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Engine directory for ticket #1
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Engine/source/gfx/video/videoEncoderPNG.cpp
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76
Engine/source/gfx/video/videoEncoderPNG.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "videoCapture.h"
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#include "core/stream/fileStream.h"
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#include "console/console.h"
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#include "gfx/bitmap/gBitmap.h"
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/// This is a very basic "encoder" that records the video as a series of numbered PNGs
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/// Good if you're having problems with container-based formats and need extra flexibility.
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class VideoEncoderPNG : public VideoEncoder
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{
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U32 mCurrentFrame;
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public:
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/// Begins accepting frames for encoding
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bool begin()
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{
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mPath += "\\";
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mCurrentFrame = 0;
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return true;
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}
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/// Pushes a new frame into the video stream
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bool pushFrame( GBitmap * bitmap )
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{
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FileStream fs;
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String framePath = mPath + String::ToString("%.6u.png", mCurrentFrame);
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if ( !fs.open( framePath, Torque::FS::File::Write ) )
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{
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Con::errorf( "VideoEncoderPNG::pushFrame() - Failed to open output file '%s'!", framePath.c_str() );
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return false;
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}
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//Increment
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mCurrentFrame++;
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bool result = bitmap->writeBitmap("png", fs, 0);
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pushProcessedBitmap(bitmap);
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return result;
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}
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/// Finishes the encoding and closes the video
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bool end()
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{
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return true;
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}
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void setResolution( Point2I* resolution )
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{
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mResolution = *resolution;
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}
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};
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REGISTER_VIDEO_ENCODER(VideoEncoderPNG, PNG)
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