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Engine directory for ticket #1
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Engine/source/gfx/gfxStringEnumTranslate.h
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Engine/source/gfx/gfxStringEnumTranslate.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFXSTRINGENUMTRANSLATE_H_
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#define _GFXSTRINGENUMTRANSLATE_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _GFXENUMS_H_
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#include "gfx/gfxEnums.h"
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#endif
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#ifndef _CONSOLE_H_
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#include "console/console.h"
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#endif
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#ifndef _DYNAMIC_CONSOLETYPES_H_
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#include "console/dynamicTypes.h"
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#endif
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#ifndef _GFXAPI_H_
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#include "gfx/gfxAPI.h"
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#endif
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//------------------------------------------------------------------------------
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namespace GFXStringEnumTranslate
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{
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void init();
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};
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//------------------------------------------------------------------------------
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extern const char *GFXStringIndexFormat[GFXIndexFormat_COUNT];
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extern const char *GFXStringSamplerState[GFXSAMP_COUNT];
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extern const char *GFXStringTextureFormat[GFXFormat_COUNT];
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extern const char *GFXStringRenderState[GFXRenderState_COUNT];
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extern const char *GFXStringTextureFilter[GFXTextureFilter_COUNT];
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extern const char *GFXStringBlend[GFXBlend_COUNT];
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extern const char *GFXStringBlendOp[GFXBlendOp_COUNT];
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extern const char *GFXStringStencilOp[GFXStencilOp_COUNT];
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extern const char *GFXStringCmpFunc[GFXCmp_COUNT];
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extern const char *GFXStringCullMode[GFXCull_COUNT];
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extern const char *GFXStringPrimType[GFXPT_COUNT];
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extern const char *GFXStringTextureStageState[GFXTSS_COUNT];
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extern const char *GFXStringTextureAddress[GFXAddress_COUNT];
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extern const char *GFXStringTextureOp[GFXTOP_COUNT];
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extern const char *GFXStringFillMode[GFXFill_COUNT];
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typedef const char *(*StringValueLookupFn)( const U32 &value );
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extern StringValueLookupFn GFXStringRenderStateValueLookup[GFXRenderState_COUNT];
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extern StringValueLookupFn GFXStringSamplerStateValueLookup[GFXSAMP_COUNT];
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extern StringValueLookupFn GFXStringTextureStageStateValueLookup[GFXTSS_COUNT];
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#define GFXREVERSE_LOOKUP( tablearray, enumprefix, val ) \
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for( int i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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if( (int)tablearray##[i] == val ) \
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{ \
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val = i; \
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break; \
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} \
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// TODOS!
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extern EnumTable gTextureArgumentEnumTable_M;
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//extern EnumTable srcBlendFactorTable;
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//extern EnumTable dstBlendFactorTable;
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//extern EnumTable::Enums srcBlendFactorLookup[9];
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//extern EnumTable::Enums dstBlendFactorLookup[9];
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#endif
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