mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
116
Engine/source/gfx/gl/gfxGLPrimitiveBuffer.cpp
Normal file
116
Engine/source/gfx/gl/gfxGLPrimitiveBuffer.cpp
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "gfx/gl/gfxGLDevice.h"
|
||||
#include "gfx/gl/gfxGLPrimitiveBuffer.h"
|
||||
#include "gfx/gl/gfxGLEnumTranslate.h"
|
||||
|
||||
#include "gfx/gl/ggl/ggl.h"
|
||||
#include "gfx/gl/gfxGLUtils.h"
|
||||
|
||||
GFXGLPrimitiveBuffer::GFXGLPrimitiveBuffer(GFXDevice *device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType) :
|
||||
GFXPrimitiveBuffer(device, indexCount, primitiveCount, bufferType), mZombieCache(NULL)
|
||||
{
|
||||
PRESERVE_INDEX_BUFFER();
|
||||
// Generate a buffer and allocate the needed memory
|
||||
glGenBuffers(1, &mBuffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * sizeof(U16), NULL, GFXGLBufferType[bufferType]);
|
||||
}
|
||||
|
||||
GFXGLPrimitiveBuffer::~GFXGLPrimitiveBuffer()
|
||||
{
|
||||
// This is heavy handed, but it frees the buffer memory
|
||||
glDeleteBuffersARB(1, &mBuffer);
|
||||
|
||||
if( mZombieCache )
|
||||
delete [] mZombieCache;
|
||||
}
|
||||
|
||||
void GFXGLPrimitiveBuffer::lock(U32 indexStart, U32 indexEnd, void **indexPtr)
|
||||
{
|
||||
// Preserve previous binding
|
||||
PRESERVE_INDEX_BUFFER();
|
||||
|
||||
// Bind ourselves and map
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndexCount * sizeof(U16), NULL, GFXGLBufferType[mBufferType]);
|
||||
|
||||
// Offset the buffer to indexStart
|
||||
*indexPtr = (void*)((U8*)glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY) + (indexStart * sizeof(U16)));
|
||||
}
|
||||
|
||||
void GFXGLPrimitiveBuffer::unlock()
|
||||
{
|
||||
// Preserve previous binding
|
||||
PRESERVE_INDEX_BUFFER();
|
||||
|
||||
// Bind ourselves and unmap
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
|
||||
bool res = glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
AssertFatal(res, "GFXGLPrimitiveBuffer::unlock - shouldn't fail!");
|
||||
}
|
||||
|
||||
void GFXGLPrimitiveBuffer::prepare()
|
||||
{
|
||||
// Bind
|
||||
static_cast<GFXGLDevice*>(mDevice)->setPB(this);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
|
||||
}
|
||||
|
||||
void GFXGLPrimitiveBuffer::finish()
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
GLvoid* GFXGLPrimitiveBuffer::getBuffer()
|
||||
{
|
||||
// NULL specifies no offset into the hardware buffer
|
||||
return (GLvoid*)NULL;
|
||||
}
|
||||
|
||||
void GFXGLPrimitiveBuffer::zombify()
|
||||
{
|
||||
if(mZombieCache)
|
||||
return;
|
||||
|
||||
mZombieCache = new U8[mIndexCount * sizeof(U16)];
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
|
||||
glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mIndexCount * sizeof(U16), mZombieCache);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glDeleteBuffers(1, &mBuffer);
|
||||
mBuffer = 0;
|
||||
}
|
||||
|
||||
void GFXGLPrimitiveBuffer::resurrect()
|
||||
{
|
||||
if(!mZombieCache)
|
||||
return;
|
||||
|
||||
glGenBuffers(1, &mBuffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndexCount * sizeof(U16), mZombieCache, GFXGLBufferType[mBufferType]);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
delete[] mZombieCache;
|
||||
mZombieCache = NULL;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue