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Engine directory for ticket #1
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Engine/source/gfx/sim/gfxStateBlockData.h
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71
Engine/source/gfx/sim/gfxStateBlockData.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef __GFXSTATEBLOCKDATA_H_
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#define __GFXSTATEBLOCKDATA_H_
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#ifndef _GFXSTATEBLOCK_H_
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#include "gfx/gfxStateBlock.h"
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#endif
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#ifndef _SIMOBJECT_H_
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#include "console/simObject.h"
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#endif
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class GFXSamplerStateData;
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/// Allows definition of render state via script, basically wraps a GFXStateBlockDesc
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class GFXStateBlockData : public SimObject
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{
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typedef SimObject Parent;
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GFXStateBlockDesc mState;
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GFXSamplerStateData* mSamplerStates[TEXTURE_STAGE_COUNT];
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public:
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GFXStateBlockData();
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// SimObject
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virtual bool onAdd();
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static void initPersistFields();
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// GFXStateBlockData
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const GFXStateBlockDesc getState() const { return mState; }
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DECLARE_CONOBJECT(GFXStateBlockData);
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};
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/// Allows definition of sampler state via script, basically wraps a GFXSamplerStateDesc
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class GFXSamplerStateData : public SimObject
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{
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typedef SimObject Parent;
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GFXSamplerStateDesc mState;
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public:
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// SimObject
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static void initPersistFields();
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/// Copies the data of this object into desc
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void setSamplerState(GFXSamplerStateDesc& desc);
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DECLARE_CONOBJECT(GFXSamplerStateData);
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};
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#endif // __GFXSTATEBLOCKDATA_H_
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