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Engine directory for ticket #1
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Engine/source/core/resource.h
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323
Engine/source/core/resource.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef __RESOURCE_H__
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#define __RESOURCE_H__
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#ifndef _DATACHUNKER_H_
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#include "core/dataChunker.h"
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#endif
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#ifndef _PATH_H_
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#include "core/util/path.h"
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#endif
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#ifndef _REFBASE_H_
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#include "core/util/refBase.h"
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#endif
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#ifndef _TIMECLASS_H_
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#include "core/util/timeClass.h"
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#endif
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#ifndef _TSIGNAL_H_
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#include "core/util/tSignal.h"
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#endif
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#ifndef _PLATFORMASSERT_H_
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#include "platform/platformAssert.h"
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#endif
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class ResourceManager;
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// This is a utility class used by the resource manager.
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// The prime responsibility of this class is to delete
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// a resource. The base type is never used, but a template
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// version is always derived that knows how to delete the
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// particular type of resource. Normally, one needs not
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// worry about this class. However, if one wants to delete
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// a particular resource in a special manner, one may
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// override the ResourceHolder<T>::~ResourceHolder method.
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class ResourceHolderBase
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{
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public:
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static FreeListChunker<ResourceHolderBase> smHolderFactory;
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virtual ~ResourceHolderBase() {}
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// Return void pointer to resource data.
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void *getResource() const { return mRes; }
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protected:
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// Construct a resource holder pointing at 'p'.
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ResourceHolderBase(void *p) : mRes(p) {}
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void *mRes;
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};
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// All resources are derived from this type. The base type
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// is only instantiated by the resource manager
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// (the resource manager will return a base resource which a
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// derived resource, Resource<T>, will construct itself
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// with). Base class handles locking and unlocking and
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// provides several virtual functions to be defined by
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// derived resource.
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class ResourceBase
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{
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friend class ResourceManager;
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protected:
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class Header;
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public:
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typedef U32 Signature;
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public:
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ResourceBase(Header *header) { mResourceHeader = (header ? header : &smBlank); }
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virtual ~ResourceBase() {}
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const Torque::Path &getPath() const
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{
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AssertFatal(mResourceHeader != NULL,"ResourceBase::getPath called on invalid resource");
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return mResourceHeader->getPath();
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}
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U32 getChecksum() const
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{
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AssertFatal(mResourceHeader != NULL,"ResourceBase::getChecksum called on invalid resource");
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return mResourceHeader->getChecksum();
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}
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protected:
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typedef void ( *NotifyUnloadFn )( const Torque::Path& path, void* resource );
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class Header : public StrongRefBase
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{
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public:
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Header()
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: mSignature(0),
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mResource(NULL),
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mNotifyUnload( NULL )
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{
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}
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const Torque::Path &getPath() const { return mPath; }
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Signature getSignature() const { return mSignature; }
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void *getResource() const { return (mResource ? mResource->getResource() : NULL); }
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U32 getChecksum() const;
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virtual void destroySelf();
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private:
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friend class ResourceBase;
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friend class ResourceManager;
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Signature mSignature;
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ResourceHolderBase* mResource;
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Torque::Path mPath;
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NotifyUnloadFn mNotifyUnload;
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};
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protected:
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static Header smBlank;
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ResourceBase() : mResourceHeader(&smBlank) {}
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StrongRefPtr<Header> mResourceHeader;
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void assign(const ResourceBase &inResource, void* resource = NULL);
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// The following functions are virtual, but cannot be pure-virtual
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// because we need to be able to instantiate this class.
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// To be defined by derived class. Creates a resource
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// holder of the desired type. Resource template handles
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// this, so one should never need to override.
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virtual ResourceHolderBase *createHolder(void *)
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{
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AssertFatal(0,"ResourceBase::createHolder: should not be called");
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return NULL;
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}
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// Create a Resource of desired type using passed path. Derived
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// resource class must define this.
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virtual void *create(const Torque::Path &path)
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{
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AssertFatal(0,"ResourceBase::create: should not be called");
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return NULL;
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}
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// Return signature for desired type.
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virtual Signature getSignature() const
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{
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return mResourceHeader->getSignature();
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}
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virtual Signal<bool(const Torque::Path &, void**)> &getStaticLoadSignal()
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{
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AssertFatal(0,"ResourceBase::getStaticLoadSignal: should not be called");
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static Signal<bool(const Torque::Path &, void**)> sLoadSignal;
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return sLoadSignal;
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}
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virtual void _triggerPostLoadSignal() {}
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virtual NotifyUnloadFn _getNotifyUnloadFn() { return ( NotifyUnloadFn ) NULL; }
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};
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// This is a utility class used by resource manager. Classes derived
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// from this template pretty much just know how to delete the template's
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// type.
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template<class T> class ResourceHolder : public ResourceHolderBase
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{
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public:
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ResourceHolder(T *t) : ResourceHolderBase(t) {}
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virtual ~ResourceHolder() { delete ((T*)mRes); }
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};
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// Resource template. When dealing with resources, this is the
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// class that will be used. One creates resources by opening or
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// creating them via the resource manager. The resource manager
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// returns ResourceBases, which can be used to construct any
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// type of resource (see the constructors for this template).
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// When instantiating classes using this template, it is always
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// necessary to define the create and getSignature methods.
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// The createMethod will be responsible for loading a resource
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// from disk using passed path.
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template<class T> class Resource : public ResourceBase
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{
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public:
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Resource() {}
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Resource(const ResourceBase &base) { assign(base); }
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void operator=(const ResourceBase & base) { assign(base); }
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T* operator->() { return getResource(); }
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T& operator*() { return *getResource(); }
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operator T*() { return getResource(); }
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const T* operator->() const { return getResource(); }
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const T& operator*() const { return *getResource(); }
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operator const T*() const { return getResource(); }
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void setResource(const ResourceBase & base, void* resource) { assign(base, resource); }
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static Signature signature();
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/// Registering with this signal will give an opportunity to handle resource
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/// creation before calling the create() function. This may be used to handle
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/// file extensions differently and allow a more plugin-like approach to
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/// adding resources. Using this mechanism, one could, for example, override
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/// the default methods for loading DTS without touching the main source.
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static Signal<bool(const Torque::Path &, void**)> &getLoadSignal()
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{
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static Signal<bool(const Torque::Path &, void**)> sLoadSignal;
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return sLoadSignal;
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}
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/// Register with this signal to get notified when resources of this type
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/// have been loaded.
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static Signal< void( Resource< T >& ) >& getPostLoadSignal()
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{
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static Signal< void( Resource< T >& ) > sPostLoadSignal;
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return sPostLoadSignal;
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}
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/// Register with this signal to get notified when resources of this type
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/// are about to get unloaded.
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static Signal< void( const Torque::Path&, T* ) >& getUnloadSignal()
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{
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static Signal< void( const Torque::Path&, T* ) > sUnloadSignal;
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return sUnloadSignal;
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}
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private:
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T *getResource() { return (T*)mResourceHeader->getResource(); }
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const T *getResource() const { return (T*)mResourceHeader->getResource(); }
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Signature getSignature() const { return Resource<T>::signature(); }
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ResourceHolderBase *createHolder(void *);
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Signal<bool(const Torque::Path &, void**)> &getStaticLoadSignal() { return getLoadSignal(); }
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static void _notifyUnload( const Torque::Path& path, void* resource ) { getUnloadSignal().trigger( path, ( T* ) resource ); }
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virtual void _triggerPostLoadSignal() { getPostLoadSignal().trigger( *this ); }
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virtual NotifyUnloadFn _getNotifyUnloadFn() { return ( NotifyUnloadFn ) &_notifyUnload; }
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// These are to be define by instantiated resources
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// No generic version is provided...however, since
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// base resources are instantiated by resource manager,
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// these are not pure virtuals if undefined (but will assert)...
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void *create(const Torque::Path &path);
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};
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template<class T> inline ResourceHolderBase *Resource<T>::createHolder(void *ptr)
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{
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ResourceHolder<T> *resHolder = (ResourceHolder<T>*)(ResourceHolderBase::smHolderFactory.alloc());
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resHolder = constructInPlace(resHolder,(T*)ptr);
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return resHolder;
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}
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//-----------------------------------------------------------------------------
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// Load Signal Hooks.
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//-----------------------------------------------------------------------------
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/// This template may be used to register a load signal as follows:
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/// static ResourceRegisterLoadSignal<T> sgAuto( staticLoadFunction );
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template <class T>
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class ResourceRegisterLoadSignal
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{
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public:
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ResourceRegisterLoadSignal( Delegate<bool(const Torque::Path &, void **)> func )
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{
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Resource<T>::getLoadSignal().notify( func );
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}
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};
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template< class T >
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class ResourceRegisterPostLoadSignal
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{
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public:
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ResourceRegisterPostLoadSignal( Delegate< void( Resource< T >& ) > func )
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{
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Resource< T >::getPostLoadSignal().notify( func );
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}
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};
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template< class T >
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class ResourceRegisterUnloadSignal
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{
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public:
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ResourceRegisterUnloadSignal( Delegate< void( const Torque::Path&, T* ) > func )
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{
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Resource< T >::getUnloadSignal().notify( func );
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}
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};
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#endif // __RESOURCE_H__
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