mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-27 15:25:40 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
276
Engine/source/gui/containers/guiScrollCtrl.h
Normal file
276
Engine/source/gui/containers/guiScrollCtrl.h
Normal file
|
|
@ -0,0 +1,276 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _GUISCROLLCTRL_H_
|
||||
#define _GUISCROLLCTRL_H_
|
||||
|
||||
#ifndef _GUICONTAINER_H_
|
||||
#include "gui/containers/guiContainer.h"
|
||||
#endif
|
||||
|
||||
|
||||
/// A control providing a window inside a larger client area which can be
|
||||
/// scrolled using scrollbars.
|
||||
///
|
||||
class GuiScrollCtrl : public GuiContainer
|
||||
{
|
||||
public:
|
||||
|
||||
typedef GuiContainer Parent;
|
||||
|
||||
enum Region
|
||||
{
|
||||
UpArrow,
|
||||
DownArrow,
|
||||
LeftArrow,
|
||||
RightArrow,
|
||||
UpPage,
|
||||
DownPage,
|
||||
LeftPage,
|
||||
RightPage,
|
||||
VertThumb,
|
||||
HorizThumb,
|
||||
None
|
||||
};
|
||||
|
||||
enum ScrollBarBehavior
|
||||
{
|
||||
ScrollBarAlwaysOn = 0,
|
||||
ScrollBarAlwaysOff = 1,
|
||||
ScrollBarDynamic = 2
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
// the scroll control uses a bitmap array to draw all its
|
||||
// graphics... these are the bitmaps it needs:
|
||||
enum BitmapIndices
|
||||
{
|
||||
BmpUp,
|
||||
BmpDown,
|
||||
BmpVThumbTopCap,
|
||||
BmpVThumb,
|
||||
BmpVThumbBottomCap,
|
||||
BmpVPage,
|
||||
BmpLeft,
|
||||
BmpRight,
|
||||
BmpHThumbLeftCap,
|
||||
BmpHThumb,
|
||||
BmpHThumbRightCap,
|
||||
BmpHPage,
|
||||
BmpResize,
|
||||
|
||||
BmpCount
|
||||
};
|
||||
|
||||
enum BitmapStates
|
||||
{
|
||||
BmpDefault = 0,
|
||||
BmpHilite,
|
||||
BmpDisabled,
|
||||
|
||||
BmpStates
|
||||
};
|
||||
|
||||
RectI *mBitmapBounds; //bmp is [3*n], bmpHL is [3*n + 1], bmpNA is [3*n + 2]
|
||||
GFXTexHandle mTextureObject;
|
||||
|
||||
S32 mBorderThickness; // this gets set per class in the constructor
|
||||
Point2I mChildMargin; // the thickness of the margin around the child controls
|
||||
|
||||
// note - it is implicit in the scroll view that the buttons all have the same
|
||||
// arrow length and that horizontal and vertical scroll bars have the
|
||||
// same thickness
|
||||
|
||||
S32 mScrollBarThickness; // determined by the width of the vertical page bmp
|
||||
S32 mScrollBarArrowBtnLength; // determined by the height of the up arrow
|
||||
S32 mScrollBarDragTolerance; // maximal distance from scrollbar at which a scrollbar drag is still valid
|
||||
|
||||
bool mHBarEnabled;
|
||||
bool mVBarEnabled;
|
||||
bool mHasHScrollBar;
|
||||
bool mHasVScrollBar;
|
||||
|
||||
Point2I mContentPos; // the position of the content region in the control's coord system
|
||||
Point2I mContentExt; // the extent of the content region
|
||||
|
||||
Point2I mChildPos; // the position of the upper left corner of the child control(s)
|
||||
Point2I mChildExt;
|
||||
|
||||
Point2I mChildRelPos; // the relative position of the upper left content corner in
|
||||
// the child's coordinate system - 0,0 if scrolled all the way to upper left.
|
||||
|
||||
//--------------------------------------
|
||||
// for mouse dragging the thumb
|
||||
Point2I mChildRelPosAnchor; // the original childRelPos when scrolling started
|
||||
S32 mThumbMouseDelta;
|
||||
|
||||
S32 mLastUpdated;
|
||||
|
||||
S32 mHThumbSize;
|
||||
S32 mHThumbPos;
|
||||
|
||||
S32 mVThumbSize;
|
||||
S32 mVThumbPos;
|
||||
|
||||
S32 mBaseThumbSize;
|
||||
|
||||
RectI mUpArrowRect;
|
||||
RectI mDownArrowRect;
|
||||
RectI mLeftArrowRect;
|
||||
RectI mRightArrowRect;
|
||||
RectI mHTrackRect;
|
||||
RectI mVTrackRect;
|
||||
|
||||
//--------------------------------------
|
||||
// for determining hit area
|
||||
|
||||
bool mStateDepressed; ///< Is the mouse currently depressed on a scroll region
|
||||
Region mHitRegion; ///< Which region is hit by the mouse
|
||||
|
||||
S32 mForceHScrollBar; ///< Force showing the Horizontal scrollbar
|
||||
S32 mForceVScrollBar; ///< Force showing the Vertical scrollbar
|
||||
bool mLockHorizScroll; ///< Is horizontal scrolling disabled
|
||||
bool mLockVertScroll; ///< Is vertical scrolling disabled
|
||||
|
||||
bool mUseConstantHeightThumb;
|
||||
bool mWillFirstRespond; // for automatically handling arrow keys
|
||||
|
||||
/// Used internally to prevent infinite recursion.
|
||||
bool mIgnoreChildResized;
|
||||
|
||||
/// MouseWheel scroll animation
|
||||
/// @{
|
||||
|
||||
/// Is currently performing a scroll animation.
|
||||
bool mAnimating;
|
||||
|
||||
/// Pixels moved per tick when performing a scroll animation.
|
||||
S32 mScrollAnimSpeed;
|
||||
|
||||
/// The target position when performing a scroll animation.
|
||||
Point2I mScrollTargetPos;
|
||||
|
||||
/// Platform time of the last call to onPreRender
|
||||
S32 mLastPreRender;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @name Callbacks
|
||||
/// @{
|
||||
|
||||
DECLARE_CALLBACK( void, onScroll, () );
|
||||
|
||||
/// @}
|
||||
|
||||
Region findHitRegion(const Point2I &);
|
||||
|
||||
virtual bool calcChildExtents();
|
||||
virtual void calcScrollRects(void);
|
||||
void calcThumbs();
|
||||
void scrollByRegion(Region reg);
|
||||
void scrollByMouseWheel( const GuiEvent &event );
|
||||
|
||||
/// Tell the kids that the mouse moved (relatively)
|
||||
void updateChildMousePos();
|
||||
|
||||
///
|
||||
void _onMouseDown( const GuiEvent& event, bool lockMouse );
|
||||
|
||||
public:
|
||||
|
||||
GuiScrollCtrl();
|
||||
|
||||
void autoScroll(Region reg);
|
||||
|
||||
void scrollDeltaAnimate(S32 x, S32 y);
|
||||
void scrollTo(S32 x, S32 y);
|
||||
void scrollToObject(GuiControl *targetControl);
|
||||
void scrollDelta(S32 x, S32 y);
|
||||
void scrollRectVisible(RectI rect);
|
||||
|
||||
/// Is the given client space rect completely visible within the actual
|
||||
/// visible area, or is some of it clipped. Returns true if it is
|
||||
/// completely visible.
|
||||
bool isRectCompletelyVisible(const RectI& rect);
|
||||
bool isPointVisible( const Point2I& point );
|
||||
|
||||
void computeSizes();
|
||||
|
||||
// you can change the bitmap array dynamically.
|
||||
void loadBitmapArray();
|
||||
|
||||
void addObject(SimObject *obj);
|
||||
bool resize(const Point2I &newPosition, const Point2I &newExtent);
|
||||
void childResized(GuiControl *child);
|
||||
Point2I getChildPos() { return mChildPos; }
|
||||
Point2I getChildRelPos() { return mChildRelPos; };
|
||||
Point2I getChildExtent() { return mChildExt; }
|
||||
Point2I getContentExtent() { return mContentExt; }
|
||||
Point2I getChildMargin() { return mChildMargin; } // Added to aid in sizing calculations
|
||||
S32 getBorderThickness(void) { return mBorderThickness; }
|
||||
S32 scrollBarThickness() const { return(mScrollBarThickness); }
|
||||
S32 scrollBarArrowBtnLength() const { return(mScrollBarArrowBtnLength); }
|
||||
bool hasHScrollBar() const { return(mHasHScrollBar); }
|
||||
bool hasVScrollBar() const { return(mHasVScrollBar); }
|
||||
bool enabledHScrollBar() const { return(mHBarEnabled); }
|
||||
bool enabledVScrollBar() const { return(mVBarEnabled); }
|
||||
|
||||
bool isScrolledToBottom() { return mChildPos.y + mChildExt.y <= mContentPos.y + mContentExt.y; }
|
||||
|
||||
bool wantsTabListMembership();
|
||||
bool becomeFirstResponder();
|
||||
bool loseFirstResponder();
|
||||
|
||||
Region getCurHitRegion(void) { return mHitRegion; }
|
||||
|
||||
// GuiControl
|
||||
virtual bool onKeyDown(const GuiEvent &event);
|
||||
virtual void onMouseDown(const GuiEvent &event);
|
||||
virtual bool onMouseDownEditor( const GuiEvent& event, Point2I offset );
|
||||
virtual void onMouseUp(const GuiEvent &event);
|
||||
virtual void onMouseDragged(const GuiEvent &event);
|
||||
virtual bool onMouseWheelUp(const GuiEvent &event);
|
||||
virtual bool onMouseWheelDown(const GuiEvent &event);
|
||||
|
||||
virtual bool onWake();
|
||||
virtual void onSleep();
|
||||
|
||||
virtual void onPreRender();
|
||||
virtual void onRender(Point2I offset, const RectI &updateRect);
|
||||
virtual void drawBorder(const Point2I &offset, bool isFirstResponder);
|
||||
virtual void drawVScrollBar(const Point2I &offset);
|
||||
virtual void drawHScrollBar(const Point2I &offset);
|
||||
virtual void drawScrollCorner(const Point2I &offset);
|
||||
virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1);
|
||||
|
||||
static void initPersistFields();
|
||||
|
||||
DECLARE_CONOBJECT(GuiScrollCtrl);
|
||||
DECLARE_DESCRIPTION( "A container that allows to view a larger GUI control inside its smaller area "
|
||||
"by providing horizontal and/or vertical scroll bars." );
|
||||
};
|
||||
|
||||
typedef GuiScrollCtrl::ScrollBarBehavior GuiScrollBarBehavior;
|
||||
DefineEnumType( GuiScrollBarBehavior );
|
||||
|
||||
#endif //_GUI_SCROLL_CTRL_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue