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Engine directory for ticket #1
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161
Engine/source/gfx/gfxTextureHandle.cpp
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161
Engine/source/gfx/gfxTextureHandle.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gfx/gfxTextureHandle.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxTextureManager.h"
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GFXTexHandle GFXTexHandle::ZERO;
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GFXTexHandle GFXTexHandle::ONE;
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GFXTexHandle GFXTexHandle::ZUP;
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GFXTexHandle::GFXTexHandle( GFXTextureObject *obj )
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{
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StrongObjectRef::set( obj );
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}
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GFXTexHandle::GFXTexHandle( const GFXTexHandle &handle, const String &desc )
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{
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StrongObjectRef::set( handle.getPointer() );
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#ifdef TORQUE_DEBUG
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if ( getPointer() )
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getPointer()->mDebugDescription = desc;
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#endif
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}
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GFXTexHandle::GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc )
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{
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set( texName, profile, desc );
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}
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bool GFXTexHandle::set( const String &texName, GFXTextureProfile *profile, const String &desc )
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{
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// Clear the existing texture first, so that
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// its memory is free for the new allocation.
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free();
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// Create and set the new texture.
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AssertFatal( texName.isNotEmpty(), "Texture name is empty" );
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StrongObjectRef::set( TEXMGR->createTexture( texName, profile ) );
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#ifdef TORQUE_DEBUG
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if ( getPointer() )
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getPointer()->mDebugDescription = desc;
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#endif
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return isValid();
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}
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GFXTexHandle::GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc )
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{
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set( bmp, profile, deleteBmp, desc );
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}
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bool GFXTexHandle::set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc )
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{
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// Clear the existing texture first, so that
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// its memory is free for the new allocation.
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free();
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// Create and set the new texture.
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AssertFatal( bmp, "Bitmap is NULL" );
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StrongObjectRef::set( TEXMGR->createTexture( bmp, String(), profile, deleteBmp ) );
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#ifdef TORQUE_DEBUG
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if ( getPointer() )
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getPointer()->mDebugDescription = desc;
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#endif
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return isValid();
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}
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GFXTexHandle::GFXTexHandle( DDSFile *dds, GFXTextureProfile *profile, bool deleteDDS, const String &desc )
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{
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set( dds, profile, deleteDDS, desc );
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}
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bool GFXTexHandle::set( DDSFile *dds, GFXTextureProfile *profile, bool deleteDDS, const String &desc )
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{
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// Clear the existing texture first, so that
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// its memory is free for the new allocation.
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free();
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// Create and set the new texture.
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AssertFatal( dds, "Bitmap is NULL" );
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StrongObjectRef::set( TEXMGR->createTexture( dds, profile, deleteDDS ) );
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#ifdef TORQUE_DEBUG
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if ( getPointer() )
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getPointer()->mDebugDescription = desc;
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#endif
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return isValid();
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}
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GFXTexHandle::GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels, S32 antialiasLevel)
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{
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set( width, height, format, profile, desc, numMipLevels, antialiasLevel );
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}
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bool GFXTexHandle::set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels, S32 antialiasLevel)
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{
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// Clear the existing texture first, so that
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// its memory is free for the new allocation.
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free();
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// Create and set the new texture.
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StrongObjectRef::set( TEXMGR->createTexture( width, height, format, profile, numMipLevels, antialiasLevel ) );
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#ifdef TORQUE_DEBUG
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if ( getPointer() )
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getPointer()->mDebugDescription = desc;
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#endif
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return isValid();
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}
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bool GFXTexHandle::set( U32 width, U32 height, U32 depth, void *pixels, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels )
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{
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// Clear the existing texture first, so that
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// its memory is free for the new allocation.
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free();
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// Create and set the new texture.
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StrongObjectRef::set( TEXMGR->createTexture( width, height, depth, pixels, format, profile ) );
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#ifdef TORQUE_DEBUG
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if ( getPointer() )
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getPointer()->mDebugDescription = desc;
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#endif
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return isValid();
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}
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void GFXTexHandle::refresh()
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{
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TEXMGR->reloadTexture( getPointer() );
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}
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