mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 15:30:41 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
227
Engine/source/gfx/gfxVertexFormat.cpp
Normal file
227
Engine/source/gfx/gfxVertexFormat.cpp
Normal file
|
|
@ -0,0 +1,227 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "gfx/gfxVertexFormat.h"
|
||||
|
||||
#include "platform/profiler.h"
|
||||
#include "core/util/hashFunction.h"
|
||||
#include "gfx/gfxDevice.h"
|
||||
|
||||
|
||||
namespace GFXSemantic
|
||||
{
|
||||
const String POSITION = String( "POSITION" ).intern();
|
||||
const String NORMAL = String( "NORMAL" ).intern();
|
||||
const String BINORMAL = String( "BINORMAL" ).intern();
|
||||
const String TANGENT = String( "TANGENT" ).intern();
|
||||
const String TANGENTW = String( "TANGENTW" ).intern();
|
||||
const String COLOR = String( "COLOR" ).intern();
|
||||
const String TEXCOORD = String( "TEXCOORD" ).intern();
|
||||
}
|
||||
|
||||
|
||||
U32 GFXVertexElement::getSizeInBytes() const
|
||||
{
|
||||
switch ( mType )
|
||||
{
|
||||
case GFXDeclType_Float:
|
||||
return 4;
|
||||
|
||||
case GFXDeclType_Float2:
|
||||
return 8;
|
||||
|
||||
case GFXDeclType_Float3:
|
||||
return 12;
|
||||
|
||||
case GFXDeclType_Float4:
|
||||
return 16;
|
||||
|
||||
case GFXDeclType_Color:
|
||||
return 4;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
GFXVertexFormat::GFXVertexFormat()
|
||||
: mDirty( true ),
|
||||
mHasColor( false ),
|
||||
mHasNormal( false ),
|
||||
mHasTangent( false ),
|
||||
mTexCoordCount( 0 ),
|
||||
mSizeInBytes( 0 ),
|
||||
mDecl( NULL )
|
||||
{
|
||||
VECTOR_SET_ASSOCIATION( mElements );
|
||||
}
|
||||
|
||||
void GFXVertexFormat::copy( const GFXVertexFormat &format )
|
||||
{
|
||||
mDirty = format.mDirty;
|
||||
mHasNormal = format.mHasNormal;
|
||||
mHasTangent = format.mHasTangent;
|
||||
mHasColor = format.mHasColor;
|
||||
mTexCoordCount = format.mTexCoordCount;
|
||||
mSizeInBytes = format.mSizeInBytes;
|
||||
mDescription = format.mDescription;
|
||||
mElements = format.mElements;
|
||||
mDecl = format.mDecl;
|
||||
}
|
||||
|
||||
void GFXVertexFormat::append( const GFXVertexFormat &format, U32 streamIndex )
|
||||
{
|
||||
for ( U32 i=0; i < format.getElementCount(); i++ )
|
||||
{
|
||||
mElements.increment();
|
||||
mElements.last() = format.getElement( i );
|
||||
if ( streamIndex != -1 )
|
||||
mElements.last().mStreamIndex = streamIndex;
|
||||
}
|
||||
|
||||
mDirty = true;
|
||||
}
|
||||
|
||||
void GFXVertexFormat::clear()
|
||||
{
|
||||
mDirty = true;
|
||||
mElements.clear();
|
||||
mDecl = NULL;
|
||||
}
|
||||
|
||||
void GFXVertexFormat::addElement( const String& semantic, GFXDeclType type, U32 index, U32 stream )
|
||||
{
|
||||
mDirty = true;
|
||||
mElements.increment();
|
||||
mElements.last().mStreamIndex = stream;
|
||||
mElements.last().mSemantic = semantic.intern();
|
||||
mElements.last().mSemanticIndex = index;
|
||||
mElements.last().mType = type;
|
||||
}
|
||||
|
||||
const String& GFXVertexFormat::getDescription() const
|
||||
{
|
||||
if ( mDirty )
|
||||
const_cast<GFXVertexFormat*>(this)->_updateDirty();
|
||||
|
||||
return mDescription;
|
||||
}
|
||||
|
||||
GFXVertexDecl* GFXVertexFormat::getDecl() const
|
||||
{
|
||||
if ( !mDecl || mDirty )
|
||||
const_cast<GFXVertexFormat*>(this)->_updateDecl();
|
||||
|
||||
return mDecl;
|
||||
}
|
||||
|
||||
bool GFXVertexFormat::hasNormal() const
|
||||
{
|
||||
if ( mDirty )
|
||||
const_cast<GFXVertexFormat*>(this)->_updateDirty();
|
||||
|
||||
return mHasNormal;
|
||||
}
|
||||
|
||||
bool GFXVertexFormat::hasTangent() const
|
||||
{
|
||||
if ( mDirty )
|
||||
const_cast<GFXVertexFormat*>(this)->_updateDirty();
|
||||
|
||||
return mHasTangent;
|
||||
}
|
||||
|
||||
bool GFXVertexFormat::hasColor() const
|
||||
{
|
||||
if ( mDirty )
|
||||
const_cast<GFXVertexFormat*>(this)->_updateDirty();
|
||||
|
||||
return mHasColor;
|
||||
}
|
||||
|
||||
U32 GFXVertexFormat::getTexCoordCount() const
|
||||
{
|
||||
if ( mDirty )
|
||||
const_cast<GFXVertexFormat*>(this)->_updateDirty();
|
||||
|
||||
return mTexCoordCount;
|
||||
}
|
||||
|
||||
U32 GFXVertexFormat::getSizeInBytes() const
|
||||
{
|
||||
if ( mDirty )
|
||||
const_cast<GFXVertexFormat*>(this)->_updateDirty();
|
||||
|
||||
return mSizeInBytes;
|
||||
}
|
||||
|
||||
void GFXVertexFormat::_updateDirty()
|
||||
{
|
||||
PROFILE_SCOPE( GFXVertexFormat_updateDirty );
|
||||
|
||||
mTexCoordCount = 0;
|
||||
|
||||
mHasColor = false;
|
||||
mHasNormal = false;
|
||||
mHasTangent = false;
|
||||
mSizeInBytes = 0;
|
||||
|
||||
String desc;
|
||||
|
||||
for ( U32 i=0; i < mElements.size(); i++ )
|
||||
{
|
||||
const GFXVertexElement &element = mElements[i];
|
||||
|
||||
desc += String::ToString( "%d,%s,%d,%d\n", element.mStreamIndex,
|
||||
element.mSemantic.c_str(),
|
||||
element.mSemanticIndex,
|
||||
element.mType );
|
||||
|
||||
if ( element.isSemantic( GFXSemantic::NORMAL ) )
|
||||
mHasNormal = true;
|
||||
else if ( element.isSemantic( GFXSemantic::TANGENT ) )
|
||||
mHasTangent = true;
|
||||
else if ( element.isSemantic( GFXSemantic::COLOR ) )
|
||||
mHasColor = true;
|
||||
else if ( element.isSemantic( GFXSemantic::TEXCOORD ) )
|
||||
++mTexCoordCount;
|
||||
|
||||
mSizeInBytes += element.getSizeInBytes();
|
||||
}
|
||||
|
||||
// Intern the string for fast compares later.
|
||||
mDescription = desc.intern();
|
||||
|
||||
mDirty = false;
|
||||
}
|
||||
|
||||
void GFXVertexFormat::_updateDecl()
|
||||
{
|
||||
PROFILE_SCOPE( GFXVertexFormat_updateDecl );
|
||||
|
||||
if ( mDirty )
|
||||
_updateDirty();
|
||||
|
||||
mDecl = GFX->allocVertexDecl( this );
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue