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Engine directory for ticket #1
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Engine/source/gfx/sim/cubemapData.h
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87
Engine/source/gfx/sim/cubemapData.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _CUBEMAPDATA_H_
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#define _CUBEMAPDATA_H_
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#ifndef _SIMOBJECT_H_
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#include "console/simObject.h"
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#endif
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#ifndef _GFXCUBEMAP_H_
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#include "gfx/gfxCubemap.h"
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#endif
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#ifndef _GFXTARGET_H_
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#include "gfx/gfxTarget.h"
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#endif
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#ifndef _SCENEMANAGER_H_
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#include "scene/sceneManager.h"
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#endif
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/// A script interface for creating static or dynamic cubemaps.
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class CubemapData : public SimObject
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{
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typedef SimObject Parent;
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public:
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GFXCubemapHandle mCubemap;
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CubemapData();
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~CubemapData();
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bool onAdd();
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static void initPersistFields();
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DECLARE_CONOBJECT(CubemapData);
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// Force creation of cubemap
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void createMap();
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// Update a dynamic cubemap @ pos
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void updateDynamic(SceneManager* sm, const Point3F& pos);
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void updateFaces();
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// Dynamic cube map support
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bool mDynamic;
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U32 mDynamicSize;
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F32 mDynamicNearDist;
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F32 mDynamicFarDist;
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U32 mDynamicObjectTypeMask;
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protected:
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FileName mCubeFaceFile[6];
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GFXTexHandle mCubeFace[6];
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GFXTexHandle mDepthBuff;
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GFXTextureTargetRef mRenderTarget;
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#ifdef INIT_HACK
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bool mInit;
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#endif
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};
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#endif // CUBEMAPDATA
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