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Engine directory for ticket #1
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Engine/source/gfx/gfxResource.cpp
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Engine/source/gfx/gfxResource.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/gfxResource.h"
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#include "gfx/gfxDevice.h"
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GFXResource::GFXResource()
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{
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mPrevResource = mNextResource = NULL;
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mOwningDevice = NULL;
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mFlagged = false;
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}
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GFXResource::~GFXResource()
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{
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// Make sure we're not the head of the list and referencd on the device.
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if(mOwningDevice && mOwningDevice->mResourceListHead == this)
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{
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AssertFatal(mPrevResource == NULL,
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"GFXResource::~GFXResource - head of list but have a previous item!");
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mOwningDevice->mResourceListHead = mNextResource;
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}
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// Unlink ourselves from the list.
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if(mPrevResource)
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mPrevResource->mNextResource = mNextResource;
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if(mNextResource)
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mNextResource->mPrevResource = mPrevResource;
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mPrevResource = mNextResource = NULL;
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}
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void GFXResource::registerResourceWithDevice( GFXDevice *device )
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{
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mOwningDevice = device;
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mNextResource = device->mResourceListHead;
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device->mResourceListHead = this;
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if(mNextResource)
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mNextResource->mPrevResource = this;
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}
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