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Engine directory for ticket #1
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121
Engine/source/gui/containers/guiFormCtrl.h
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121
Engine/source/gui/containers/guiFormCtrl.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIFORMCTRL_H_
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#define _GUIFORMCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _GUI_PANEL_H_
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#include "gui/containers/guiPanel.h"
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#endif
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#ifndef _GUIMENUBAR_H_
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#include "gui/editor/guiMenuBar.h"
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#endif
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#ifndef _GUICANVAS_H_
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#include "gui/core/guiCanvas.h"
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#endif
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#include "console/console.h"
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#include "console/consoleTypes.h"
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class GuiMenuBar;
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/// @addtogroup gui_container_group Containers
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///
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/// @ingroup gui_group Gui System
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/// @{
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class GuiFormCtrl : public GuiPanel
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{
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private:
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typedef GuiPanel Parent;
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Resource<GFont> mFont;
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String mCaption;
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bool mCanMove;
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bool mUseSmallCaption;
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String mSmallCaption;
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StringTableEntry mContentLibrary;
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StringTableEntry mContent;
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Point2I mThumbSize;
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bool mHasMenu;
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GuiMenuBar* mMenuBar;
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bool mMouseMovingWin;
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Point2I mMouseDownPosition;
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RectI mOrigBounds;
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RectI mStandardBounds;
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RectI mCloseButton;
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RectI mMinimizeButton;
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RectI mMaximizeButton;
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bool mMouseOver;
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bool mDepressed;
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static bool _setHasMenu( void *object, const char *index, const char *data );
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protected:
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/// @name Callbacks
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/// @{
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DECLARE_CALLBACK( void, onResize, () );
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/// @}
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public:
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GuiFormCtrl();
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virtual ~GuiFormCtrl();
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void setCaption( const char* caption ) { mCaption = caption; }
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void setHasMenu( bool value );
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bool resize(const Point2I &newPosition, const Point2I &newExtent);
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void onRender(Point2I offset, const RectI &updateRect);
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bool onWake();
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void onSleep();
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virtual void addObject( SimObject *object );
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virtual void removeObject( SimObject* object );
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virtual bool acceptsAsChild( SimObject* object ) const;
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void onMouseDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseLeave(const GuiEvent &event);
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void onMouseEnter(const GuiEvent &event);
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U32 getMenuBarID();
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static void initPersistFields();
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DECLARE_CONOBJECT(GuiFormCtrl);
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};
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/// @}
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#endif
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