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Engine directory for ticket #1
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82
Engine/source/gfx/gfxPrimitiveBuffer.cpp
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82
Engine/source/gfx/gfxPrimitiveBuffer.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "core/strings/stringFunctions.h"
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#include "console/console.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxPrimitiveBuffer.h"
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//-----------------------------------------------------------------------------
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#ifdef TORQUE_DEBUG
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GFXPrimitiveBuffer *GFXPrimitiveBuffer::smHead = NULL;
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U32 GFXPrimitiveBuffer::smActivePBCount = 0;
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void GFXPrimitiveBuffer::dumpActivePBs()
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{
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if(!smActivePBCount)
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{
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Con::printf("GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!");
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return;
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}
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Con::printf("GFXPrimitiveBuffer Usage Report - %d active PBs", smActivePBCount);
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Con::printf("---------------------------------------------------------------");
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Con::printf(" Addr #idx #prims Profiler Path RefCount");
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for(GFXPrimitiveBuffer *walk = smHead; walk; walk=walk->mDebugNext)
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{
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#if defined(TORQUE_ENABLE_PROFILER)
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Con::printf(" %x %6d %6d %s %d", walk, walk->mIndexCount, walk->mPrimitiveCount, walk->mDebugCreationPath.c_str(), walk->getRefCount());
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#else
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Con::printf(" %x %6d %6d %s %d", walk, walk->mIndexCount, walk->mPrimitiveCount, "", walk->getRefCount());
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#endif
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}
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Con::printf("----- dump complete -------------------------------------------");
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AssertFatal(false, "There is a primitive buffer leak, check the log for more details.");
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}
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#endif
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/// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer
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const String GFXPrimitiveBuffer::describeSelf() const
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{
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#if defined(TORQUE_DEBUG) && defined(TORQUE_ENABLE_PROFILER)
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return String::ToString("indexCount: %6d primCount: %6d refCount: %d path: %s",
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mIndexCount, mPrimitiveCount, getRefCount(), mDebugCreationPath.c_str());
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#else
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return String::ToString("indexCount: %6d primCount: %6d refCount: %d path: %s",
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mIndexCount, mPrimitiveCount, getRefCount(), "");
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#endif
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}
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//-----------------------------------------------------------------------------
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// Set
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//-----------------------------------------------------------------------------
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void GFXPrimitiveBufferHandle::set(GFXDevice *theDevice, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType, String desc)
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{
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StrongRefPtr<GFXPrimitiveBuffer>::operator=( theDevice->allocPrimitiveBuffer(indexCount, primitiveCount, bufferType) );
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#ifdef TORQUE_DEBUG
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if( desc.isNotEmpty() )
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getPointer()->mDebugCreationPath = desc;
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#endif
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}
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