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Engine directory for ticket #1
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255
Engine/source/gfx/gfxTextureObject.cpp
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255
Engine/source/gfx/gfxTextureObject.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gfx/gfxTextureObject.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxTextureManager.h"
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#include "core/util/safeDelete.h"
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#include "core/strings/stringFunctions.h"
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#include "core/stream/fileStream.h"
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#include "console/console.h"
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#include "console/engineAPI.h"
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// TODO: Change this to be in non-shipping builds maybe?
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#ifdef TORQUE_DEBUG
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GFXTextureObject *GFXTextureObject::smHead = NULL;
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U32 GFXTextureObject::smActiveTOCount = 0;
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U32 GFXTextureObject::dumpActiveTOs()
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{
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if(!smActiveTOCount)
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{
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Con::printf( "GFXTextureObject::dumpActiveTOs - no active TOs to dump." );
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return 0;
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}
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Con::printf("GFXTextureObject Usage Report - %d active TOs", smActiveTOCount);
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Con::printf("---------------------------------------------------------------");
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Con::printf(" Addr Dim. GFXTextureProfile ProfilerPath DebugDescription");
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for(GFXTextureObject *walk = smHead; walk; walk=walk->mDebugNext)
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Con::printf(" %x (%4d, %4d) %s %s %s", walk, walk->getWidth(),
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walk->getHeight(), walk->mProfile->getName().c_str(), walk->mDebugCreationPath.c_str(), walk->mDebugDescription.c_str());
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Con::printf("----- dump complete -------------------------------------------");
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return smActiveTOCount;
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}
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DefineEngineFunction( dumpTextureObjects, void, (),,
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"Dumps a list of all active texture objects to the console.\n"
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"@note This function is only available in debug builds.\n"
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"@ingroup GFX\n" )
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{
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GFXTextureObject::dumpActiveTOs();
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}
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#endif // TORQUE_DEBUG
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//-----------------------------------------------------------------------------
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// GFXTextureObject
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//-----------------------------------------------------------------------------
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GFXTextureObject::GFXTextureObject(GFXDevice *aDevice, GFXTextureProfile *aProfile)
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{
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mHashNext = mNext = mPrev = NULL;
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mDevice = aDevice;
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mProfile = aProfile;
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mBitmap = NULL;
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mMipLevels = 1;
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mAntialiasLevel = 0;
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mTextureSize.set( 0, 0, 0 );
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mDead = false;
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mDeleteTime = 0;
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mBitmap = NULL;
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mDDS = NULL;
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mFormat = GFXFormatR8G8B8;
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mHasTransparency = false;
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#if defined(TORQUE_DEBUG)
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// Active object tracking.
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smActiveTOCount++;
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mDebugDescription = "Anonymous Texture Object";
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#if defined(TORQUE_ENABLE_PROFILE_PATH)
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mDebugCreationPath = gProfiler->getProfilePath();
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#endif
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mDebugNext = smHead;
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mDebugPrev = NULL;
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if(smHead)
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{
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AssertFatal(smHead->mDebugPrev == NULL, "GFXTextureObject::GFXTextureObject - found unexpected previous in current head!");
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smHead->mDebugPrev = this;
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}
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smHead = this;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------------
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GFXTextureObject::~GFXTextureObject()
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{
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kill();
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#ifdef TORQUE_DEBUG
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if(smHead == this)
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smHead = this->mDebugNext;
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if(mDebugNext)
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mDebugNext->mDebugPrev = mDebugPrev;
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if(mDebugPrev)
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mDebugPrev->mDebugNext = mDebugNext;
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mDebugPrev = mDebugNext = NULL;
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smActiveTOCount--;
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#endif
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}
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void GFXTextureObject::destroySelf()
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{
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mDevice->mTextureManager->requestDeleteTexture(this);
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}
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//-----------------------------------------------------------------------------
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// kill - this function clears out the data in texture object. It's done like
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// this because the texture object needs to release its pointers to textures
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// before the GFXDevice is shut down. The texture objects themselves get
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// deleted by the refcount structure - which may be after the GFXDevice has
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// been destroyed.
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//-----------------------------------------------------------------------------
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void GFXTextureObject::kill()
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{
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if( mDead )
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return;
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#ifdef TORQUE_DEBUG
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// This makes sure that nobody is forgetting to call kill from the derived
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// destructor. If they are, then we should get a pure virtual function
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// call here.
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pureVirtualCrash();
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#endif
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// If we're a dummy, don't do anything...
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if( !mDevice || !mDevice->mTextureManager )
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{
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mDead = true;
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return;
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}
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// Remove ourselves from the texture list and hash
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mDevice->mTextureManager->deleteTexture(this);
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// Delete the stored bitmap.
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SAFE_DELETE(mBitmap)
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SAFE_DELETE(mDDS);
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// Clean up linked list
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if(mNext)
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mNext->mPrev = mPrev;
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if(mPrev)
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mPrev->mNext = mNext;
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mDead = true;
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}
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const String GFXTextureObject::describeSelf() const
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{
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return String::ToString(" (width: %4d, height: %4d) profile: %s creation path: %s", getWidth(),
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#if defined(TORQUE_DEBUG) && defined(TORQUE_ENABLE_PROFILER)
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getHeight(), mProfile->getName().c_str(), mDebugCreationPath.c_str());
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#else
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getHeight(), mProfile->getName().c_str(), "");
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#endif
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}
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F32 GFXTextureObject::getMaxUCoord() const
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{
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return 1.0f;
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}
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F32 GFXTextureObject::getMaxVCoord() const
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{
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return 1.0f;
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}
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U32 GFXTextureObject::getEstimatedSizeInBytes() const
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{
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// We have to deal with DDS specially.
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if ( mFormat >= GFXFormatDXT1 )
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return DDSFile::getSizeInBytes( mFormat, mTextureSize.x, mTextureSize.y, mMipLevels );
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// Else we need to calculate the size ourselves.
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S32 texSizeX = mTextureSize.x;
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S32 texSizeY = mTextureSize.y;
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S32 volDepth = getMax( 1, mTextureSize.z );
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U32 byteSize = GFXFormat_getByteSize( mFormat );
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U32 totalBytes = texSizeX * texSizeY * volDepth * byteSize;
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// Without mips we're done.
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if ( mProfile->noMip() )
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return totalBytes;
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// NOTE: While we have mMipLevels, at the time of this
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// comment it only stores the accessable mip levels and
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// not the count of the autogen mips.
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//
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// So we figure out the mip count ourselves assuming its
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// a complete mip chain.
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while ( texSizeX > 1 || texSizeY > 1 )
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{
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texSizeX = getMax( texSizeX >> 1, 1 );
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texSizeY = getMax( texSizeY >> 1, 1 );
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volDepth = getMax( volDepth >> 1, 1 );
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totalBytes += texSizeX * texSizeY * volDepth * byteSize;
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}
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return totalBytes;
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}
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bool GFXTextureObject::dumpToDisk( const String &bmType, const String &path )
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{
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FileStream stream;
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if ( !stream.open( path, Torque::FS::File::Write ) )
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return false;
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if ( mBitmap )
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return mBitmap->writeBitmap( bmType, stream );
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GBitmap bitmap( getWidth(), getHeight(), false, getFormat() );
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copyToBmp( &bitmap );
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return bitmap.writeBitmap( bmType, stream );
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}
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