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Engine directory for ticket #1
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278
Engine/source/environment/decalRoad.h
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278
Engine/source/environment/decalRoad.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _DECALROAD_H_
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#define _DECALROAD_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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#ifndef _GFXPRIMITIVEBUFFER_H_
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#include "gfx/gfxPrimitiveBuffer.h"
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#endif
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#ifndef _CLIPPEDPOLYLIST_H_
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#include "collision/clippedPolyList.h"
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#endif
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class Path;
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class TerrainBlock;
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struct ObjectRenderInst;
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class Material;
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struct DecalRoadNodeList;
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class DecalRoadUpdateEvent : public SimEvent
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{
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typedef SimEvent Parent;
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public:
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DecalRoadUpdateEvent( U32 mask, U32 ms ) { mMask = mask; mMs = ms; }
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virtual void process( SimObject *object );
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U32 mMask;
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U32 mMs;
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};
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struct RoadNode
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{
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/// The 3D position of the node.
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Point3F point;
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/// The width of the road at this node.
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F32 width;
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/// Alpha of the road at this node.
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//F32 alpha;
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};
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typedef Vector<RoadNode> RoadNodeVector;
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struct RoadEdge
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{
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RoadEdge()
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{
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p0.zero();
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p1.zero();
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p2.zero();
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uvec.zero();
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fvec.zero();
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rvec.zero();
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width = 0.0f;
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parentNodeIdx = -1;
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};
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Point3F p0;
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Point3F p1;
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Point3F p2;
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VectorF uvec;
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VectorF fvec;
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VectorF rvec;
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F32 width;
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U32 parentNodeIdx;
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};
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typedef Vector<RoadEdge> RoadEdgeVector;
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struct RoadBatch
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{
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U32 startVert;
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U32 endVert;
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U32 startIndex;
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U32 endIndex;
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Box3F bounds;
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};
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typedef Vector<RoadBatch> RoadBatchVector;
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//------------------------------------------------------------------------------
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// DecalRoad Class
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//------------------------------------------------------------------------------
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class DecalRoad : public SceneObject
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{
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private:
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friend class DecalRoadUpdateEvent;
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friend class GuiRoadEditorCtrl;
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friend class GuiRoadEditorUndoAction;
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typedef SceneObject Parent;
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protected:
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// Internal defines, enums, structs, classes
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struct Triangle
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{
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GFXVertexPT v0, v1, v2;
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};
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enum
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{
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DecalRoadMask = Parent::NextFreeMask,
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NodeMask = Parent::NextFreeMask << 1,
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GenEdgesMask = Parent::NextFreeMask << 2,
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ReClipMask = Parent::NextFreeMask << 3,
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TerrainChangedMask = Parent::NextFreeMask << 4,
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NextFreeMask = Parent::NextFreeMask << 5,
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};
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#define StepSize_Normal 10.0f
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#define MIN_METERS_PER_SEGMENT 1.0f
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public:
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DecalRoad();
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~DecalRoad();
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DECLARE_CONOBJECT(DecalRoad);
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// ConsoleObject
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static void initPersistFields();
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static void consoleInit();
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// SimObject
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bool onAdd();
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void onRemove();
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void onEditorEnable();
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void onEditorDisable();
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void inspectPostApply();
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void onStaticModified(const char* slotName, const char*newValue = NULL);
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void writeFields(Stream &stream, U32 tabStop);
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bool writeField( StringTableEntry fieldname, const char *value );
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// NetObject
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U32 packUpdate(NetConnection *, U32, BitStream *);
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void unpackUpdate(NetConnection *, BitStream *);
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// SceneObject
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virtual void prepRenderImage( SceneRenderState* state );
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virtual void setTransform( const MatrixF &mat );
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virtual void setScale( const VectorF &scale );
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virtual bool containsPoint( const Point3F& point ) const { return containsPoint( point, NULL ); }
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// fxRoad Public Methods
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void scheduleUpdate( U32 updateMask );
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void scheduleUpdate( U32 updateMask, U32 delayMs, bool restartTimer );
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void regenerate();
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void setTextureLength( F32 meters );
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void setBreakAngle( F32 degrees );
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/// Insert a node anywhere in the road.
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/// Pass idx zero to add to the front and idx U32_MAX to add to the end
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U32 insertNode( const Point3F &pos, const F32 &width, const U32 &idx );
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U32 addNode( const Point3F &pos, F32 width = 10.0f );
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void deleteNode( U32 idx );
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void buildNodesFromList( DecalRoadNodeList* list );
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bool getClosestNode( const Point3F &pos, U32 &idx );
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bool containsPoint( const Point3F &worldPos, U32 *nodeIdx ) const;
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bool castray( const Point3F &start, const Point3F &end ) const;
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Point3F getNodePosition( U32 idx );
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void setNodePosition( U32 idx, const Point3F &pos );
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F32 getNodeWidth( U32 idx );
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void setNodeWidth( U32 idx, F32 width );
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/// Protected 'Node' Field setter that will add a node to the list.
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static bool addNodeFromField( void *object, const char *index, const char *data );
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static SimSet* getServerSet();
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protected:
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// Internal Helper Methods
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void _initMaterial();
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void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst );
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U32 _insertNode( const Point3F &pos, const F32 &width, const U32 &idx );
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U32 _addNode( const Point3F &pos, F32 width );
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void _generateEdges();
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void _captureVerts();
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bool _getTerrainHeight( Point3F &pos );
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bool _getTerrainHeight( const Point2F &pos, F32 &height );
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bool _getTerrainHeight( const F32 &x, const F32 &y, F32 &height );
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void _onTerrainChanged( U32 type, TerrainBlock* tblock, const Point2I &min, const Point2I &max );
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// static protected field set methods
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static bool ptSetBreakAngle( void *object, const char *index, const char *data );
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static bool ptSetTextureLength( void *object, const char *index, const char *data );
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protected:
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// Field Vars
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F32 mBreakAngle;
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U32 mSegmentsPerBatch;
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F32 mTextureLength;
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String mMaterialName;
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U32 mRenderPriority;
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// Static ConsoleVars for editor
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static bool smEditorOpen;
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static bool smWireframe;
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static bool smShowBatches;
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static bool smDiscardAll;
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static bool smShowSpline;
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static bool smShowRoad;
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static S32 smUpdateDelay;
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static SimObjectPtr<SimSet> smServerDecalRoadSet;
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// Other Internal Vars
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RoadEdgeVector mEdges;
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RoadNodeVector mNodes;
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RoadBatchVector mBatches;
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bool mLoadRenderData;
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SimObjectPtr<Material> mMaterial;
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BaseMatInstance *mMatInst;
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GFXVertexBufferHandle<GFXVertexPNTBT> mVB;
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GFXPrimitiveBufferHandle mPB;
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U32 mTriangleCount;
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U32 mVertCount;
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S32 mUpdateEventId;
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DecalRoadUpdateEvent *mLastEvent;
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Box3F mTerrainUpdateRect;
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};
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#endif // _DECALROAD_H_
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