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Engine directory for ticket #1
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195
Engine/source/gfx/gl/ggl/mac/aglBind.cpp
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Engine/source/gfx/gl/ggl/mac/aglBind.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include <err.h>
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#include "agl.h"
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#include "platform/platform.h"
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//-----------------------------------------------------------------------------
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// Instantiation of function pointers.
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#define GL_GROUP_BEGIN(name)
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#define GL_FUNCTION(name, type, args) type (XGL_DLL *name) args;
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#define GL_GROUP_END()
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#include "../generated/glcfn.h"
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#undef GL_GROUP_BEGIN
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#undef GL_FUNCTION
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#undef GL_GROUP_END
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#define EXECUTE_ONLY_ONCE() \
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static bool _doneOnce = false; \
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if(_doneOnce) return; \
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_doneOnce = true;
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namespace GL
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{
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//-----------------------------------------------------------------------------
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// The OpenGL Bundle is shared by all the devices.
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static CFBundleRef _openglFrameworkRef;
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// Unlike WGL, AGL does not require a set of function pointers per
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// context pixel format. All functions in the DLL are bound in a single
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// table and shared by all contexts.
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static AGLExtensionPtrs _LibraryFunctions;
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static AGLExtensionFlags _ExtensionFlags;
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bool hasExtension(const char *name,const char* extensions);
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bool hasVersion(const char *name,const char* prefix,int major,int minor);
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//-----------------------------------------------------------------------------
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void* MacGetProcAddress(CFBundleRef bundle,char* name)
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{
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CFStringRef cfName = CFStringCreateWithCString(kCFAllocatorDefault, name, CFStringGetSystemEncoding());
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void* ret = CFBundleGetFunctionPointerForName(bundle, cfName);
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CFRelease(cfName);
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return ret;
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}
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//-----------------------------------------------------------------------------
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bool bindFunction(CFBundleRef bundle,void *&fnAddress, const char *name)
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{
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CFStringRef cfName = CFStringCreateWithCString(0,name,CFStringGetSystemEncoding());
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fnAddress = CFBundleGetFunctionPointerForName(bundle, cfName);
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CFRelease(cfName);
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return fnAddress != 0;
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}
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//-----------------------------------------------------------------------------
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bool gglBindCoreFunctions(CFBundleRef bundle,AGLExtensionPtrs* glp)
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{
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bool bound = true;
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// Bind static functions which are quarenteed to be part of the
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// OpenGL library. In this case, OpenGL 1.0 and GLX 1.0 functions
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#define GL_GROUP_BEGIN(name)
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#define GL_GROUP_END()
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#define GL_FUNCTION(fn_name, fn_return, fn_args) \
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bound &= bindFunction(bundle,*(void**)&fn_name, #fn_name);
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#include "../generated/glcfn.h"
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#undef GL_FUNCTION
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#undef GL_GROUP_BEGIN
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#undef GL_GROUP_END
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// Try and bind all known extension functions. We'll check later to
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// see which ones are actually valid for a context.
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#define GL_GROUP_BEGIN(name)
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#define GL_FUNCTION(fn_name, fn_return, fn_args) \
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bindFunction(bundle,*(void**)&glp->_##fn_name, #fn_name);
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#define GL_GROUP_END()
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#include "../generated/glefn.h"
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#undef GL_FUNCTION
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#undef GL_GROUP_BEGIN
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#undef GL_GROUP_END
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return bound;
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}
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//-----------------------------------------------------------------------------
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bool gglBindExtensions(GLExtensionFlags* gl)
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{
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dMemset(gl,0,sizeof(GLExtensionFlags));
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// Get GL version and extensions
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const char* glExtensions = (const char*)glGetString(GL_EXTENSIONS);
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const char* glVersion = (const char*) glGetString(GL_VERSION);
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if (!glExtensions || !glVersion)
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return false;
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// Parse the GL version string "major.minor"
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const char *itr = glVersion;
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int glMajor = atoi(itr);
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while (isdigit(*itr))
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*itr++;
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int glMinor = atoi(++itr);
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// Check which extensions are available on the active context.
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// GL and GLX versions ubove 1.0 are also tested here.
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#define GL_GROUP_BEGIN(name) \
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gl->has_##name = hasVersion(#name,"GL_VERSION",glMajor,glMinor) || \
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hasExtension(#name,glExtensions);
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#define GL_FUNCTION(fn_name, fn_return, fn_args)
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#define GL_GROUP_END()
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#include "../generated/glefn.h"
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#undef GL_FUNCTION
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#undef GL_GROUP_BEGIN
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#undef GL_GROUP_END
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gl->bound = true;
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return true;
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}
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#define _hasGLXExtension(display,name) (display->glx.has_##name)
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//-----------------------------------------------------------------------------
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void gglPerformBinds()
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{
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// Some of the following code is copied from the Apple Opengl Documentation.
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// Load and bind OpenGL bundle functions
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if (!_openglFrameworkRef) {
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// Load OpenGL.framework
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_openglFrameworkRef = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
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if (!_openglFrameworkRef) {
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warn("Could not create OpenGL Framework bundle");
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return;
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}
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if (!CFBundleLoadExecutable(_openglFrameworkRef)) {
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warn("Could not load MachO executable");
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return;
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}
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// Bind our functions.
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if (!gglBindCoreFunctions(_openglFrameworkRef, &_LibraryFunctions)) {
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warn("GLDevice: Failed to bind all core functions");
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return;
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}
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// Save the pointer to the set of opengl functions
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_GGLptr = &_LibraryFunctions;
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}
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}
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//-----------------------------------------------------------------------------
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void gglPerformExtensionBinds(void *context)
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{
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// we don't care about the passed context when binding the opengl functions,
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// we only care about the current opengl context.
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if( !_openglFrameworkRef || !_GGLptr )
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{
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gglPerformBinds();
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}
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gglBindExtensions( &_ExtensionFlags );
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_GGLflag = &_ExtensionFlags;
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}
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} // Namespace
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