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Engine directory for ticket #1
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190
Engine/source/gui/containers/guiCtrlArrayCtrl.cpp
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190
Engine/source/gui/containers/guiCtrlArrayCtrl.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/containers/guiCtrlArrayCtrl.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT(GuiControlArrayControl);
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ConsoleDocClass( GuiControlArrayControl,
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"@brief Brief Desc.\n\n"
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"@tsexample\n"
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"// Comment:\n"
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"%okButton = new ClassObject()\n"
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"instantiation\n"
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"@endtsexample\n\n"
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"@ingroup GuiContainers"
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);
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// One call back that the system isnt ready for yet in this class
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GuiControlArrayControl::GuiControlArrayControl()
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{
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mResizing = false;
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mCols = 0;
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mRowSize = 30;
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mRowSpacing = 2;
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mColSpacing = 0;
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mIsContainer = true;
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}
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void GuiControlArrayControl::initPersistFields()
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{
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addGroup( "Array" );
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addField( "colCount", TypeS32, Offset(mCols, GuiControlArrayControl),
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"Number of colums in the array." );
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addField( "colSizes", TypeS32Vector, Offset(mColumnSizes, GuiControlArrayControl),
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"Size of each individual column." );
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addField( "rowSize", TypeS32, Offset(mRowSize, GuiControlArrayControl),
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"Heigth of a row in the array." );
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addField( "rowSpacing", TypeS32, Offset(mRowSpacing, GuiControlArrayControl),
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"Padding to put between rows." );
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addField( "colSpacing", TypeS32, Offset(mColSpacing, GuiControlArrayControl),
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"Padding to put between columns." );
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endGroup( "Array" );
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Parent::initPersistFields();
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}
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bool GuiControlArrayControl::onWake()
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{
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if ( !Parent::onWake() )
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return false;
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return true;
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}
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void GuiControlArrayControl::onSleep()
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{
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Parent::onSleep();
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}
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void GuiControlArrayControl::inspectPostApply()
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{
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Parent::inspectPostApply();
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updateArray();
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}
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bool GuiControlArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent)
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{
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if( !Parent::resize(newPosition, newExtent) )
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return false;
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return updateArray();
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}
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void GuiControlArrayControl::addObject(SimObject *obj)
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{
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Parent::addObject(obj);
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updateArray();
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}
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void GuiControlArrayControl::removeObject(SimObject *obj)
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{
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Parent::removeObject(obj);
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updateArray();
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}
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bool GuiControlArrayControl::reOrder(SimObject* obj, SimObject* target)
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{
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bool ret = Parent::reOrder(obj, target);
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if (ret)
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updateArray();
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return ret;
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}
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bool GuiControlArrayControl::updateArray()
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{
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// Prevent recursion
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if(mResizing)
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return false;
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// Set Resizing.
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mResizing = true;
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if(mCols < 1 || size() < 1)
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{
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mResizing = false;
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return false;
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}
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S32 *sizes = new S32[mCols];
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S32 *offsets = new S32[mCols];
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S32 totalSize = 0;
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Point2I extent = getExtent();
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// Calculate the column sizes
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for(S32 i=0; i<mCols; i++)
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{
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if( i >= mColumnSizes.size() )
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sizes[ i ] = 0;
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else
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sizes[i] = mColumnSizes[i];
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offsets[i] = totalSize;
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// If it's an auto-size one, then... auto-size...
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if(sizes[i] == -1)
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{
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sizes[i] = extent.x - totalSize;
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break;
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}
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totalSize += sizes[i] + mColSpacing;
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}
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// Now iterate through the children and resize them to fit the grid...
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for(S32 i=0; i<size(); i++)
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{
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GuiControl *gc = dynamic_cast<GuiControl*>(operator[](i));
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// Get the current column and row...
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S32 curCol = i % mCols;
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S32 curRow = i / mCols;
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if(gc)
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{
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Point2I newPos(offsets[curCol], curRow * (mRowSize + mRowSpacing));
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Point2I newExtents(sizes[curCol], mRowSize);
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gc->resize(newPos, newExtents);
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}
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}
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// Clear Sizing Flag.
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mResizing = false;
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delete [] sizes;
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delete [] offsets;
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return true;
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}
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