mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 22:24:33 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
334
Engine/source/gfx/primBuilder.cpp
Normal file
334
Engine/source/gfx/primBuilder.cpp
Normal file
|
|
@ -0,0 +1,334 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#include "primBuilder.h"
|
||||
#include "gfxDevice.h"
|
||||
#include "console/console.h"
|
||||
|
||||
|
||||
//*****************************************************************************
|
||||
// Primitive Builder
|
||||
//*****************************************************************************
|
||||
namespace PrimBuild
|
||||
{
|
||||
Vector<GFXVertexPCT> mTempVertBuff;
|
||||
GFXVertexBufferHandle<GFXVertexPCT> mVertBuff;
|
||||
GFXPrimitiveType mType;
|
||||
U32 mCurVertIndex;
|
||||
ColorI mCurColor( 255, 255, 255 );
|
||||
Point2F mCurTexCoord;
|
||||
const ColorI _colWhite( 255, 255, 255, 255 );
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
U32 mMaxVerts;
|
||||
|
||||
#define INIT_VERTEX_SIZE(x) mMaxVerts = x;
|
||||
#define VERTEX_BOUNDS_CHECK() AssertFatal( mCurVertIndex < mMaxVerts, "PrimBuilder encountered an out of bounds vertex! Break and debug!" );
|
||||
|
||||
// This next check shouldn't really be used a lot unless you are tracking down
|
||||
// a specific bug. -pw
|
||||
#define VERTEX_SIZE_CHECK() AssertFatal( mCurVertIndex <= mMaxVerts, "PrimBuilder allocated more verts than you used! Break and debug or rendering artifacts could occur." );
|
||||
|
||||
#else
|
||||
|
||||
#define INIT_VERTEX_SIZE(x)
|
||||
#define VERTEX_BOUNDS_CHECK()
|
||||
#define VERTEX_SIZE_CHECK()
|
||||
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// begin
|
||||
//-----------------------------------------------------------------------------
|
||||
void begin( GFXPrimitiveType type, U32 maxVerts )
|
||||
{
|
||||
AssertFatal( type >= GFXPT_FIRST && type < GFXPT_COUNT, "PrimBuilder::end() - Bad primitive type!" );
|
||||
|
||||
mType = type;
|
||||
mCurVertIndex = 0;
|
||||
INIT_VERTEX_SIZE( maxVerts );
|
||||
mTempVertBuff.setSize( maxVerts );
|
||||
}
|
||||
|
||||
void beginToBuffer( GFXPrimitiveType type, U32 maxVerts )
|
||||
{
|
||||
AssertFatal( type >= GFXPT_FIRST && type < GFXPT_COUNT, "PrimBuilder::end() - Bad primitive type!" );
|
||||
|
||||
mType = type;
|
||||
mCurVertIndex = 0;
|
||||
INIT_VERTEX_SIZE( maxVerts );
|
||||
mTempVertBuff.setSize( maxVerts );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// end
|
||||
//-----------------------------------------------------------------------------
|
||||
GFXVertexBuffer * endToBuffer( U32 &numPrims )
|
||||
{
|
||||
mVertBuff.set(GFX, mTempVertBuff.size(), GFXBufferTypeVolatile);
|
||||
GFXVertexPCT *verts = mVertBuff.lock();
|
||||
dMemcpy( verts, mTempVertBuff.address(), mTempVertBuff.size() * sizeof(GFXVertexPCT) );
|
||||
mVertBuff.unlock();
|
||||
|
||||
VERTEX_SIZE_CHECK();
|
||||
|
||||
switch( mType )
|
||||
{
|
||||
case GFXPointList:
|
||||
{
|
||||
numPrims = mCurVertIndex;
|
||||
break;
|
||||
}
|
||||
|
||||
case GFXLineList:
|
||||
{
|
||||
numPrims = mCurVertIndex / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
case GFXLineStrip:
|
||||
{
|
||||
numPrims = mCurVertIndex - 1;
|
||||
break;
|
||||
}
|
||||
|
||||
case GFXTriangleList:
|
||||
{
|
||||
numPrims = mCurVertIndex / 3;
|
||||
break;
|
||||
}
|
||||
|
||||
case GFXTriangleStrip:
|
||||
case GFXTriangleFan:
|
||||
{
|
||||
numPrims = mCurVertIndex - 2;
|
||||
break;
|
||||
}
|
||||
case GFXPT_COUNT:
|
||||
// handle warning
|
||||
break;
|
||||
}
|
||||
|
||||
return mVertBuff;
|
||||
}
|
||||
|
||||
void end( bool useGenericShaders )
|
||||
{
|
||||
if ( mCurVertIndex == 0 )
|
||||
return;
|
||||
|
||||
VERTEX_SIZE_CHECK();
|
||||
|
||||
U32 vertStride = 1;
|
||||
U32 stripStart = 0;
|
||||
|
||||
AssertFatal( mType >= GFXPT_FIRST && mType < GFXPT_COUNT, "PrimBuilder::end() - Bad primitive type!" );
|
||||
|
||||
switch( mType )
|
||||
{
|
||||
default:
|
||||
case GFXPointList:
|
||||
{
|
||||
vertStride = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
case GFXLineList:
|
||||
{
|
||||
vertStride = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
case GFXTriangleList:
|
||||
{
|
||||
vertStride = 3;
|
||||
break;
|
||||
}
|
||||
|
||||
case GFXLineStrip:
|
||||
{
|
||||
stripStart = 1;
|
||||
vertStride = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
case GFXTriangleStrip:
|
||||
case GFXTriangleFan:
|
||||
{
|
||||
stripStart = 2;
|
||||
vertStride = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( useGenericShaders )
|
||||
GFX->setupGenericShaders( GFXDevice::GSModColorTexture );
|
||||
|
||||
const GFXVertexPCT *srcVerts = mTempVertBuff.address();
|
||||
U32 numVerts = mCurVertIndex;
|
||||
|
||||
// Make sure we don't have a dirty prim buffer left.
|
||||
GFX->setPrimitiveBuffer( NULL );
|
||||
|
||||
if ( stripStart > 0 )
|
||||
{
|
||||
// TODO: Fix this to allow > MAX_DYNAMIC_VERTS!
|
||||
|
||||
U32 copyVerts = getMin( (U32)MAX_DYNAMIC_VERTS, numVerts );
|
||||
mVertBuff.set( GFX, copyVerts, GFXBufferTypeVolatile );
|
||||
|
||||
GFXVertexPCT *verts = mVertBuff.lock();
|
||||
dMemcpy( verts, srcVerts, copyVerts * sizeof( GFXVertexPCT ) );
|
||||
mVertBuff.unlock();
|
||||
|
||||
U32 numPrims = ( copyVerts / vertStride ) - stripStart;
|
||||
GFX->setVertexBuffer( mVertBuff );
|
||||
GFX->drawPrimitive( mType, 0, numPrims );
|
||||
}
|
||||
else
|
||||
{
|
||||
while ( numVerts > 0 )
|
||||
{
|
||||
U32 copyVerts = getMin( (U32)MAX_DYNAMIC_VERTS, numVerts );
|
||||
copyVerts -= copyVerts % vertStride;
|
||||
|
||||
mVertBuff.set( GFX, copyVerts, GFXBufferTypeVolatile );
|
||||
|
||||
GFXVertexPCT *verts = mVertBuff.lock();
|
||||
dMemcpy( verts, srcVerts, copyVerts * sizeof( GFXVertexPCT ) );
|
||||
mVertBuff.unlock();
|
||||
|
||||
U32 numPrims = copyVerts / vertStride;
|
||||
GFX->setVertexBuffer( mVertBuff );
|
||||
GFX->drawPrimitive( mType, 0, numPrims );
|
||||
|
||||
srcVerts += copyVerts;
|
||||
numVerts -= copyVerts;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// vertex2f
|
||||
//-----------------------------------------------------------------------------
|
||||
void vertex2f( F32 x, F32 y )
|
||||
{
|
||||
VERTEX_BOUNDS_CHECK();
|
||||
GFXVertexPCT *vert = &mTempVertBuff[mCurVertIndex++];
|
||||
|
||||
vert->point.x = x;
|
||||
vert->point.y = y;
|
||||
vert->point.z = 0.0;
|
||||
vert->color = mCurColor;
|
||||
vert->texCoord = mCurTexCoord;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// vertex3f
|
||||
//-----------------------------------------------------------------------------
|
||||
void vertex3f( F32 x, F32 y, F32 z )
|
||||
{
|
||||
VERTEX_BOUNDS_CHECK();
|
||||
GFXVertexPCT *vert = &mTempVertBuff[mCurVertIndex++];
|
||||
|
||||
vert->point.x = x;
|
||||
vert->point.y = y;
|
||||
vert->point.z = z;
|
||||
vert->color = mCurColor;
|
||||
vert->texCoord = mCurTexCoord;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// vertex3fv
|
||||
//-----------------------------------------------------------------------------
|
||||
void vertex3fv( const F32 *data )
|
||||
{
|
||||
VERTEX_BOUNDS_CHECK();
|
||||
GFXVertexPCT *vert = &mTempVertBuff[mCurVertIndex++];
|
||||
|
||||
vert->point.set( data[0], data[1], data[2] );
|
||||
vert->color = mCurColor;
|
||||
vert->texCoord = mCurTexCoord;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// vertex2fv
|
||||
//-----------------------------------------------------------------------------
|
||||
void vertex2fv( const F32 *data )
|
||||
{
|
||||
VERTEX_BOUNDS_CHECK();
|
||||
GFXVertexPCT *vert = &mTempVertBuff[mCurVertIndex++];
|
||||
|
||||
vert->point.set( data[0], data[1], 0.f );
|
||||
vert->color = mCurColor;
|
||||
vert->texCoord = mCurTexCoord;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// color
|
||||
//-----------------------------------------------------------------------------
|
||||
void color( const ColorI &inColor )
|
||||
{
|
||||
mCurColor = inColor;
|
||||
}
|
||||
|
||||
void color( const ColorF &inColor )
|
||||
{
|
||||
mCurColor = inColor;
|
||||
}
|
||||
|
||||
void color3i( U8 red, U8 green, U8 blue )
|
||||
{
|
||||
mCurColor.set( red, green, blue );
|
||||
}
|
||||
|
||||
void color4i( U8 red, U8 green, U8 blue, U8 alpha )
|
||||
{
|
||||
mCurColor.set( red, green, blue, alpha );
|
||||
}
|
||||
|
||||
void color3f( F32 red, F32 green, F32 blue )
|
||||
{
|
||||
mCurColor.set( U8( red * 255 ), U8( green * 255 ), U8( blue * 255 ) );
|
||||
}
|
||||
|
||||
void color4f( F32 red, F32 green, F32 blue, F32 alpha )
|
||||
{
|
||||
mCurColor.set( U8( red * 255 ), U8( green * 255 ), U8( blue * 255 ), U8( alpha * 255 ) );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// texCoord
|
||||
//-----------------------------------------------------------------------------
|
||||
void texCoord2f( F32 x, F32 y )
|
||||
{
|
||||
mCurTexCoord.set( x, y );
|
||||
}
|
||||
|
||||
void shutdown()
|
||||
{
|
||||
mVertBuff = NULL;
|
||||
}
|
||||
|
||||
} // namespace PrimBuild
|
||||
Loading…
Add table
Add a link
Reference in a new issue