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Engine directory for ticket #1
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Engine/source/gui/containers/guiPanel.h
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Engine/source/gui/containers/guiPanel.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUI_PANEL_H_
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#define _GUI_PANEL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _GUITICKCTRL_H_
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#include "gui/shiny/guiTickCtrl.h"
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#endif
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#ifndef _GUICONTAINER_H_
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#include "gui/containers/guiContainer.h"
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#endif
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/// The GuiPanel panel is a container that when opaque will
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/// draw a left to right gradient using its profile fill and
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/// fill highlight colors.
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///
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/// @addtogroup gui_container_group Containers
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///
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/// @ingroup gui_group Gui System
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/// @{
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class GuiPanel : public GuiContainer
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{
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private:
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typedef GuiContainer Parent;
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public:
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// Constructor/Destructor/ConObject Declaration
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GuiPanel();
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virtual ~GuiPanel();
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DECLARE_CONOBJECT(GuiPanel);
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// GuiControl
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void onRender(Point2I offset, const RectI &updateRect);
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void setVisible(bool value) { Parent::setVisible(value); setUpdateLayout( updateParent ); }
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};
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/// @}
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#endif // _GUI_PANEL_H_
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