mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-24 22:05:40 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
125
Engine/source/gui/buttons/guiIconButtonCtrl.h
Normal file
125
Engine/source/gui/buttons/guiIconButtonCtrl.h
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _GUIICONBUTTON_H_
|
||||
#define _GUIICONBUTTON_H_
|
||||
|
||||
#ifndef _GUIBUTTONCTRL_H_
|
||||
#include "gui/buttons/guiButtonCtrl.h"
|
||||
#endif
|
||||
#ifndef GFX_Texture_Manager_H_
|
||||
#include "gfx/gfxTextureManager.h"
|
||||
#endif
|
||||
|
||||
|
||||
/// The GuiIconButtonCtrl draws an icon and text caption within a normal
|
||||
/// button control with several layout options.
|
||||
///
|
||||
class GuiIconButtonCtrl : public GuiButtonCtrl
|
||||
{
|
||||
private:
|
||||
typedef GuiButtonCtrl Parent;
|
||||
|
||||
protected:
|
||||
|
||||
StringTableEntry mBitmapName;
|
||||
GFXTexHandle mTextureNormal;
|
||||
S32 mIconLocation;
|
||||
S32 mTextLocation;
|
||||
S32 mTextMargin;
|
||||
Point2I mButtonMargin;
|
||||
|
||||
/// Make the bitmap fill the button extent.
|
||||
bool mFitBitmapToButton;
|
||||
|
||||
/// Keep a square aspect ration on the icon.
|
||||
bool mMakeIconSquare;
|
||||
|
||||
/// Calculate extent based on icon size, text width, and layout options.
|
||||
bool mAutoSize;
|
||||
|
||||
// Optional bitmap to be displayed when the proper bitmap cannot be found
|
||||
StringTableEntry mErrorBitmapName;
|
||||
GFXTexHandle mErrorTextureHandle;
|
||||
|
||||
void renderButton( Point2I &offset, const RectI& updateRect);
|
||||
|
||||
enum
|
||||
{
|
||||
stateNormal,
|
||||
stateMouseOver,
|
||||
statePressed,
|
||||
stateDisabled,
|
||||
};
|
||||
|
||||
void renderBitmapArray(RectI &bounds, S32 state);
|
||||
|
||||
public:
|
||||
enum TextLocation
|
||||
{
|
||||
TextLocNone,
|
||||
TextLocBottom,
|
||||
TextLocRight,
|
||||
TextLocTop,
|
||||
TextLocLeft,
|
||||
TextLocCenter,
|
||||
};
|
||||
|
||||
enum IconLocation
|
||||
{
|
||||
IconLocNone,
|
||||
IconLocLeft,
|
||||
IconLocRight,
|
||||
IconLocCenter
|
||||
};
|
||||
|
||||
|
||||
DECLARE_CONOBJECT(GuiIconButtonCtrl);
|
||||
DECLARE_DESCRIPTION( "A button control that displays an icon on the button in addition\n"
|
||||
"to the optional text label." );
|
||||
|
||||
GuiIconButtonCtrl();
|
||||
|
||||
static void initPersistFields();
|
||||
|
||||
//Parent methods
|
||||
bool onWake();
|
||||
void onSleep();
|
||||
void inspectPostApply();
|
||||
void onStaticModified(const char* slotName, const char* newValue = NULL);
|
||||
bool resize(const Point2I &newPosition, const Point2I &newExtent);
|
||||
|
||||
void setBitmap(const char *name);
|
||||
|
||||
// Used to set the optional error bitmap
|
||||
void setErrorBitmap(const char *name);
|
||||
|
||||
void onRender(Point2I offset, const RectI &updateRect);
|
||||
};
|
||||
|
||||
typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation;
|
||||
typedef GuiIconButtonCtrl::IconLocation GuiIconButtonIconLocation;
|
||||
|
||||
DefineEnumType( GuiIconButtonTextLocation );
|
||||
DefineEnumType( GuiIconButtonIconLocation );
|
||||
|
||||
#endif //_GUIICONBUTTON_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue