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Engine directory for ticket #1
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Engine/source/gui/containers/guiStackCtrl.h
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Engine/source/gui/containers/guiStackCtrl.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUISTACKCTRL_H_
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#define _GUISTACKCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#include "gfx/gfxDevice.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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/// A stack of GUI controls.
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///
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/// This maintains a horizontal or vertical stack of GUI controls. If one is deleted, or
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/// resized, then the stack is resized to fit. The order of the stack is
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/// determined by the internal order of the children (ie, order of addition).
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class GuiStackControl : public GuiControl
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{
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protected:
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typedef GuiControl Parent;
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bool mResizing;
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S32 mPadding;
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S32 mStackHorizSizing; ///< Set from horizSizingOptions.
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S32 mStackVertSizing; ///< Set from vertSizingOptions.
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S32 mStackingType;
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bool mDynamicSize; ///< Resize this control along the stack axis to fit the summed extent of the children (width or height depends on the stack type)
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bool mDynamicNonStackExtent; ///< Resize this control along the non-stack axis to fit the max extent of the children (width or height depends on the stack type)
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bool mDynamicPos; ///< Reposition this control along the stack axis when it is resized (by mDynamicSize) (left or up depends on the stack type)
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bool mChangeChildSizeToFit; ///< Does the child resize to fit i.e. should a horizontal stack resize its children's height to fit?
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bool mChangeChildPosition; ///< Do we reset the child's position in the opposite direction we are stacking?
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public:
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GuiStackControl();
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enum StackingType
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{
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stackingTypeVert, ///< Always stack vertically
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stackingTypeHoriz, ///< Always stack horizontally
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stackingTypeDyn ///< Dynamically switch based on width/height
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};
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enum HorizontalType
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{
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horizStackLeft = 0,///< Stack from left to right when horizontal
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horizStackRight, ///< Stack from right to left when horizontal
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};
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enum VerticalType
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{
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vertStackTop, ///< Stack from top to bottom when vertical
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vertStackBottom, ///< Stack from bottom to top when vertical
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};
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bool resize(const Point2I &newPosition, const Point2I &newExtent);
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void childResized(GuiControl *child);
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bool isFrozen() { return mResizing; };
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/// prevent resizing. useful when adding many items.
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void freeze(bool);
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bool onWake();
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void onSleep();
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void updatePanes();
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virtual void stackVertical(bool fromTop);
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virtual void stackHorizontal(bool fromLeft);
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S32 getCount() { return size(); }; /// Returns the number of children in the stack
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void addObject(SimObject *obj);
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void removeObject(SimObject *obj);
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bool reOrder(SimObject* obj, SimObject* target = 0);
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static void initPersistFields();
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DECLARE_CONOBJECT(GuiStackControl);
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DECLARE_CATEGORY( "Gui Containers" );
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DECLARE_DESCRIPTION( "A container that stacks its children horizontally or vertically." );
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};
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typedef GuiStackControl::StackingType GuiStackingType;
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typedef GuiStackControl::HorizontalType GuiHorizontalStackingType;
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typedef GuiStackControl::VerticalType GuiVerticalStackingType;
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DefineEnumType( GuiStackingType );
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DefineEnumType( GuiHorizontalStackingType );
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DefineEnumType( GuiVerticalStackingType );
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#endif
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