mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-01 18:45:13 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
385
Engine/source/core/module.cpp
Normal file
385
Engine/source/core/module.cpp
Normal file
|
|
@ -0,0 +1,385 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "core/module.h"
|
||||
#include "core/util/tVector.h"
|
||||
#include "core/strings/stringFunctions.h"
|
||||
|
||||
|
||||
//#define DEBUG_SPEW
|
||||
#define DEBUG_SPEW_LEVEL 2
|
||||
|
||||
|
||||
Module* Module::smFirst;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool Module::_constrainedToComeBefore( Module* module, Mode mode )
|
||||
{
|
||||
if( module == this )
|
||||
return false;
|
||||
|
||||
for( Dependency* dependency = _getDependencies( mode );
|
||||
dependency != NULL; dependency = dependency->mNext )
|
||||
{
|
||||
Module* depModule = dependency->mModule;
|
||||
if( !depModule )
|
||||
{
|
||||
depModule = ModuleManager::findModule( dependency->mModuleName );
|
||||
if( !depModule )
|
||||
{
|
||||
// Module does not exist. Only emit a warning here so that modules
|
||||
// can be omitted from a link without requiring the module definitions
|
||||
// to be adapted.
|
||||
|
||||
Platform::outputDebugString( "[ModuleManager] Module %s of '%s' depends on module '%s' which does not exist",
|
||||
mode == Module::ModeInitialize ? "init" : "shutdown",
|
||||
module->getName(), dependency->mModuleName );
|
||||
continue;
|
||||
}
|
||||
|
||||
dependency->mModule = depModule;
|
||||
}
|
||||
|
||||
if( dependency->mType == DependencyBefore )
|
||||
{
|
||||
if( depModule == module
|
||||
|| depModule->_constrainedToComeBefore( module, mode ) )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool Module::_constrainedToComeAfter( Module* module, Mode mode )
|
||||
{
|
||||
if( module == this )
|
||||
return false;
|
||||
|
||||
for( Dependency* dependency = _getDependencies( mode );
|
||||
dependency != NULL; dependency = dependency->mNext )
|
||||
{
|
||||
Module* depModule = dependency->mModule;
|
||||
if( !depModule )
|
||||
{
|
||||
depModule = ModuleManager::findModule( dependency->mModuleName );
|
||||
if( !depModule )
|
||||
{
|
||||
// Module does not exist. Only emit a warning here so that modules
|
||||
// can be omitted from a link without requiring the module definitions
|
||||
// to be adapted.
|
||||
|
||||
Platform::outputDebugString( "[ModuleManager] Module %s of '%s' depends on module '%s' which does not exist",
|
||||
mode == Module::ModeInitialize ? "init" : "shutdown",
|
||||
module->getName(), dependency->mModuleName );
|
||||
continue;
|
||||
}
|
||||
|
||||
dependency->mModule = depModule;
|
||||
}
|
||||
|
||||
if( dependency->mType == DependencyAfter )
|
||||
{
|
||||
if( depModule == module
|
||||
|| depModule->_constrainedToComeAfter( module, mode ) )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
String ModuleManager::_moduleListToString( Vector< Module* >& moduleList )
|
||||
{
|
||||
StringBuilder str;
|
||||
|
||||
const U32 numModules = moduleList.size();
|
||||
bool isFirst = true;
|
||||
for( U32 i = 0; i < numModules; ++ i )
|
||||
{
|
||||
if( !isFirst )
|
||||
str.append( " -> " );
|
||||
|
||||
str.append( moduleList[ i ]->getName() );
|
||||
|
||||
isFirst = false;
|
||||
}
|
||||
|
||||
return str.end();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ModuleManager::_printModuleList( Vector< Module* >& moduleList )
|
||||
{
|
||||
Platform::outputDebugString( _moduleListToString( moduleList ) );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >& moduleList, Module* module )
|
||||
{
|
||||
// If this module is being overridden, switch over to
|
||||
// the module overriding it.
|
||||
|
||||
Module* override;
|
||||
do
|
||||
{
|
||||
override = _findOverrideFor( module );
|
||||
if( override )
|
||||
module = override;
|
||||
}
|
||||
while( override != NULL );
|
||||
|
||||
// If we are already on the list, return.
|
||||
|
||||
if( _getIndexOfModuleInList( moduleList, module ) != -1 )
|
||||
return;
|
||||
|
||||
// If we don't have dependencies, just push the module
|
||||
// to the back of the list.
|
||||
|
||||
if( !module->_getDependencies( mode ) )
|
||||
{
|
||||
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
|
||||
Platform::outputDebugString( "[ModuleManager] Appending '%s' to '%s'",
|
||||
module->getName(), _moduleListToString( moduleList ).c_str() );
|
||||
#endif
|
||||
|
||||
moduleList.push_back( module );
|
||||
return;
|
||||
}
|
||||
|
||||
// First make sure that all 'after' dependencies are in the list.
|
||||
|
||||
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
|
||||
Platform::outputDebugString( "[ModuleManager] Resolving %s dependencies of '%s'",
|
||||
mode == Module::ModeInitialize ? "init" : "shutdown",
|
||||
module->getName() );
|
||||
#endif
|
||||
|
||||
for( Module::Dependency* dependency = module->_getDependencies( mode );
|
||||
dependency != NULL; dependency = dependency->mNext )
|
||||
{
|
||||
if( dependency->mType != Module::DependencyAfter )
|
||||
continue;
|
||||
|
||||
dependency->mModule = findModule( dependency->mModuleName );
|
||||
if( !dependency->mModule )
|
||||
continue; // Allow modules to not exist.
|
||||
|
||||
if( _getIndexOfModuleInList( moduleList, dependency->mModule ) == -1 )
|
||||
_insertIntoModuleList( mode, moduleList, dependency->mModule );
|
||||
}
|
||||
|
||||
AssertFatal( _getIndexOfModuleInList( moduleList, module ) == -1,
|
||||
avar( "ModuleManager::_insertModuleIntoList - Cycle in 'after' %s dependency chain of '%s'",
|
||||
mode == Module::ModeInitialize ? "init" : "shutdown",
|
||||
module->getName() ) );
|
||||
|
||||
// Now add the module itself.
|
||||
|
||||
const U32 numModules = moduleList.size();
|
||||
for( U32 i = 0; i < numModules; ++ i )
|
||||
{
|
||||
const bool thisBeforeCurrent = module->_constrainedToComeBefore( moduleList[ i ], mode );
|
||||
const bool currentAfterThis = moduleList[ i ]->_constrainedToComeAfter( module, mode );
|
||||
|
||||
AssertFatal( !( thisBeforeCurrent && currentAfterThis ),
|
||||
avar( "ModuleManager::_insertModuleIntoList - Ambiguous %s placement of module '%s' relative to '%s'",
|
||||
mode == Module::ModeInitialize ? "init" : "shutdown",
|
||||
module->getName(), moduleList[ i ]->getName() ) );
|
||||
|
||||
// If no contraints relate us to this module,
|
||||
// push us one more position back in the line.
|
||||
|
||||
if( !thisBeforeCurrent && !currentAfterThis )
|
||||
continue;
|
||||
|
||||
// If this module is contrained to come before the
|
||||
// module at our current position but that module does
|
||||
// not actually have dependencies of its own, make sure
|
||||
// that module is at the back of the module list so that
|
||||
// if we have more dependencies, it will not prevent us
|
||||
// from correctly positioning us in relation to them.
|
||||
|
||||
if( thisBeforeCurrent && !moduleList[ i ]->_getDependencies( mode ) && i != numModules - 1 )
|
||||
{
|
||||
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
|
||||
Platform::outputDebugString( "[ModuleManager] Pushing '%s' to back end of chain for resolving '%s'",
|
||||
moduleList[ i ]->getName(), module->getName() );
|
||||
#endif
|
||||
|
||||
Module* depModule = moduleList[ i ];
|
||||
moduleList.erase( i );
|
||||
-- i;
|
||||
|
||||
moduleList.push_back( depModule );
|
||||
continue;
|
||||
}
|
||||
|
||||
// Try the reverse constraint with all remaining modules in the list.
|
||||
// If there is one for which we have one, then the placement of this
|
||||
// module is ambiguous.
|
||||
|
||||
for( U32 n = i + 1; n < numModules; ++ n )
|
||||
AssertFatal( !( moduleList[ n ]->_constrainedToComeBefore( module, mode )
|
||||
|| module->_constrainedToComeAfter( moduleList[ n ], mode ) ),
|
||||
avar( "ModuleManager::_insertModuleIntoList - Ambiguous %s constraint on module '%s' to come before '%s' yet after '%s'",
|
||||
mode == Module::ModeInitialize ? "init" : "shutdown",
|
||||
module->getName(),
|
||||
moduleList[ i ]->getName(),
|
||||
moduleList[ n ]->getName() ) );
|
||||
|
||||
// Add the module at this position.
|
||||
|
||||
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
|
||||
Platform::outputDebugString( "[ModuleManager] Inserting '%s' at index %i into '%s'",
|
||||
module->getName(), i, _moduleListToString( moduleList ).c_str() );
|
||||
#endif
|
||||
|
||||
moduleList.insert( i, module );
|
||||
return;
|
||||
}
|
||||
|
||||
// No constraint-based position. Just append.
|
||||
|
||||
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
|
||||
Platform::outputDebugString( "[ModuleManager] Appending '%s' to '%s'",
|
||||
module->getName(), _moduleListToString( moduleList ).c_str() );
|
||||
#endif
|
||||
|
||||
moduleList.push_back( module );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
Module* ModuleManager::_findOverrideFor( Module* module )
|
||||
{
|
||||
const char* name = module->getName();
|
||||
|
||||
for( Module* ptr = Module::smFirst; ptr != NULL; ptr = ptr->mNext )
|
||||
for( Module::Override* override = ptr->mOverrides; override != NULL; override = override->mNext )
|
||||
if( dStricmp( override->mModuleName, name ) == 0 )
|
||||
return ptr;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
S32 ModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, Module* module )
|
||||
{
|
||||
const U32 numModules = moduleList.size();
|
||||
for( U32 i = 0; i < numModules; ++ i )
|
||||
if( moduleList[ i ] == module )
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
S32 ModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, const char* moduleName )
|
||||
{
|
||||
const U32 numModules = moduleList.size();
|
||||
for( U32 i = 0; i < numModules; ++ i )
|
||||
if( dStricmp( moduleList[ i ]->getName(), moduleName ) == 0 )
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ModuleManager::_createModuleList( Module::Mode mode, Vector< Module* >& moduleList )
|
||||
{
|
||||
for( Module* module = Module::smFirst; module != NULL; module = module->mNext )
|
||||
_insertIntoModuleList( mode, moduleList, module );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ModuleManager::initializeSystem()
|
||||
{
|
||||
Vector< Module* > modules;
|
||||
|
||||
_createModuleList( Module::ModeInitialize, modules );
|
||||
|
||||
const U32 numModules = modules.size();
|
||||
for( U32 i = 0; i < numModules; ++ i )
|
||||
{
|
||||
Module* module = modules[ i ];
|
||||
if( !module->mIsInitialized )
|
||||
{
|
||||
#ifdef DEBUG_SPEW
|
||||
Platform::outputDebugString( "[ModuleManager] Initializing %s",
|
||||
module->getName() );
|
||||
#endif
|
||||
|
||||
module->initialize();
|
||||
module->mIsInitialized = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ModuleManager::shutdownSystem()
|
||||
{
|
||||
Vector< Module* > modules;
|
||||
|
||||
_createModuleList( Module::ModeShutdown, modules );
|
||||
|
||||
const U32 numModules = modules.size();
|
||||
for( U32 i = 0; i < numModules; ++ i )
|
||||
{
|
||||
if( modules[ i ]->mIsInitialized )
|
||||
{
|
||||
#ifdef DEBUG_SPEW
|
||||
Platform::outputDebugString( "[ModuleManager] Shutting down %s",
|
||||
modules[ i ]->getName() );
|
||||
#endif
|
||||
|
||||
modules[ i ]->shutdown();
|
||||
modules[ i ]->mIsInitialized = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
Module* ModuleManager::findModule( const char* name )
|
||||
{
|
||||
for( Module* module = Module::smFirst; module != NULL; module = module->mNext )
|
||||
if( dStricmp( module->getName(), name ) == 0 )
|
||||
return module;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue