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Engine directory for ticket #1
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115
Engine/source/core/tSimpleHashTable.h
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115
Engine/source/core/tSimpleHashTable.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// [tom, 9/19/2006] Simple hash table. Not intended to replace map<>, but it is
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// generally good enough for simple things that you don't need to iterate.
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//
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// Note: If you move this to another project, you need the updated tSparseArray.h
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// as well as hashFunction.cc/h
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#include "platform/platform.h"
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#include "core/tSparseArray.h"
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#include "core/util/hashFunction.h"
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#include "core/strings/stringFunctions.h"
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#ifndef _TSIMPLEHASHTABLE_H
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#define _TSIMPLEHASHTABLE_H
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template <class T> class SimpleHashTable : public SparseArray<T>
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{
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typedef SparseArray<T> Parent;
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bool mCaseSensitive;
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char mCaseConvBuf[1024];
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// [tom, 9/21/2006] This is incredibly lame and adds a pretty big speed penalty
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inline const char *caseConv(const char *str)
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{
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if(mCaseSensitive) return str;
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S32 len = dStrlen(str);
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if(len >= sizeof(mCaseConvBuf)) len = sizeof(mCaseConvBuf) - 1;
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char *dptr = mCaseConvBuf;
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const char *sptr = str;
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while(*sptr)
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{
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*dptr = dTolower(*sptr);
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++sptr;
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++dptr;
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}
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*dptr = 0;
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return mCaseConvBuf;
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}
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public:
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SimpleHashTable(const U32 modulusSize = 64, bool caseSensitive = true) : Parent(modulusSize), mCaseSensitive(caseSensitive)
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{
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}
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void insert(T* pObject, U8 *key, U32 keyLen);
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T* remove(U8 *key, U32 keyLen);
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T* retreive(U8 *key, U32 keyLen);
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void insert(T* pObject, const char *key);
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T* remove(const char *key);
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T* retreive(const char *key);
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};
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template <class T> inline void SimpleHashTable<T>::insert(T* pObject, U8 *key, U32 keyLen)
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{
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Parent::insert(pObject, Torque::hash(key, keyLen, 0));
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}
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template <class T> inline T* SimpleHashTable<T>::remove(U8 *key, U32 keyLen)
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{
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return Parent::remove(Torque::hash(key, keyLen, 0));
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}
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template <class T> inline T* SimpleHashTable<T>::retreive(U8 *key, U32 keyLen)
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{
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return Parent::retreive(Torque::hash(key, keyLen, 0));
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}
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template <class T> inline void SimpleHashTable<T>::insert(T* pObject, const char *key)
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{
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key = caseConv(key);
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insert(pObject, (U8 *)key, dStrlen(key));
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}
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template <class T> T* SimpleHashTable<T>::remove(const char *key)
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{
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key = caseConv(key);
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return remove((U8 *)key, dStrlen(key));
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}
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template <class T> T* SimpleHashTable<T>::retreive(const char *key)
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{
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key = caseConv(key);
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return retreive((U8 *)key, dStrlen(key));
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}
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#endif // _TSIMPLEHASHTABLE_H
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