageRect.point, mPageRect.extent );
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::onMouseDown(const GuiEvent &event)
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{
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mDraggingTab = false;
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mDraggingTabRect = false;
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Point2I localMouse = globalToLocalCoord( event.mousePoint );
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if( mTabRect.pointInRect( localMouse ) )
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{
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GuiTabPageCtrl *tab = findHitTab( localMouse );
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if( tab != NULL )
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{
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selectPage( tab );
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mDraggingTab = mAllowReorder;
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}
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else
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{
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mDraggingTabRect = true;
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}
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}
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::onMouseUp(const GuiEvent &event)
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{
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Parent::onMouseUp( event );
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mDraggingTab = false;
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mDraggingTabRect = false;
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::onMouseDragged(const GuiEvent &event)
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{
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Parent::onMouseDragged( event );
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if ( !mDraggingTab )
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return;
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GuiTabPageCtrl *selectedPage = NULL;
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if ( mSelectedPageNum != -1 )
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selectedPage = mPages[mSelectedPageNum].Page;
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if ( !selectedPage )
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return;
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Point2I localMouse = globalToLocalCoord( event.mousePoint );
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if( mTabRect.pointInRect( localMouse ) )
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{
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GuiTabPageCtrl *tab = findHitTab( localMouse );
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if( tab != NULL && tab != selectedPage )
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{
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S32 targetIndex = -1;
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for( S32 i = 0; i < mPages.size(); i++ )
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{
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if( mPages[i].Page == tab )
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{
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targetIndex = i;
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break;
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}
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}
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if ( targetIndex > mSelectedPageNum )
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{
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reOrder( tab, selectedPage );
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}
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else
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{
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reOrder( selectedPage, tab );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::onMouseMove(const GuiEvent &event)
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{
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Point2I localMouse = globalToLocalCoord( event.mousePoint );
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if( mTabRect.pointInRect( localMouse ) )
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{
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GuiTabPageCtrl *tab = findHitTab( localMouse );
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if( tab != NULL && mHoverTab != tab )
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mHoverTab = tab;
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else if ( !tab )
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mHoverTab = NULL;
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}
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Parent::onMouseMove( event );
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::onMouseLeave( const GuiEvent &event )
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{
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Parent::onMouseLeave( event );
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mHoverTab = NULL;
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}
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//-----------------------------------------------------------------------------
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bool GuiTabBookCtrl::onMouseDownEditor(const GuiEvent &event, Point2I offset)
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{
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bool handled = false;
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Point2I localMouse = globalToLocalCoord( event.mousePoint );
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if( mTabRect.pointInRect( localMouse ) )
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{
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GuiTabPageCtrl *tab = findHitTab( localMouse );
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if( tab != NULL )
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{
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selectPage( tab );
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handled = true;
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}
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}
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#ifdef TORQUE_TOOLS
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// This shouldn't be called if it's not design time, but check just incase
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if ( GuiControl::smDesignTime )
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{
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// If we clicked in the editor and our addset is the tab book
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// ctrl, select the child ctrl so we can edit it's properties
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GuiEditCtrl* edit = GuiControl::smEditorHandle;
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if( edit && ( edit->getAddSet() == this ) && mActivePage != NULL )
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edit->select( mActivePage );
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}
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#endif
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// Return whether we handled this or not.
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return handled;
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::onRightMouseUp( const GuiEvent& event )
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{
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Point2I localMouse = globalToLocalCoord( event.mousePoint );
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if( mTabRect.pointInRect( localMouse ) )
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{
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GuiTabPageCtrl* tab = findHitTab( localMouse );
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if( tab )
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onTabRightClick_callback( tab->getText(), getPageNum( tab ) );
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}
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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RectI tabRect = mTabRect;
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tabRect.point += offset;
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RectI pageRect = mPageRect;
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pageRect.point += offset;
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// We're so nice we'll store the old modulation before we clear it for our rendering! :)
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ColorI oldModulation;
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GFX->getDrawUtil()->getBitmapModulation( &oldModulation );
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// Wipe it out
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GFX->getDrawUtil()->clearBitmapModulation();
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Parent::onRender(offset, updateRect);
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// Clip to tab area
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RectI savedClipRect = GFX->getClipRect();
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GFX->setClipRect( tabRect );
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// Render our tabs
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renderTabs( offset, tabRect );
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// Restore Rect.
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GFX->setClipRect( savedClipRect );
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// Restore old modulation
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GFX->getDrawUtil()->setBitmapModulation( oldModulation );
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}
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//-----------------------------------------------------------------------------
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void GuiTabBookCtrl::renderTabs( const Point2I &offset, const RectI &tabRect )
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{
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// If the tab size is zero, don't render tabs,
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// assuming it's a tab-less book
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if( mPages.empty() || mTabHeight <= 0 )
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return;
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for( S32 i = 0; i < mPages.size(); i++ )
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{
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const TabHeaderInfo ¤tTabInfo = mPages[i];
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RectI tabBounds = mPages[i].TabRect;
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tabBounds.point += offset;
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GuiTabPageCtrl *tab = mPages[i].Page;
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if( tab != NULL )
|
||||
renderTab( tabBounds, tab );
|
||||
|
||||
// If we're on the last tab, draw the nice end piece
|
||||
if( i + 1 == mPages.size() )
|
||||
{
|
||||
Point2I tabEndPoint = Point2I(currentTabInfo.TabRect.point.x + currentTabInfo.TabRect.extent.x + offset.x, currentTabInfo.TabRect.point.y + offset.y);
|
||||
Point2I tabEndExtent = Point2I((tabRect.point.x + tabRect.extent.x) - tabEndPoint.x, currentTabInfo.TabRect.extent.y);
|
||||
RectI tabEndRect = RectI(tabEndPoint,tabEndExtent);
|
||||
|
||||
GFX->setClipRect( tabEndRect );
|
||||
|
||||
// As it turns out the last tab can be outside the viewport in which
|
||||
// case trying to render causes a DX assert. Could be better if
|
||||
// setClipRect returned a bool.
|
||||
if ( GFX->getViewport().isValidRect() )
|
||||
renderFixedBitmapBordersFilled( tabEndRect, TabEnds + 1, mProfile );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiTabBookCtrl::renderTab( RectI tabRect, GuiTabPageCtrl *tab )
|
||||
{
|
||||
StringTableEntry text = tab->getText();
|
||||
ColorI oldColor;
|
||||
|
||||
GFX->getDrawUtil()->getBitmapModulation( &oldColor );
|
||||
|
||||
// Is this a skinned control?
|
||||
if( mHasTexture && mProfile->mBitmapArrayRects.size() >= 9 )
|
||||
{
|
||||
S32 indexMultiplier = 1;
|
||||
switch( mTabPosition )
|
||||
{
|
||||
case AlignTop:
|
||||
case AlignBottom:
|
||||
|
||||
if ( mActivePage == tab )
|
||||
indexMultiplier += TabSelected;
|
||||
else if( mHoverTab == tab )
|
||||
indexMultiplier += TabHover;
|
||||
else
|
||||
indexMultiplier += TabNormal;
|
||||
break;
|
||||
}
|
||||
|
||||
renderFixedBitmapBordersFilled( tabRect, indexMultiplier, mProfile );
|
||||
}
|
||||
else
|
||||
{
|
||||
// If this isn't a skinned control or the bitmap is simply missing, handle it WELL
|
||||
if ( mActivePage == tab )
|
||||
GFX->getDrawUtil()->drawRectFill(tabRect, mProfile->mFillColor);
|
||||
else if( mHoverTab == tab )
|
||||
GFX->getDrawUtil()->drawRectFill(tabRect, mProfile->mFillColorHL);
|
||||
else
|
||||
GFX->getDrawUtil()->drawRectFill(tabRect, mProfile->mFillColorNA);
|
||||
|
||||
}
|
||||
|
||||
|
||||
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColor);
|
||||
|
||||
switch( mTabPosition )
|
||||
{
|
||||
case AlignTop:
|
||||
case AlignBottom:
|
||||
renderJustifiedText( tabRect.point, tabRect.extent, text);
|
||||
break;
|
||||
}
|
||||
|
||||
GFX->getDrawUtil()->setBitmapModulation( oldColor);
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiTabBookCtrl::setUpdate()
|
||||
{
|
||||
Parent::setUpdate();
|
||||
|
||||
setUpdateRegion(Point2I(0,0), getExtent());
|
||||
|
||||
calculatePageTabs();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
S32 GuiTabBookCtrl::calculatePageTabWidth( GuiTabPageCtrl *page )
|
||||
{
|
||||
if( !page )
|
||||
return mMinTabWidth;
|
||||
|
||||
const char* text = page->getText();
|
||||
|
||||
if( !text || dStrlen(text) == 0 || mProfile->mFont == NULL )
|
||||
return mMinTabWidth;
|
||||
|
||||
GFont *font = mProfile->mFont;
|
||||
|
||||
return font->getStrNWidth( text, dStrlen(text) );
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
const RectI GuiTabBookCtrl::getClientRect()
|
||||
{
|
||||
|
||||
if( !mProfile || mProfile->mBitmapArrayRects.size() < NumBitmaps )
|
||||
return Parent::getClientRect();
|
||||
|
||||
return mPageRect;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiTabBookCtrl::calculatePageTabs()
|
||||
{
|
||||
// Short Circuit.
|
||||
//
|
||||
// If the tab size is zero, don't render tabs,
|
||||
// assuming it's a tab-less book
|
||||
if( mPages.empty() || mTabHeight <= 0 )
|
||||
{
|
||||
mPageRect.point.x = 0;
|
||||
mPageRect.point.y = 0;
|
||||
mPageRect.extent.x = getWidth();
|
||||
mPageRect.extent.y = getHeight();
|
||||
return;
|
||||
}
|
||||
|
||||
S32 currRow = 0;
|
||||
S32 currColumn = 0;
|
||||
S32 currX = mFrontTabPadding;
|
||||
S32 maxWidth = 0;
|
||||
|
||||
for( S32 i = 0; i < mPages.size(); i++ )
|
||||
{
|
||||
// Fetch Tab Width
|
||||
S32 tabWidth = calculatePageTabWidth( mPages[i].Page ) + ( mTabMargin * 2 );
|
||||
tabWidth = getMax( tabWidth, mMinTabWidth );
|
||||
TabHeaderInfo &info = mPages[i];
|
||||
switch( mTabPosition )
|
||||
{
|
||||
case AlignTop:
|
||||
case AlignBottom:
|
||||
// If we're going to go outside our bounds
|
||||
// with this tab move it down a row
|
||||
if( currX + tabWidth > getWidth() )
|
||||
{
|
||||
// Calculate and Advance State.
|
||||
maxWidth = getMax( tabWidth, maxWidth );
|
||||
balanceRow( currRow, currX );
|
||||
info.TabRow = ++currRow;
|
||||
// Reset Necessaries
|
||||
info.TabColumn = currColumn = maxWidth = currX = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
info.TabRow = currRow;
|
||||
info.TabColumn = currColumn++;
|
||||
}
|
||||
|
||||
// Calculate Tabs Bounding Rect
|
||||
info.TabRect.point.x = currX;
|
||||
info.TabRect.extent.x = tabWidth;
|
||||
info.TabRect.extent.y = mTabHeight;
|
||||
|
||||
// Adjust Y Point based on alignment
|
||||
if( mTabPosition == AlignTop )
|
||||
info.TabRect.point.y = ( info.TabRow * mTabHeight );
|
||||
else
|
||||
info.TabRect.point.y = getHeight() - ( ( 1 + info.TabRow ) * mTabHeight );
|
||||
|
||||
currX += tabWidth;
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
currRow++;
|
||||
currColumn++;
|
||||
|
||||
Point2I localPoint = getExtent();
|
||||
|
||||
// Calculate
|
||||
switch( mTabPosition )
|
||||
{
|
||||
case AlignTop:
|
||||
|
||||
localPoint.y -= getTop();
|
||||
|
||||
mTabRect.point.x = 0;
|
||||
mTabRect.extent.x = localPoint.x;
|
||||
mTabRect.point.y = 0;
|
||||
mTabRect.extent.y = currRow * mTabHeight;
|
||||
|
||||
mPageRect.point.x = 0;
|
||||
mPageRect.point.y = mTabRect.extent.y;
|
||||
mPageRect.extent.x = mTabRect.extent.x;
|
||||
mPageRect.extent.y = getHeight() - mTabRect.extent.y;
|
||||
|
||||
break;
|
||||
case AlignBottom:
|
||||
mTabRect.point.x = 0;
|
||||
mTabRect.extent.x = localPoint.x;
|
||||
mTabRect.extent.y = currRow * mTabHeight;
|
||||
mTabRect.point.y = getHeight() - mTabRect.extent.y;
|
||||
|
||||
mPageRect.point.x = 0;
|
||||
mPageRect.point.y = 0;
|
||||
mPageRect.extent.x = mTabRect.extent.x;
|
||||
mPageRect.extent.y = localPoint.y - mTabRect.extent.y;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiTabBookCtrl::balanceRow( S32 row, S32 totalTabWidth )
|
||||
{
|
||||
// Short Circuit.
|
||||
//
|
||||
// If the tab size is zero, don't render tabs,
|
||||
// and assume it's a tab-less tab-book - JDD
|
||||
if( mPages.empty() || mTabHeight <= 0 )
|
||||
return;
|
||||
|
||||
Vector<TabHeaderInfo*> rowTemp;
|
||||
rowTemp.clear();
|
||||
|
||||
for( S32 i = 0; i < mPages.size(); i++ )
|
||||
{
|
||||
TabHeaderInfo &info = mPages[i];
|
||||
|
||||
if(info.TabRow == row )
|
||||
rowTemp.push_back( &mPages[i] );
|
||||
}
|
||||
|
||||
if( rowTemp.empty() )
|
||||
return;
|
||||
|
||||
// Balance the tabs across the remaining space
|
||||
S32 spaceToDivide = getWidth() - totalTabWidth;
|
||||
S32 pointDelta = 0;
|
||||
for( S32 i = 0; i < rowTemp.size(); i++ )
|
||||
{
|
||||
TabHeaderInfo &info = *rowTemp[i];
|
||||
S32 extraSpace = (S32)spaceToDivide / ( rowTemp.size() );
|
||||
info.TabRect.extent.x += extraSpace;
|
||||
info.TabRect.point.x += pointDelta;
|
||||
pointDelta += extraSpace;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
GuiTabPageCtrl *GuiTabBookCtrl::findHitTab( const GuiEvent &event )
|
||||
{
|
||||
return findHitTab( event.mousePoint );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
GuiTabPageCtrl *GuiTabBookCtrl::findHitTab( Point2I hitPoint )
|
||||
{
|
||||
// Short Circuit.
|
||||
//
|
||||
// If the tab size is zero, don't render tabs,
|
||||
// and assume it's a tab-less tab-book - JDD
|
||||
if( mPages.empty() || mTabHeight <= 0 )
|
||||
return NULL;
|
||||
|
||||
for( S32 i = 0; i < mPages.size(); i++ )
|
||||
{
|
||||
if( mPages[i].TabRect.pointInRect( hitPoint ) )
|
||||
return mPages[i].Page;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiTabBookCtrl::selectPage( S32 index )
|
||||
{
|
||||
if( mPages.empty() || index < 0 )
|
||||
return;
|
||||
|
||||
if( mPages.size() <= index )
|
||||
index = mPages.size() - 1;
|
||||
|
||||
// Select the page
|
||||
selectPage( mPages[ index ].Page );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiTabBookCtrl::selectPage( GuiTabPageCtrl *page )
|
||||
{
|
||||
// Return if already selected.
|
||||
if( mSelectedPageNum >= 0 && mSelectedPageNum < mPages.size() && mPages[ mSelectedPageNum ].Page == page )
|
||||
return;
|
||||
|
||||
mSelectedPageNum = -1;
|
||||
|
||||
Vector<TabHeaderInfo>::iterator i = mPages.begin();
|
||||
for( S32 index = 0; i != mPages.end() ; i++, index++ )
|
||||
{
|
||||
GuiTabPageCtrl *tab = (*i).Page;
|
||||
if( page == tab )
|
||||
{
|
||||
mActivePage = tab;
|
||||
tab->setVisible( true );
|
||||
|
||||
mSelectedPageNum = index;
|
||||
|
||||
// Notify User
|
||||
onTabSelected_callback( tab->getText(), index );
|
||||
}
|
||||
else
|
||||
tab->setVisible( false );
|
||||
}
|
||||
setUpdateLayout( updateSelf );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool GuiTabBookCtrl::_setSelectedPage( void *object, const char *index, const char *data )
|
||||
{
|
||||
GuiTabBookCtrl* book = reinterpret_cast< GuiTabBookCtrl* >( object );
|
||||
book->selectPage( dAtoi( data ) );
|
||||
return false;
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool GuiTabBookCtrl::onKeyDown(const GuiEvent &event)
|
||||
{
|
||||
// Tab = Next Page
|
||||
// Ctrl-Tab = Previous Page
|
||||
if( 0 && event.keyCode == KEY_TAB )
|
||||
{
|
||||
if( event.modifier & SI_PRIMARY_CTRL )
|
||||
selectPrevPage();
|
||||
else
|
||||
selectNextPage();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return Parent::onKeyDown( event );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiTabBookCtrl::selectNextPage()
|
||||
{
|
||||
if( mPages.empty() )
|
||||
return;
|
||||
|
||||
if( mActivePage == NULL )
|
||||
mActivePage = mPages[0].Page;
|
||||
|
||||
S32 nI = 0;
|
||||
for( ; nI < mPages.size(); nI++ )
|
||||
{
|
||||
GuiTabPageCtrl *tab = mPages[ nI ].Page;
|
||||
if( tab == mActivePage )
|
||||
{
|
||||
if( nI == ( mPages.size() - 1 ) )
|
||||
selectPage( 0 );
|
||||
else if ( nI + 1 <= ( mPages.size() - 1 ) )
|
||||
selectPage( nI + 1 );
|
||||
else
|
||||
selectPage( 0 );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiTabBookCtrl::selectPrevPage()
|
||||
{
|
||||
if( mPages.empty() )
|
||||
return;
|
||||
|
||||
if( mActivePage == NULL )
|
||||
mActivePage = mPages[0].Page;
|
||||
|
||||
S32 nI = 0;
|
||||
for( ; nI < mPages.size(); nI++ )
|
||||
{
|
||||
GuiTabPageCtrl *tab = mPages[ nI ].Page;
|
||||
if( tab == mActivePage )
|
||||
{
|
||||
if( nI == 0 )
|
||||
selectPage( mPages.size() - 1 );
|
||||
else
|
||||
selectPage( nI - 1 );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiTabBookCtrl::fitPage( GuiTabPageCtrl* page )
|
||||
{
|
||||
page->resize( mPageRect.point, mPageRect.extent );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
S32 GuiTabBookCtrl::getPageNum( GuiTabPageCtrl* page ) const
|
||||
{
|
||||
const U32 numPages = mPages.size();
|
||||
for( U32 i = 0; i < numPages; ++ i )
|
||||
if( mPages[ i ].Page == page )
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// API.
|
||||
//=============================================================================
|
||||
// MARK: ---- API ----
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiTabBookCtrl, addPage, void, ( const char* title ), ( "" ),
|
||||
"Add a new tab page to the control.\n\n"
|
||||
"@param title Title text for the tab page header." )
|
||||
{
|
||||
object->addNewPage( title );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiTabBookCtrl, selectPage, void, ( S32 index ),,
|
||||
"Set the selected tab page.\n\n"
|
||||
"@param index Index of the tab page." )
|
||||
{
|
||||
object->selectPage( index );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiTabBookCtrl, getSelectedPage, S32, (),,
|
||||
"Get the index of the currently selected tab page.\n\n"
|
||||
"@return Index of the selected tab page or -1 if no tab page is selected." )
|
||||
{
|
||||
return object->getSelectedPageNum();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue