mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
94
Engine/source/gfx/D3D9/pc/gfxD3D9PrimitiveBuffer.pc.cpp
Normal file
94
Engine/source/gfx/D3D9/pc/gfxD3D9PrimitiveBuffer.pc.cpp
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "gfx/D3D9/gfxD3D9Device.h"
|
||||
#include "gfx/D3D9/gfxD3D9PrimitiveBuffer.h"
|
||||
#include "core/util/safeRelease.h"
|
||||
|
||||
void GFXD3D9PrimitiveBuffer::lock(U32 indexStart, U32 indexEnd, void **indexPtr)
|
||||
{
|
||||
AssertFatal(!mLocked, "GFXD3D9PrimitiveBuffer::lock - Can't lock a primitive buffer more than once!");
|
||||
mLocked = true;
|
||||
U32 flags=0;
|
||||
switch(mBufferType)
|
||||
{
|
||||
case GFXBufferTypeStatic:
|
||||
// flags |= D3DLOCK_DISCARD;
|
||||
break;
|
||||
|
||||
case GFXBufferTypeDynamic:
|
||||
// Always discard the content within a locked region.
|
||||
flags |= D3DLOCK_DISCARD;
|
||||
break;
|
||||
|
||||
case GFXBufferTypeVolatile:
|
||||
// Get our range now...
|
||||
AssertFatal(indexStart == 0, "Cannot get a subrange on a volatile buffer.");
|
||||
AssertFatal(indexEnd < MAX_DYNAMIC_INDICES, "Cannot get more than MAX_DYNAMIC_INDICES in a volatile buffer. Up the constant!");
|
||||
|
||||
// Get the primtive buffer
|
||||
mVolatileBuffer = ((GFXD3D9Device*)mDevice)->mDynamicPB;
|
||||
|
||||
AssertFatal( mVolatileBuffer, "GFXD3D9PrimitiveBuffer::lock - No dynamic primitive buffer was available!");
|
||||
|
||||
// We created the pool when we requested this volatile buffer, so assume it exists...
|
||||
if( mVolatileBuffer->mIndexCount + indexEnd > MAX_DYNAMIC_INDICES )
|
||||
{
|
||||
flags |= D3DLOCK_DISCARD;
|
||||
mVolatileStart = indexStart = 0;
|
||||
indexEnd = indexEnd;
|
||||
}
|
||||
else
|
||||
{
|
||||
flags |= D3DLOCK_NOOVERWRITE;
|
||||
mVolatileStart = indexStart = mVolatileBuffer->mIndexCount;
|
||||
indexEnd += mVolatileBuffer->mIndexCount;
|
||||
}
|
||||
|
||||
mVolatileBuffer->mIndexCount = indexEnd + 1;
|
||||
ib = mVolatileBuffer->ib;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
D3D9Assert( ib->Lock(indexStart * sizeof(U16), (indexEnd - indexStart) * sizeof(U16), indexPtr, flags),
|
||||
"GFXD3D9PrimitiveBuffer::lock - Could not lock primitive buffer.");
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
|
||||
// Allocate a debug buffer large enough for the lock
|
||||
// plus space for over and under run guard strings.
|
||||
mLockedSize = (indexEnd - indexStart) * sizeof(U16);
|
||||
const U32 guardSize = sizeof( _PBGuardString );
|
||||
mDebugGuardBuffer = new U8[mLockedSize+(guardSize*2)];
|
||||
|
||||
// Setup the guard strings.
|
||||
dMemcpy( mDebugGuardBuffer, _PBGuardString, guardSize );
|
||||
dMemcpy( mDebugGuardBuffer + mLockedSize + guardSize, _PBGuardString, guardSize );
|
||||
|
||||
// Store the real lock pointer and return our debug pointer.
|
||||
mLockedBuffer = *indexPtr;
|
||||
*indexPtr = (U16*)( mDebugGuardBuffer + guardSize );
|
||||
|
||||
#endif // TORQUE_DEBUG
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue