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Engine directory for ticket #1
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Engine/source/gfx/gFont.h
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Engine/source/gfx/gFont.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFONT_H_
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#define _GFONT_H_
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//Includes
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#ifndef _RESOURCE_H_
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#include "core/resource.h"
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#endif
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#ifndef _PLATFORMFONT_H_
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#include "platform/platformFont.h"
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#endif
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#ifndef _GBITMAP_H_
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#include "gfx/bitmap/gBitmap.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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GFX_DeclareTextureProfile(GFXFontTextureProfile);
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class GFont
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{
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public:
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enum Constants
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{
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TabWidthInSpaces = 3,
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TextureSheetSize = 256,
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};
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public:
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GFont();
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virtual ~GFont();
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static Resource<GFont> create(const String &faceName, U32 size, const char *cacheDirectory = 0, U32 charset = TGE_ANSI_CHARSET);
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GFXTexHandle getTextureHandle(S32 index) const { return mTextureSheets[index]; }
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const PlatformFont::CharInfo& getCharInfo(const UTF16 in_charIndex);
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static const PlatformFont::CharInfo& getDefaultCharInfo();
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U32 getCharHeight(const UTF16 in_charIndex);
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U32 getCharWidth(const UTF16 in_charIndex);
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U32 getCharXIncrement(const UTF16 in_charIndex);
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bool isValidChar(const UTF16 in_charIndex) const;
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const U32 getHeight() const { return mHeight; }
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const U32 getBaseline() const { return mBaseline; }
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const U32 getAscent() const { return mAscent; }
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const U32 getDescent() const { return mDescent; }
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U32 getBreakPos(const UTF16 *string, U32 strlen, U32 width, bool breakOnWhitespace);
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/// These are the preferred width functions.
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U32 getStrNWidth(const UTF16*, U32 n);
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U32 getStrNWidthPrecise(const UTF16*, U32 n);
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/// These UTF8 versions of the width functions will be deprecated, please avoid them.
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U32 getStrWidth(const UTF8*); // Note: ignores c/r
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U32 getStrNWidth(const UTF8*, U32 n);
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U32 getStrWidthPrecise(const UTF8*); // Note: ignores c/r
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U32 getStrNWidthPrecise(const UTF8*, U32 n);
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void wrapString(const UTF8 *string, U32 width, Vector<U32> &startLineOffset, Vector<U32> &lineLen);
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/// Dump information about this font to the console.
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void dumpInfo() const;
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/// Export to an image strip for image processing.
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void exportStrip(const char *fileName, U32 padding, U32 kerning);
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/// Import an image strip generated with exportStrip, make sure parameters match!
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void importStrip(const char *fileName, U32 padding, U32 kerning);
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void setPlatformFont(PlatformFont *inPlatformFont);
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/// Query as to presence of platform font. If absent, we cannot generate more
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/// chars!
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const bool hasPlatformFont() const
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{
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return mPlatformFont != NULL;
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}
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/// Query to determine if we should use add or modulate (as A8 textures
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/// are treated as having 0 for RGB).
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bool isAlphaOnly() const
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{
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return mTextureSheets[0]->getBitmap()->getFormat() == GFXFormatA8;
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}
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/// Get the filename for a cached font.
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static String getFontCacheFilename(const String &faceName, U32 faceSize);
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/// Get the face name of the font.
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String getFontFaceName() const { return mFaceName; };
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U32 getFontSize() const { return mSize; }
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U32 getFontCharSet() const { return mCharSet; }
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bool read(Stream& io_rStream);
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bool write(Stream& io_rStream);
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static GFont* load( const Torque::Path& path );
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protected:
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bool loadCharInfo(const UTF16 ch);
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void addBitmap(PlatformFont::CharInfo &charInfo);
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void addSheet(void);
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void assignSheet(S32 sheetNum, GBitmap *bmp);
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void *mMutex;
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private:
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static const U32 csm_fileVersion;
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PlatformFont *mPlatformFont;
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Vector<GFXTexHandle>mTextureSheets;
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S32 mCurX;
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S32 mCurY;
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S32 mCurSheet;
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bool mNeedSave;
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Torque::Path mGFTFile;
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String mFaceName;
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U32 mSize;
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U32 mCharSet;
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U32 mHeight;
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U32 mBaseline;
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U32 mAscent;
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U32 mDescent;
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/// List of character info structures, must be accessed through the
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/// getCharInfo(U32) function to account for remapping.
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Vector<PlatformFont::CharInfo> mCharInfoList;
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/// Index remapping
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S32 mRemapTable[65536];
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};
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inline U32 GFont::getCharXIncrement(const UTF16 in_charIndex)
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{
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const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
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return rChar.xIncrement;
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}
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inline U32 GFont::getCharWidth(const UTF16 in_charIndex)
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{
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const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
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return rChar.width;
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}
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inline U32 GFont::getCharHeight(const UTF16 in_charIndex)
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{
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const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
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return rChar.height;
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}
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inline bool GFont::isValidChar(const UTF16 in_charIndex) const
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{
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if(mRemapTable[in_charIndex] != -1)
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return true;
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if(mPlatformFont)
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return mPlatformFont->isValidChar(in_charIndex);
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return false;
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}
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#endif //_GFONT_H_
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