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Engine directory for ticket #1
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Engine/source/gui/buttons/guiRadioCtrl.h
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Engine/source/gui/buttons/guiRadioCtrl.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIRADIOCTRL_H_
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#define _GUIRADIOCTRL_H_
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#ifndef _GUICHECKBOXCTRLL_H_
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#include "gui/buttons/guiCheckBoxCtrl.h"
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#endif
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// the radio button renders exactly the same as the check box
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// the only difference is it sends messages to its siblings to
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// turn themselves off.
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class GuiRadioCtrl : public GuiCheckBoxCtrl
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{
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typedef GuiCheckBoxCtrl Parent;
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public:
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DECLARE_CONOBJECT(GuiRadioCtrl);
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DECLARE_DESCRIPTION( "A button control with a radio box and a text label.\n"
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"This control is used in groups where multiple radio buttons\n"
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"present a range of options out of which one can be chosen.\n"
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"A radio button automatically signals its siblings when it is\n"
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"toggled on." );
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GuiRadioCtrl();
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};
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#endif //_GUI_RADIO_CTRL_H
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