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Engine directory for ticket #1
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147
Engine/source/environment/waterPlane.h
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147
Engine/source/environment/waterPlane.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _WATERPLANE_H_
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#define _WATERPLANE_H_
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#ifndef _GAMEBASE_H_
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#include "T3D/gameBase/gameBase.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _SCENEDATA_H_
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#include "materials/sceneData.h"
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#endif
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#ifndef _MATINSTANCE_H_
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#include "materials/matInstance.h"
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#endif
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#ifndef _GFXPRIMITIVEBUFFER_H_
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#include "gfx/gfxPrimitiveBuffer.h"
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#endif
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#ifndef _RENDERPASSMANAGER_H_
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#include "renderInstance/renderPassManager.h"
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#endif
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#ifndef _MATHUTIL_FRUSTUM_H_
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#include "math/util/frustum.h"
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#endif
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#ifndef _WATEROBJECT_H_
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#include "environment/waterObject.h"
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#endif
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//*****************************************************************************
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// WaterPlane
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//*****************************************************************************
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class WaterPlane : public WaterObject
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{
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typedef WaterObject Parent;
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public:
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// LEGACY support
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enum EWaterType
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{
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eWater = 0,
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eOceanWater = 1,
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eRiverWater = 2,
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eStagnantWater = 3,
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eLava = 4,
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eHotLava = 5,
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eCrustyLava = 6,
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eQuicksand = 7,
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};
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private:
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enum MaskBits {
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UpdateMask = Parent::NextFreeMask,
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NextFreeMask = Parent::NextFreeMask << 1
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};
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// vertex / index buffers
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GFXVertexBufferHandle<GFXWaterVertex> mVertBuff;
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GFXPrimitiveBufferHandle mPrimBuff;
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// misc
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U32 mGridSize;
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U32 mGridSizeMinusOne;
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F32 mGridElementSize;
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U32 mVertCount;
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U32 mIndxCount;
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U32 mPrimCount;
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Frustum mFrustum;
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SceneData setupSceneGraphInfo( SceneRenderState *state );
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void setShaderParams( SceneRenderState *state, BaseMatInstance* mat, const WaterMatParams& paramHandles );
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void setupVBIB( SceneRenderState *state );
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virtual void prepRenderImage( SceneRenderState *state );
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virtual void innerRender( SceneRenderState *state );
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void setMultiPassProjection();
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protected:
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//-------------------------------------------------------
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// Standard engine functions
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//-------------------------------------------------------
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bool onAdd();
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void onRemove();
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
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public:
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WaterPlane();
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virtual ~WaterPlane();
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DECLARE_CONOBJECT(WaterPlane);
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static void initPersistFields();
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void onStaticModified( const char* slotName, const char*newValue = NULL );
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virtual void inspectPostApply();
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virtual void setTransform( const MatrixF & mat );
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virtual F32 distanceTo( const Point3F& point ) const;
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// WaterObject
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virtual F32 getWaterCoverage( const Box3F &worldBox ) const;
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virtual F32 getSurfaceHeight( const Point2F &pos ) const;
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virtual void onReflectionInfoChanged();
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virtual bool isUnderwater( const Point3F &pnt ) const;
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// WaterBlock
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bool isPointSubmerged ( const Point3F &pos, bool worldSpace = true ) const{ return true; }
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// WaterPlane
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void setGridSize( U32 inSize );
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void setGridElementSize( F32 inSize );
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// Protected Set'ers
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static bool protectedSetGridSize( void *object, const char *index, const char *data );
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static bool protectedSetGridElementSize( void *object, const char *index, const char *data );
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protected:
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// WaterObject
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virtual void _getWaterPlane( const Point3F &camPos, PlaneF &outPlane, Point3F &outPos );
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};
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#endif // _WATERPLANE_H_
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