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Engine directory for ticket #1
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Engine/source/forest/forestCollision.h
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88
Engine/source/forest/forestCollision.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _FORESTCOLLISION_H_
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#define _FORESTCOLLISION_H_
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#ifndef _CONVEX_H_
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#include "collision/convex.h"
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#endif
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#ifndef _COLLISION_H_
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#include "collision/collision.h"
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#endif
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class Forest;
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class ForestItem;
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class TSForestItemData;
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class ForestConvex : public Convex
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{
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typedef Convex Parent;
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friend class Forest;
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public:
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ForestConvex()
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{
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mType = ForestConvexType;
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mTransform.identity();
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}
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ForestConvex( const ForestConvex &cv )
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{
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mType = ForestConvexType;
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mObject = cv.mObject;
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mForestItemKey = cv.mForestItemKey;
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mTransform = cv.mTransform;
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mData = cv.mData;
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mScale = cv.mScale;
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hullId = cv.hullId;
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box = box;
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}
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void calculateTransform( const MatrixF &worldXfrm );
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const MatrixF& getTransform() const { return mTransform; }
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Box3F getBoundingBox() const;
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Box3F getBoundingBox( const MatrixF &mat, const Point3F &scale) const;
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Point3F support( const VectorF &v ) const;
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void getFeatures( const MatrixF &mat, const VectorF &n, ConvexFeature *cf );
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void getPolyList( AbstractPolyList *list);
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public:
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U32 hullId;
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Box3F box;
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protected:
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// JCF: ForestItemKey is a U32, didn't want to include forest.h here
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// fix me if ForestItemKey is changed to a class.
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U32 mForestItemKey;
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MatrixF mTransform;
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TSForestItemData *mData;
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F32 mScale;
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};
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#endif // _FORESTCOLLISION_H_
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